Search found 2007 matches

by Berg
20 Jul 2019, 22:27
Forum: Addon discussions
Topic: Modular Features?
Replies: 2
Views: 3344

Re: Modular Features?

I think you will find you can almost do this if you had the structures to suit the needs to desire.
I would suggest you make maps and new structures to show concept.
by Berg
15 Jul 2019, 07:28
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260345

Re: Art Revolution mod. Latest release: January, 2015

When did it get decided to add the feature mod downloads?
by Berg
14 Jul 2019, 07:20
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 21822

Re: I cannot configure, make or minstall none version of Warzone on Linux!

This habit of pasting quote on quote on quote is rather space consuming and UN-necessary.
WZ2100ModsFAn is the main offender and others are just following suit.

Following the wiki guide works for linux having old hardware can not be fixed here.
by Berg
14 Jul 2019, 00:02
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260345

Re: Art Revolution mod. Latest release: January, 2015

Was that an implemented feature that got removed? The download mod where it automatically downloads the mod from the host. Also the Youtube BBCode doesn't work now that the board got upgraded. Mods have never downloaded from host only maps with mods inside. Os_usLE1yKc Even thought this is off topi...
by Berg
14 Jul 2019, 00:00
Forum: Coding
Topic: Vulkan support
Replies: 63
Views: 104096

Re: Vulkan support

Thank you pastdue Keep up the good work!
by Berg
09 Jul 2019, 06:40
Forum: Artwork
Topic: New animation system is finally in
Replies: 81
Views: 124072

Re: New animation system is finally in

welcome to the animated land of Warzone2100
by Berg
08 Jul 2019, 20:16
Forum: Artwork
Topic: New animation system is finally in
Replies: 81
Views: 124072

Re: New animation system is finally in

If you deleted or did not modify the connection data at the very bottom you effect is either not in the model or is inside too low to be seen. Plus you will need to double the fxpower model pie to have it bigger that's if it is the effect. Remember the height data is the 3rd number you might need to...
by Berg
06 Jul 2019, 00:01
Forum: Ideas and suggestions
Topic: New system technical levels
Replies: 7
Views: 8573

Re: New system technical levels

If the map maker has not defined small bases and full bases then this topic is out of touch with maps.
I do note on some maps they do not have a half base only a full base.
So choosing a Half Base is not a actual function that works.
There are even maps without bases defined they only have a HQ.
by Berg
16 Jun 2019, 21:58
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 120705

Re: Petition to reinstate Guard, Persue and Hold orders!

3.3.0-beta does not contain the fixes if you want to see what has been changed please use master.

This thread as achieved its purpose now closed.
by Berg
13 Jun 2019, 00:43
Forum: Skirmish / Multiplay
Topic: Transporters in multiplayer games
Replies: 5
Views: 7834

Re: Transporters in multiplayer games

Why the need to remove transports?
Forgon wrote: 12 Jun 2019, 22:19 Do you like transporters in multiplayer games?
Or would you prefer if they were disabled for the next release?
Removing features from the game is not the way to enhance the game.
by Berg
08 Jun 2019, 22:49
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 13104

Re: Range orders and accuracy

My changes would only affect the balance in the campaign. I don't play MP games and I will not mess around with the balance in MP. I think campaign, skirmish and multiplayer should all have the same balance. I know this is a big ask, but that's how you learn, starting with campaign and working your...
by Berg
03 Jun 2019, 05:54
Forum: Technical Help / Troubleshooting
Topic: autogame on not working anymore
Replies: 8
Views: 8754

Re: autogame on not working anymore

is it shift backspace check your keymapping in options for the keys
by Berg
03 Jun 2019, 05:49
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 120705

Re: Petition to reinstate Guard, Persue and Hold orders!

I dont think its broken in 3.3.0.Betta1
works for me
by Berg
03 Jun 2019, 00:07
Forum: Technical Help / Troubleshooting
Topic: autogame on not working anymore
Replies: 8
Views: 8754

Re: autogame on not working anymore

If you enter cheat mode press ctrl/o a menu will appear add your player number to auto player
cheat menu
cheat menu
Attach.
In this menu you can select AI