Search found 358 matches
- 14 Aug 2010, 20:57
- Forum: Ideas and suggestions
- Topic: Why not create more turrets?
- Replies: 13
- Views: 3974
Re: Why not create more turrets?
How are you gonna fit those new weapons into the techtree? How are you going to balance them?
- 14 Aug 2010, 20:56
- Forum: Ideas and suggestions
- Topic: Pintle weapons
- Replies: 22
- Views: 7339
Re: Pintle weapons
Dragon bodies carry 2 weapons. You can choose to place 2 weapons of your choice on it. Of course, the optimum weapons depend on what your opponent sends at you.
- 14 Aug 2010, 00:37
- Forum: Ideas and suggestions
- Topic: Pintle weapons
- Replies: 22
- Views: 7339
Re: Pintle weapons
Very much of one. And it would make Dragon bodies: Uber-OP. Seriously. 4 pintle guns?
- 12 Aug 2010, 22:09
- Forum: Ideas and suggestions
- Topic: SUPER UNITS
- Replies: 91
- Views: 28799
Re: SUPER UNITS
No, it wouldn't. SC2 isn't a "Who can get Reapers/Siege tank drop/ThorShip off first" game in TVT, despite the power of the almighty Cliff Abuse. Especially if you can nail enemy air real fast with: a) a crapload of rines b)3-4 turrets c) Thors. Also, the insect walkers were relatively slo...
- 12 Aug 2010, 16:33
- Forum: Other Talk
- Topic: Why not make spy trucks?
- Replies: 8
- Views: 3414
Re: Why not make spy trucks?
Cause you don't notice 1 more truck. A Changeling-type unit could be interesting... (Projects an appearance of being the same as any other army unit to the enemy. Ex: Their army is made of Heavy Cannon Python Tracks Tanks. Your spyborg comes in range of them, and looks like one of them to the enemy,...
- 12 Aug 2010, 16:28
- Forum: Ideas and suggestions
- Topic: Why not create more turrets?
- Replies: 13
- Views: 3974
Re: Why not create more turrets?
No, the Nuke silo is something to build for fun when you use one of the cheats, forget what it is.
- 12 Aug 2010, 16:28
- Forum: Ideas and suggestions
- Topic: Cyborg,VTOL Commander
- Replies: 7
- Views: 2925
Re: Cyborg,VTOL Commander
Attach em to your regular commander. Did you know you could do this, or not? Just trying to clarify here.
- 12 Aug 2010, 03:56
- Forum: Ideas and suggestions
- Topic: A New Building Upgrade And Other Small Suggestions/Ideas
- Replies: 19
- Views: 5884
Re: A New Building Upgrade And Other Small Suggestions/Ideas
Yes, but in SC, people rarely lifted off buildings to move them away because they moved so fricking slow. Also, if the non-transport ships were range: ridiculous Artillery and other Turtle Breaker(TM) type weapons, they would see a lot of use on water maps, even non-island maps.
My two cents.
My two cents.
- 12 Aug 2010, 03:53
- Forum: Ideas and suggestions
- Topic: Massive Conquer the World (Or almost) Campaign
- Replies: 81
- Views: 26579
Re: Massive Conquer the World (Or almost) Campaign
So, we could assume a remaining population directly after the nukes of ~ 233 million in the US. However, then there was the starvation, disease, etc. Let's go optimistic, and say that only killed half of the survivors. Then we have ~117 million people in the US, total. However, if the nukes cut the ...
- 12 Aug 2010, 02:49
- Forum: Ideas and suggestions
- Topic: Perks
- Replies: 53
- Views: 15867
Re: Perks
Sorry, what I mean is that it boosts your macro (building units, your base, etc) by a lot, but requires a lot of micromanagement to utilize to the fullest of its potential. :p My bad.
- 12 Aug 2010, 02:47
- Forum: Ideas and suggestions
- Topic: Cyborg,VTOL Commander
- Replies: 7
- Views: 2925
Re: Cyborg,VTOL Commander
and AA reasons. I mean, you can attach VTOLs to a commander, but it acts like a mobile VTOL strike turret, which you can get for a lot less money. No reason not to attach em to a commander, though.
- 12 Aug 2010, 02:46
- Forum: Ideas and suggestions
- Topic: Why not create more turrets?
- Replies: 13
- Views: 3974
Re: Why not create more turrets?
The silo is really decorative at the moment. Maybe it could see some use in future extra campaigns.
- 12 Aug 2010, 02:44
- Forum: Ideas and suggestions
- Topic: A New Building Upgrade And Other Small Suggestions/Ideas
- Replies: 19
- Views: 5884
Re: A New Building Upgrade And Other Small Suggestions/Ideas
Is this in the FPI? If not, I think that a Naval propulsion + Naval-only Transport turret, or even special Naval ships including transports would be really interesting, and add a bit of strategic depth to the game. The reasoning for this is simple: Island maps currently only use VTOLs and Hover tank...
- 12 Aug 2010, 02:40
- Forum: Ideas and suggestions
- Topic: Massive Conquer the World (Or almost) Campaign
- Replies: 81
- Views: 26579
Re: Massive Conquer the World (Or almost) Campaign
Meh. The current population of the US is roughly 385 million. Therefore, if the population doubled, the US would have ~730 million people, though not much more.
- 10 Aug 2010, 19:20
- Forum: Ideas and suggestions
- Topic: SUPER UNITS
- Replies: 91
- Views: 28799
Re: SUPER UNITS
I like the insect cliff abuser. A lot. Especially given the protection being on highground gives to certain units, namely, artillery vs. direct fire, or direct fire vs. direct fire, for that matter. If you back your units off, their rockets will hit the cliff, not your units. Artillery is another st...