Search found 2036 matches

by Jorzi
12 Jan 2020, 16:19
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

Yeah, I have been thinking about the same thing. I have been thinking that I should limit the AO maximum range to only cover very small details
by Jorzi
12 Jan 2020, 15:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

Did some more work on the houses/huts kitbash page, now has the parts required for making various log cabins, with or without snow
by Jorzi
06 Jan 2020, 19:27
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

That one looks nice :)
I made the broken windows many yerars ago, but I think I just took a plane, cut the lines in by hand with the knife tool, deleted the appropriate triangles to leave a jagged hole, then extruded and beveled it to give some surfaces for the light to reflect off.
by Jorzi
06 Jan 2020, 01:36
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

Now that tangent space is a thing, I completely changed workflow for the arizona houses, creating a page with bits that you can then use to kitbash models from :wink:
This way we can have loads of different hut models all using the same texture.
by Jorzi
05 Jan 2020, 15:53
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

Personally I don't see the vulkan API as that necessary for modernizing the graphics. I thought the main reason for switching to Vulkan was that we have developers who are enthusiastic about the new api and that it would make development easier? The previous decision to switch to opengl ES seemed mo...
by Jorzi
05 Jan 2020, 01:23
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

It works :D
Normals and tangents also seem to be exactly as in blender, perfect :)
by Jorzi
05 Jan 2020, 01:02
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

Wait a minute *facepalm*
The files I downloaded were actually the html content of the download link, rather than its target, so my shaders aren't shaders at all, let me try again
by Jorzi
05 Jan 2020, 00:56
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

I'm currently on windows 10 with a quadro P2000 (should be roughly equivalent to a gtx 1050)
Reuploaded the objs, checked the normals and they should be fine now
by Jorzi
05 Jan 2020, 00:38
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

crashed with these shaders ? Latest WMIT is always on I-NoD's page that locates here . Currently it has two more commits in 0.6.10 We tested it on ubuntu + amd rx 560 and windows10 + nvidia gtx980/1080ti :hmm: I think I used the wrong shaders, although with these ones and the wmit version you sugge...
by Jorzi
04 Jan 2020, 16:30
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

The new blender 2.8 has improved so radically that I have changed my workflow quite a bit. Since the new node based material system allows quick procedural texturing and mapping, I have started doing my textures directly on the hipoly, rather than masking in stuff in gimp. The baked result can still...
by Jorzi
04 Jan 2020, 14:00
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 967423

Re: Models by Jorzi (AR)

Finally got around to converting the factory to tangent space, saved a bunch of texture space as well :)
Tried the wmit build at https://github.com/Warzone2100/WMIT but when I activated custom shaders it crashed on my new work laptop
by Jorzi
03 Jan 2020, 12:26
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 90348

Re: Cartoon tileset experiment

Finished cartoonizing all the original bodies. As you can see from the texpage, there are enough unused pieces there to create another body that was never included in the game.
by Jorzi
01 Jan 2020, 23:43
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 90348

Re: Cartoon tileset experiment

All the models? I assume you are talking about the art revolution stuff, in which case it's slightly off topic for this thread. Anyway, we can discus further in pm just so I know what you actually need.
by Jorzi
31 Dec 2019, 01:14
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 90348

Re: Cartoon tileset experiment

Happy holidays everyone
I had some spare time so I continued doodling on these things. Repainted vengeance, tiger, scorpion and bug.
by Jorzi
31 Dec 2019, 00:53
Forum: Coding
Topic: My options for improving code speed.
Replies: 20
Views: 29763

Re: My options for improving code speed.

The fast square root approximation should only be used for graphics calculations where small shading errors don't make a difference. No one cares if the brightness of a pixel is 10% wrong, but calculating distance 10% wrong for pathfinding can mess up a lot of stuff. The biggest graphical slowdown r...