Search found 3154 matches

by Per
07 May 2018, 20:18
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 62336

Re: Repainted Jammer model

I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
by Per
29 Apr 2018, 18:23
Forum: Technical Help / Troubleshooting
Topic: Small Fps, version 3.2.2.
Replies: 1
Views: 1803

Re: Small Fps, version 3.2.2.

Sorry. This will be much improved in the next release.
by Per
27 Apr 2018, 20:52
Forum: News and announcements
Topic: Sorry for the downtime - we're back again!
Replies: 3
Views: 10293

Sorry for the downtime - we're back again!

We had a strange issue with our VM that stopped communicating with the outside world. Thanks a lot to pcdummy for helping us fix the issue!
by Per
21 Apr 2018, 11:49
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 62336

Re: Repainted Jammer model

I had a look at the new ECM visual changes in-game (sorry for being so late - been really busy the last few weeks), and I really do not like them. The yellow turret looks really out of place, and the blur is hard to see. I agree that the blur I made originally was not all that visually appealing, bu...
by Per
10 Apr 2018, 19:22
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 62336

Re: Repainted Jammer model

I don't quite like how it becomes yellow, no matter what your team colour is - I'm worried that might be confusing. Also, why yellow? Not sure that the radar detector turret is a good source of inspiration, colour-wise.

Haven't looked at the blurring change yet, will try to look at it soon.
by Per
05 Apr 2018, 09:37
Forum: Game related Discussions
Topic: jammer tower
Replies: 13
Views: 15072

Re: jammer tower

Berserk Cyborg wrote:Quick question: Is the electronic counter measures mk2 research item meant to increase the range of the jammer?
It looks that way... It doesn't work?
by Per
26 Mar 2018, 00:54
Forum: Game related Discussions
Topic: Oh where has my version-ity gone?
Replies: 4
Views: 4716

Re: Oh where has my version-ity gone?

You can safely install multiple, non-portable instances with different minor version (ie 2.3, 3.0, 3.1, 3.2 etc) side by side, but installing multiple instances of the game with the same minor version can lead to issues, and is therefore not recommended (but can still work).
by Per
21 Mar 2018, 23:17
Forum: Technical Help / Troubleshooting
Topic: No Text on Menus?
Replies: 29
Views: 13685

Re: No Text on Menus?

You do realize that you are replying to a 9 year old thread? This is generally considered a bad thing to do.
by Per
18 Mar 2018, 14:18
Forum: Coding
Topic: WZstring. QString replacement. Need community help.
Replies: 29
Views: 41566

Re: WZstring. QString replacement. Need community help.

I don't really like the idea of us using our own, proprietary string class. I think UTF-8 has won the unicode wars, and we use that everywhere for storage. QString uses UTF-16 for weird historical reasons, but that is a dead end. UTF > 8 means lots of unnecessary conversions, where we could just pas...
by Per
12 Mar 2018, 19:24
Forum: Artwork
Topic: Updating the models removing alpha
Replies: 3
Views: 3938

Re: Updating the models removing alpha

It is a current engine limitation. You can have shadows OR you can have alpha. (Yes, this is really stupid. We need to change the shadow drawing implementation. But I doubt that will happen before the forthcoming release.)
by Per
11 Mar 2018, 11:58
Forum: News and announcements
Topic: We have (master) Mac builds up for testing!
Replies: 5
Views: 15090

Re: We have (master) Mac builds up for testing!

Rommel wrote:Extremely slow/laggy on mac compared to the last version.
What version are you comparing it to, and what Mac are you running on?
by Per
24 Feb 2018, 14:06
Forum: Scripting
Topic: Changing script documentation from LaTeX/PDF to Markdown
Replies: 8
Views: 16752

Re: Changing script documentation from LaTeX/PDF to Markdown

Change has been pushed. Now everyone please help proof-reading it, and someone please add support for it into the other build systems.
by Per
24 Feb 2018, 02:25
Forum: Scripting
Topic: Changing script documentation from LaTeX/PDF to Markdown
Replies: 8
Views: 16752

Re: Changing script documentation from LaTeX/PDF to Markdown

Thanks. Not sure if I see any difference in output from the empty newlines you added? https://github.com/perim/warzone2100/bl ... ripting.md But it doesn't hurt either, and readability looks better in the source, so I guess it is ok anyway.
by Per
21 Feb 2018, 09:44
Forum: Scripting
Topic: Changing script documentation from LaTeX/PDF to Markdown
Replies: 8
Views: 16752

Re: Changing script documentation from LaTeX/PDF to Markdown

The script that generates the Markdown from source code (at the end of Makefile.am): doc/js-globals.md: grep $(top_srcdir)/src/qtscript.cpp -e '//==' | sed 's/.*\/\/==//' > $(top_srcdir)/doc/js-globals.md grep $(top_srcdir)/src/qtscriptfuncs.cpp -e '//==' | sed 's/.*\/\/==//' >> $(top_srcdir)/doc/js...
by Per
20 Feb 2018, 20:14
Forum: Development
Topic: Unreal Engine 4 Remake/Remaster
Replies: 6
Views: 4927

Re: Unreal Engine 4 Remake/Remaster

JerichoGames wrote:Well it would be interesting. I'm doing all i ca to learn and figured it would be a good way to start.
It is not a good way to start, though. Start small, get results, repeat. Build confidence along with skills each step of the way.