Search found 85 matches
- 07 Nov 2008, 00:54
- Forum: Other Talk
- Topic: Strategies
- Replies: 24
- Views: 9193
Re: Strategies
One reason why truck rushes are so lethal is because the Machinegun Guard Tower and Machinegun Bunker are actually armed with Heavy Machineguns making them difficult to counter if an enemy truck rush manages to built 1-2 in your base or main chokepoint leading to your base.
- 06 Feb 2008, 10:32
- Forum: Mapping / Modding tools & discussions
- Topic: Arziona Textures Halfed?
- Replies: 8
- Views: 4526
Re: Arziona Textures Halfed?
Ive seen this issue before it usually occurs when the Tile Texture Size(under Map Preferences) is not increased to 128.
- 23 Jan 2008, 23:37
- Forum: Development
- Topic: Bugs that need to be fixed before 2.1 thread
- Replies: 16
- Views: 6420
Re: Bugs that need to be fixed before 2.1 thread
maybe you know it already but if not... this will fix the scorpion bug (wheels and vtols). i searched for this bug today and found it ^^. afaik this was fixed along time ago in the trunk version. Also there used to be quite an annoying bug that occurred when certain vtols were asigned to a vtol str...
- 17 Jan 2008, 20:15
- Forum: Other Talk
- Topic: 1 to 100 post count!!!
- Replies: 99
- Views: 33899
Re: 1 to 100 post count!!!
Spam Post MkVII
- 17 Jan 2008, 20:05
- Forum: Development
- Topic: Make units retreat to closest factory instead of command center when no repair f
- Replies: 29
- Views: 10515
Re: Make units retreat to closest factory instead of command center when no repa
I am not sure I like either behaviour. If you do not have a repair facility do not set your units to retreat at medium/heavy damage in the first place Me too, i think i dislike the retreat to nearest factory a tad more purely because i dislike anything that has the potential to clutter my factories...
- 13 Jan 2008, 23:08
- Forum: Development
- Topic: Annoyances
- Replies: 13
- Views: 5240
Re: Annoyances
Very true, and if i remember correctly even if you have researced all the structure/defense armor upgrades two shots from a fully upgraded VTOL bunker buster will destroy the laser satellite command post.doom3r wrote: If you are able to deal it 10% damage with VTOLs, you should be able to destroy it too.
- 07 Jan 2008, 10:48
- Forum: Technical Help / Troubleshooting
- Topic: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(
- Replies: 41
- Views: 18705
Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:
We have tried moving the slider all the way to the left (the dark side) but it doesn't seem to make a difference. If you have the slider almost all the way to the left, then oil denial tactics should work quite well against the stock AI. Well...is there anyway to stop the default force? or lower th...
- 06 Jan 2008, 21:03
- Forum: Addon discussions
- Topic: Osmic's 3D Models
- Replies: 51
- Views: 40406
Re: First model
Support for multi-turret units and structures was added to the development trunk some time ago, im unsure whether there are any mods that make use of the feature.doom3r wrote: So you should make a mod for double turret weapons first...
- 06 Jan 2008, 19:40
- Forum: Addon discussions
- Topic: Osmic's 3D Models
- Replies: 51
- Views: 40406
Re: First model
Very nice work. Thats nice... but why are two turrets supposed to be attached togheter? As Hatsjoe's already stated there could be many reasons, although id say the most advantageous would be having a variety of different weapons allowing the structure to deal with different threats while most likel...
- 01 Jan 2008, 13:58
- Forum: News and announcements
- Topic: Happy new year to all!
- Replies: 13
- Views: 11138
Re: Happy new year to all!
Happy New Year Everyone!
- 24 Dec 2007, 20:44
- Forum: Coding
- Topic: Pie Toaster Release
- Replies: 32
- Views: 36232
Re: Pie Toaster Release
Nice work, the animation stuff looks particularly useful as its a pain using a txt editor to modify the originals.
Thanks ill definetly give this a try and merry Christmas all.
Thanks ill definetly give this a try and merry Christmas all.
- 16 Dec 2007, 13:17
- Forum: Development
- Topic: HP bars & unit display. Vote topic.
- Replies: 30
- Views: 10771
Re: HP bars & unit display. Vote topic.
This should be replaced with a user chosen icon or avatar perhaps. Interesting idea, kind of like how the Project, New Paradigm, Nexus and the Collective have individual icons/emblems, also when an AI/Player is defeated their Icon/avatar could be greyed out or removed to let other players know whos...
- 09 Dec 2007, 15:43
- Forum: Development
- Topic: HP bars & unit display. Vote topic.
- Replies: 30
- Views: 10771
Re: HP bars & unit display. Vote topic.
1) Should devs to remove all types except default one, or leave as is ? I occasionally use the little square health bar when i have tons of units selected and the no health bars is useful for screenshots, but it's not a crucial feature. 2) Should devs to remove (replace with something other) displa...
- 09 Dec 2007, 10:59
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 81872
Re: Warzone 2100 wish list - all can contribute.
give orders to factories! these orders are inherited by the units produced there. its annoying to have to select the units later on just to set long range & return at hvy dmg etc every 10 minuits. and seems like a pointless bi of micromanagement. This is already implemented right click the fact...
- 08 Dec 2007, 13:08
- Forum: Other Talk
- Topic: After having developed "Gas turbine engine", energy flow decreases.
- Replies: 9
- Views: 4394
Re: After having developed "Gas turbine engine", energy flow decreases.
Weird ive just done a simple test under 2.0.8, with 8 oil derrick's connected to 2 upgraded power plants: power generated in 90 seconds with out the gas turbine generator was 626 and with same setup but with the gas turbine generator researched power generated was 534, ill test this again when im a ...