Search found 102 matches

by Lord_Kane
21 Jan 2018, 19:14
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397418

Re: Warzone 2100: Contingency (Beta now released)

Why dont you settle for a mod that fits the turret limits rather than ask for code changes just to suit your ideas. Its better to show the mod with what works now Because it's just as much work to remove turrets as it is to add them. It's actually less work to diagnose the turret problem than it is...
by Lord_Kane
21 Jan 2018, 06:32
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397418

Re: Warzone 2100: Contingency (Beta now released)

Well what we think is kinda waste of time until this turret problem is solved, but, maybe you can slap together a final EB so its just done and generally compatible with master until this gets looked at. It's a lot of work to remove all of the models I just added in and the game really should have ...
by Lord_Kane
21 Jan 2018, 05:18
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 397418

Re: Warzone 2100: Contingency (Beta now released)

I'm maintaining a version of this mod that is compatible with master here master version of warzone can be downloaded here @Devs, I'm still trying to work around the limited turret problem. The max number of weapons in the design screen is 16 pages of 8 turrets (128) but there are 217 designable tu...
by Lord_Kane
20 Jan 2018, 21:28
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 117425

Re: New release planning (3.2.4)/ 3.3.0

Berg wrote:
Per wrote: But the most important question is - does short range accuracy actually add anything useful to the game?
Please retain range orders.
Also please bring back the unit orders already deleted code
I second this, please PLEASE bring back unit orders.
by Lord_Kane
19 Jan 2018, 18:26
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59619

Re: New release planning (3.2.4)/ 3.3.0

No offense, but can we implement and test a new accuracy system in a new branch maybe after this release?
by Lord_Kane
13 Jan 2018, 20:36
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 255448

Re: Art Revolution mod. Latest release: January, 2015

I tried to enlarge that image MIH-XTC but it sends me to another web site = im lazy to chase it I would like to see these models running in game but i still fear the laggy grafix system. That would be nice if you could performance check the graphics, I have a GTX1070 and i7 7700k so my computer is ...
by Lord_Kane
11 Jan 2018, 17:08
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59619

Re: New release planning (3.2.4)

Per wrote:The rearm code is just bollocks, and is in dire need of a rewrite. The question is - is it still worse than 3.1.5? If not, I think we should revisit this after the release.
Buildbot is dead.
by Lord_Kane
11 Jan 2018, 13:07
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 26
Views: 23054

Re: "Art Revolution Beta 3" release Official Update Thread

Tzeentch wrote:I like everything here.
Me too, I may or may not have a slight erection too.
by Lord_Kane
30 Dec 2017, 23:14
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 671177

Re: Help needed testing 3.2.x Campaign games!

Did you forget to delete the scriptState.es file from all of your saves? I though I did but apparently not DO'HHH !!!! well its done now, so everything working again. Quick question though, why do you need to delete that if it's not used shouldn't the game just ignore it? [Edit] Edit: Issue #21 in ...
by Lord_Kane
27 Dec 2017, 19:20
Forum: Website feedback
Topic: Forums login is busted
Replies: 13
Views: 9399

Re: Forums login is busted

Grove4life0 wrote:^ I just tried 2.3.9, and it looks so different, not sure wether I like it or not, and also it doesn't start up my savegames from the newest version...
Well considering 2.3.9 is an older version, yeah of course it wont.
by Lord_Kane
26 Dec 2017, 21:22
Forum: Website feedback
Topic: Forums login is busted
Replies: 13
Views: 9399

Re: Forums login is busted

Personally I use 2.3.9 to play campagin, 3.1.5 has a bug where any unit you design gets lost after save game load.
by Lord_Kane
26 Dec 2017, 00:23
Forum: Website feedback
Topic: Forums login is busted
Replies: 13
Views: 9399

Re: Forums login is busted

I tend to forget the time and holidays when I'm online, but of course I understand and respect some people aren't online during Christmas and other holidays, but I decided to post here anyways and I really love it that I can post here without logging in as I don't seem able to do so, I also don't n...
by Lord_Kane
25 Dec 2017, 23:20
Forum: Website feedback
Topic: Forums login is busted
Replies: 13
Views: 9399

Re: Forums login is busted

Alright, please do remember that its the holiday season so people are generally busy with families etc.
so responses will be slow from official staff.

Now, have you tried general troubleshooting steps? like updating drivers, doing malware/virus scans?
by Lord_Kane
18 Dec 2017, 06:03
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59619

Re: New release planning (3.2.4)

I think it's a bit too soon for a new release. We have a big problem with the transition from beta to gamma. In over a dozen tries I never get all my four transports with my units to gamma. The first transport I became random units like you get when you start a new gamma campaign from the menu. The...