Search found 88 matches

by rush2049
23 Jan 2007, 23:05
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

I don't think you will like this, but blender does not save in plain text... BUT, the format I suggested earlier is a form of text, probably have to decifer it, but it can be done... I am attaching my HQ before I started texturing it...  not only does the AC3D format have the coordinate data, but it...
by rush2049
23 Jan 2007, 22:44
Forum: Development
Topic: a nice function in machines
Replies: 9
Views: 5869

Re: a nice function in machines

you can 'almost do this...

while on a unit press spacebar and your cammera will follow the unit, you can then send him places from here, it would be easy to be able to move the unit around, but firing i don't know..
by rush2049
16 Jan 2007, 01:13
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

I believe this is the import script that I aquired, who knows where....

it can import the .pie files, but cannot export anything, and also it only supports the resolution of the pie files we have now....  (to be changed later)
by rush2049
10 Jan 2007, 03:22
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

may I suggest using AC3D format, or .ac files to store the mesh's for now.  Untill we get an export script to convert to the updated pie files...

Blender already has a .pie import script....  its nice, kinda to look at the old models in all there blockyness.
by rush2049
31 Dec 2006, 02:49
Forum: Development
Topic: 3DsMax_Plugin_Source
Replies: 11
Views: 7661

Re: 3DsMax_Plugin_Source

test it with this:

http://www.filefactory.com/file/3f9770/


it is my headquarters so far....
by rush2049
31 Dec 2006, 02:40
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

yeah get on that, each model better have its own tex page....   

...it shouldn't be that hard right?

heh....    file this post under, "When we get to redoing graphics in the engine", section...
by rush2049
19 Dec 2006, 01:07
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

Alright, I have not got very far recently, as I have college applications to fill out... but I showed this to Lixtan a bit ago... I am roughing in the textures, boy is it hard to learn UV texturing..... http://img.photobucket.com/albums/v149/rush2049/blender%20work/HQ2texture1.jpg ta ta for now...
by rush2049
26 Nov 2006, 05:32
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

I would like to think of it as this: it is a 'mod' of sorts a graphical update that will be done half way, or most of the early game models at least.

It would probably only work in the campaing in the beggining because it is slow enough to be long enough game play to get used to the new models.
by rush2049
29 Oct 2006, 04:24
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

yes, he did write one or so I think... but as he stated on another forums RTS forums he would relese it once I got this headquarters model finished, but as you know from my emails that school is holding me back at the moment, and sadley, but I hate to admit it, school takes priority for me here... s...
by rush2049
21 Oct 2006, 18:53
Forum: Mapping / Modding tools & discussions
Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
Replies: 30
Views: 20334

Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?

we need to find a format that carries UV texture coordinats with the file, otherwise we have no way of texturing....
by rush2049
10 Oct 2006, 23:57
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

I am still working on my HQ model, but the problem is I have to learn to UV texture with blender first... which I have done and now am making it with photoshop.... it is slow to make it look good. Then I was going to save it and give it to a coder. We had some people say they would work on it when I...
by rush2049
29 Sep 2006, 21:12
Forum: Website feedback
Topic: Perks to Kamaze
Replies: 4
Views: 6005

Re: Perks to Kamaze

Hey willis, I remmember you back from way when....
by rush2049
25 Sep 2006, 03:47
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40571

Re: new headquarters and modeling - all here now.

my only concern is will the uv texturing data be transfered to a 3ds format or whichever you use. Make sure it keeps the UV texture data...