Search found 102 matches
- 21 Jan 2018, 19:38
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 397418
- 21 Jan 2018, 19:14
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 397418
Re: Warzone 2100: Contingency (Beta now released)
Why dont you settle for a mod that fits the turret limits rather than ask for code changes just to suit your ideas. Its better to show the mod with what works now Because it's just as much work to remove turrets as it is to add them. It's actually less work to diagnose the turret problem than it is...
- 21 Jan 2018, 06:32
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 397418
Re: Warzone 2100: Contingency (Beta now released)
Well what we think is kinda waste of time until this turret problem is solved, but, maybe you can slap together a final EB so its just done and generally compatible with master until this gets looked at. It's a lot of work to remove all of the models I just added in and the game really should have ...
- 21 Jan 2018, 05:18
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 397418
Re: Warzone 2100: Contingency (Beta now released)
I'm maintaining a version of this mod that is compatible with master here master version of warzone can be downloaded here @Devs, I'm still trying to work around the limited turret problem. The max number of weapons in the design screen is 16 pages of 8 turrets (128) but there are 217 designable tu...
- 20 Jan 2018, 21:28
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 117425
Re: New release planning (3.2.4)/ 3.3.0
I second this, please PLEASE bring back unit orders.Berg wrote:Please retain range orders.Per wrote: But the most important question is - does short range accuracy actually add anything useful to the game?
Also please bring back the unit orders already deleted code
- 19 Jan 2018, 18:26
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59619
Re: New release planning (3.2.4)/ 3.3.0
No offense, but can we implement and test a new accuracy system in a new branch maybe after this release?
- 13 Jan 2018, 20:36
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 255448
Re: Art Revolution mod. Latest release: January, 2015
I tried to enlarge that image MIH-XTC but it sends me to another web site = im lazy to chase it I would like to see these models running in game but i still fear the laggy grafix system. That would be nice if you could performance check the graphics, I have a GTX1070 and i7 7700k so my computer is ...
- 11 Jan 2018, 17:08
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59619
Re: New release planning (3.2.4)
Buildbot is dead.Per wrote:The rearm code is just bollocks, and is in dire need of a rewrite. The question is - is it still worse than 3.1.5? If not, I think we should revisit this after the release.
- 11 Jan 2018, 13:07
- Forum: Artwork
- Topic: "Art Revolution Beta 3" release Official Update Thread
- Replies: 26
- Views: 23054
Re: "Art Revolution Beta 3" release Official Update Thread
Me too, I may or may not have a slight erection too.Tzeentch wrote:I like everything here.
- 30 Dec 2017, 23:14
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 671177
Re: Help needed testing 3.2.x Campaign games!
Did you forget to delete the scriptState.es file from all of your saves? I though I did but apparently not DO'HHH !!!! well its done now, so everything working again. Quick question though, why do you need to delete that if it's not used shouldn't the game just ignore it? [Edit] Edit: Issue #21 in ...
- 27 Dec 2017, 19:20
- Forum: Website feedback
- Topic: Forums login is busted
- Replies: 13
- Views: 9399
Re: Forums login is busted
Well considering 2.3.9 is an older version, yeah of course it wont.Grove4life0 wrote:^ I just tried 2.3.9, and it looks so different, not sure wether I like it or not, and also it doesn't start up my savegames from the newest version...
- 26 Dec 2017, 21:22
- Forum: Website feedback
- Topic: Forums login is busted
- Replies: 13
- Views: 9399
Re: Forums login is busted
Personally I use 2.3.9 to play campagin, 3.1.5 has a bug where any unit you design gets lost after save game load.
- 26 Dec 2017, 00:23
- Forum: Website feedback
- Topic: Forums login is busted
- Replies: 13
- Views: 9399
Re: Forums login is busted
I tend to forget the time and holidays when I'm online, but of course I understand and respect some people aren't online during Christmas and other holidays, but I decided to post here anyways and I really love it that I can post here without logging in as I don't seem able to do so, I also don't n...
- 25 Dec 2017, 23:20
- Forum: Website feedback
- Topic: Forums login is busted
- Replies: 13
- Views: 9399
Re: Forums login is busted
Alright, please do remember that its the holiday season so people are generally busy with families etc.
so responses will be slow from official staff.
Now, have you tried general troubleshooting steps? like updating drivers, doing malware/virus scans?
so responses will be slow from official staff.
Now, have you tried general troubleshooting steps? like updating drivers, doing malware/virus scans?
- 18 Dec 2017, 06:03
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59619
Re: New release planning (3.2.4)
I think it's a bit too soon for a new release. We have a big problem with the transition from beta to gamma. In over a dozen tries I never get all my four transports with my units to gamma. The first transport I became random units like you get when you start a new gamma campaign from the menu. The...