I think you will find you can almost do this if you had the structures to suit the needs to desire.
I would suggest you make maps and new structures to show concept.
Search found 2007 matches
- 20 Jul 2019, 22:27
- Forum: Addon discussions
- Topic: Modular Features?
- Replies: 2
- Views: 3344
- 15 Jul 2019, 07:28
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260345
Re: Art Revolution mod. Latest release: January, 2015
When did it get decided to add the feature mod downloads?
- 14 Jul 2019, 07:20
- Forum: Technical Help / Troubleshooting
- Topic: I cannot configure, make or minstall none version of Warzone on Linux!
- Replies: 41
- Views: 21822
Re: I cannot configure, make or minstall none version of Warzone on Linux!
This habit of pasting quote on quote on quote is rather space consuming and UN-necessary.
WZ2100ModsFAn is the main offender and others are just following suit.
Following the wiki guide works for linux having old hardware can not be fixed here.
WZ2100ModsFAn is the main offender and others are just following suit.
Following the wiki guide works for linux having old hardware can not be fixed here.
- 14 Jul 2019, 00:02
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260345
Re: Art Revolution mod. Latest release: January, 2015
Was that an implemented feature that got removed? The download mod where it automatically downloads the mod from the host. Also the Youtube BBCode doesn't work now that the board got upgraded. Mods have never downloaded from host only maps with mods inside. Os_usLE1yKc Even thought this is off topi...
- 14 Jul 2019, 00:00
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 104096
Re: Vulkan support
Thank you pastdue Keep up the good work!
- 10 Jul 2019, 22:10
- Forum: Technical Help / Troubleshooting
- Topic: I cannot configure, make or minstall none version of Warzone on Linux!
- Replies: 41
- Views: 21822
- 09 Jul 2019, 06:40
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 124072
Re: New animation system is finally in
welcome to the animated land of Warzone2100
- 08 Jul 2019, 20:16
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 124072
Re: New animation system is finally in
If you deleted or did not modify the connection data at the very bottom you effect is either not in the model or is inside too low to be seen. Plus you will need to double the fxpower model pie to have it bigger that's if it is the effect. Remember the height data is the 3rd number you might need to...
- 06 Jul 2019, 00:01
- Forum: Ideas and suggestions
- Topic: New system technical levels
- Replies: 7
- Views: 8573
Re: New system technical levels
If the map maker has not defined small bases and full bases then this topic is out of touch with maps.
I do note on some maps they do not have a half base only a full base.
So choosing a Half Base is not a actual function that works.
There are even maps without bases defined they only have a HQ.
I do note on some maps they do not have a half base only a full base.
So choosing a Half Base is not a actual function that works.
There are even maps without bases defined they only have a HQ.
- 16 Jun 2019, 21:58
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 120705
Re: Petition to reinstate Guard, Persue and Hold orders!
3.3.0-beta does not contain the fixes if you want to see what has been changed please use master.
This thread as achieved its purpose now closed.
This thread as achieved its purpose now closed.
- 13 Jun 2019, 00:43
- Forum: Skirmish / Multiplay
- Topic: Transporters in multiplayer games
- Replies: 5
- Views: 7834
- 08 Jun 2019, 22:49
- Forum: Development
- Topic: Range orders and accuracy
- Replies: 21
- Views: 13104
Re: Range orders and accuracy
My changes would only affect the balance in the campaign. I don't play MP games and I will not mess around with the balance in MP. I think campaign, skirmish and multiplayer should all have the same balance. I know this is a big ask, but that's how you learn, starting with campaign and working your...
- 03 Jun 2019, 05:54
- Forum: Technical Help / Troubleshooting
- Topic: autogame on not working anymore
- Replies: 8
- Views: 8754
Re: autogame on not working anymore
is it shift backspace check your keymapping in options for the keys
- 03 Jun 2019, 05:49
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 120705
Re: Petition to reinstate Guard, Persue and Hold orders!
I dont think its broken in 3.3.0.Betta1
works for me
works for me
- 03 Jun 2019, 00:07
- Forum: Technical Help / Troubleshooting
- Topic: autogame on not working anymore
- Replies: 8
- Views: 8754
Re: autogame on not working anymore
If you enter cheat mode press ctrl/o a menu will appear add your player number to auto player
In this menu you can select AI
Attach.In this menu you can select AI