Search found 449 matches
- 03 Jul 2008, 21:58
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
Hello Thanks for the resp, neogto. This might be a pathfinding prob that's occurring in the later stages of 8 player games. I notice that one of the AI players is set to produce zillions of VTOLs (happens in four-handers as well), and when these get going they seem to clog up the engine. Curious kin...
- 29 Jun 2008, 21:56
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
Well, well, so that's what that curious icon is for. It's on p13 of my much annotated manual (which comes with WE16). Certainly makes a difference.
It's a good day when you learn something new. Thanks both of you...
cheerio
It's a good day when you learn something new. Thanks both of you...
cheerio
- 28 Jun 2008, 17:56
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
hello neogto: which problem were you trying to fix, that you managed to fix? For the record, I played red thru' in cockate with no trouble, so I assume it is not a Gateway prob. (If it was, it should have occurred elsewhere at the corners of the map.) iac, I'll play cockate with non-red and study re...
- 24 Jun 2008, 17:44
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
OK, I've found that red in cockate stops operating at some point. It's not a pathway problem or a traffic jam. Even a direct attack doesn't move 'em (they'll fire back, but will not move to attack). But I notice that the cyborgs do remain active, so the prob is affecting the tank units only. (There ...
- 23 Jun 2008, 18:12
- Forum: Development
- Topic: Rebalancing WZ: A Modest Proposal
- Replies: 55
- Views: 21317
Rebalancing WZ: A Modest Proposal
hello I broached this topic elsewhere without getting a response. So I would like here to set out some kind of argument against the growing tendency to interfere with the balance of the original WZ game. I propose that the game should be developed with reference to WZ v10 (the last update from Pumpk...
- 23 Jun 2008, 13:56
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
per, reference "greatmap": no problem loading it to 10 or the 21 betas. Tested the zip I made for upload, and it's OK. I suggest you take another copy from the zip and try that. I'm thinking maybe a corruption somethere, tho' how that is possible what with counts etc I don't know. If still...
- 23 Jun 2008, 12:49
- Forum: Mapping / Modding tools & discussions
- Topic: " A player is missing their truck! "
- Replies: 3
- Views: 2401
Re: " A player is missing their truck! "
make sure your using the right truck. Right truck? Right, right truck. So there's a "construction droid" and a "constructor droid", and one is good and one is not good, even tho' if you put one of each into a map they will both do everything a good truck should do. Is it worth a...
- 21 Jun 2008, 18:04
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
Thanks for the responses. It's good to hear that we can use the mission maps. I'll add lnd and readme to acknowledge source of maps. I understand now the nature of the change that buginator referred to in another thread. I thought it had to do with the difference between 32 and 16 bit graphics, but ...
- 20 Jun 2008, 18:16
- Forum: Mapping / Modding tools & discussions
- Topic: " A player is missing their truck! "
- Replies: 3
- Views: 2401
" A player is missing their truck! "
I'm in the process of converting my old WZ maps for use with v2.1, using WE32. If I add players to a map in WE32 I always get the message " A player is missing their truck! " when I try to compile it. I have checked the text of the lnd and found trucks related to players (usually two per) ...
- 20 Jun 2008, 17:52
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: 32bit versions
hello Finally got WE32 to work (hallellujah!). I've converted cockate and ludo maps to 32bit. See below. Makes only marginal difference, but it looks as though there will be a changeover to 32bit only maps in the near future... Per, here is a general permit to use my maps in future distribs: "y...
- 19 Jun 2008, 18:46
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
Re: New Map for v2.1 betas 2 & 3
Thanks for the encouragement. There should be a total of twelve wells for each base, Per. I've checked the map in play (using it to test beta3) and in EW; it's OK in both. Which corner seems to be lacking? (Notice that the flanking bases can have different arrays.) This new map is named for the boar...
- 18 Jun 2008, 13:26
- Forum: Addon discussions
- Topic: New Map for v2.1 betas 2 & 3
- Replies: 44
- Views: 23980
New Map for v2.1 betas 2 & 3
Made this map some years ago to play on original WZ. Rejigged it to play on latest versions. It has been tested on the above betas with no problem.
Hope you enjoy it.
Hope you enjoy it.
- 17 Jun 2008, 21:40
- Forum: Mapping / Modding tools & discussions
- Topic: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old
- Replies: 19
- Views: 60738
Re: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old
thanks for the quick response. sorry to hear that the EW32 must be used from here on. Never managed to get the bloody thing to work. Had a conversation with Kim Metcalfe a year or two ago about it. Nothing has been done since. I suspect there is a problem loading Tile Sets. Tried with the "map1...
- 17 Jun 2008, 00:05
- Forum: Mapping / Modding tools & discussions
- Topic: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old
- Replies: 19
- Views: 60738
Re: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old
Hi, I have managed to adapt a map of mine to run on v2 beta 1 and would like to make it available to others. Is there a page or site yet to allow me to do this? I'm easy about making it freely available. There is no source code, as I understand it, but if I'm mistaken here, perhaps someone can set m...