Search found 1182 matches

by whippersnapper
10 Oct 2009, 07:25
Forum: Addon discussions
Topic: New HQ model
Replies: 9
Views: 6909

Re: New HQ model

WZ's concept of an HQ is actually archaic (Medieval even) and does not at all represent the future of Military Command Centers. First of all they would NOT present themselves as fixed obvious surface targets. They would be mostly below ground with a full battery of external world sensors or, if abo...
by whippersnapper
10 Oct 2009, 06:21
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 7534

Re: Adding spesific units at map

That is also why, one of these days, I need to find a home where people can stick the converted maps...I was thinking of having a site with a ranking system, where people can vote on mods / maps / whatever, and have it easily available to all. There was something like this for years on the old Offi...
by whippersnapper
10 Oct 2009, 05:34
Forum: Addon discussions
Topic: New HQ model
Replies: 9
Views: 6909

Re: New HQ model

It's too... not-HQ-like. Take a look at the other new HQ. (Not Elio's, the more recent one) Could you be referring to this one by XANAX ? (Also inspired by the same source, btw.) http://fc02.deviantart.com/fs25/i/2009/237/6/1/Warzone_2100_HQ_by_XANAPRIME.png @ Mysteryem: As art I like it. I simply ...
by whippersnapper
09 Oct 2009, 20:22
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 164370

Re: "War School" - A Map / Mod W.I.P.

. XANAX's New Weaponized Scav Excavator Unit: http://orbitupload.com/get/scac%20excavater%20wip55.jpg . ________________________________________________________________________ "Who is John Galt ?" John Galt: "I swear by my Life and my love of it that I will never live for the sake of...
by whippersnapper
09 Oct 2009, 20:16
Forum: Artwork
Topic: Mech Prototypes WIP
Replies: 96
Views: 99105

Re: Mech Prototypes WIP

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Some of XANAX'S latest Mech creations:


Image



Image

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by whippersnapper
09 Oct 2009, 19:11
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 164370

Re: "War School" - A Map / Mod W.I.P.

. In the expanded back story of War School 2112 , Scavs have mutations as a consequence of surviving the Post Nuke Apocalypse Collapse ABOVE ground (whereas all the other factions survived in pre-prepared UNDER ground enclaves) which make their genome of experimental, eugenic, value to be exploited ...
by whippersnapper
09 Oct 2009, 10:56
Forum: Addon discussions
Topic: new rendering WIP
Replies: 5
Views: 5518

Re: new rendering WIP

work primariy out of photoshop and blender which is a free 3d program thats know for its.. ungoddly horribe limitations.. mainly its lighting final rendering... but.. i cant afford the 4000$ monsters like maya.. bryce.. lightwave.. 3dsmax. Try True Space - it's free (but not open source, which is p...
by whippersnapper
09 Oct 2009, 03:41
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 164370

Re: "War School" - A Map / Mod W.I.P.

Yet another info-link UPDATE to new WZ art assets by community artists...... PLUS , more useful info links on HOW to exactly work at creating new art with PieSlicer and such... ------------------------------> XANAX's new art assets: Mech Prototypes WIP New 3D Scav bloke & Cyborg with animations...
by whippersnapper
08 Oct 2009, 22:12
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 164370

Re: "War School" - A Map / Mod W.I.P.

not at all gratuitous but does she have an uncle named richard? sorry couldnt resist xD although it seems that names are recycled anyway as all names have been used by the 6 billion people on the earth To be honest, I'm kinda torn about the technique to use doing the names - between giving them rec...
by whippersnapper
08 Oct 2009, 14:21
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 164370

Re: "War School" - A Map / Mod W.I.P.

. A week or so ago I posted the short story "The Goodness of Dr. Reed" which takes place about 5 - 6 years before The Collapse on my expanded time line. It's a 2 character piece; Dr. Reed and his good friend Oliver "Fitz" van Dyke who is also his business partner in "Synapti...
by whippersnapper
07 Oct 2009, 18:14
Forum: Ideas and suggestions
Topic: Rehauling NPC structures in Warzone
Replies: 12
Views: 8504

Re: Rehauling NPC structures in Warzone

. Map Features can be way, way, more than mere cosmetics. They can actually enrich the tac-strat possibilities and opportunities of game play. I especially single out the Urban Tertiles feature set. The obstacle to this happening heretofore is 2-fold: one, the features are butt ugly and thus uninspi...
by whippersnapper
07 Oct 2009, 11:59
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 7534

Re: Adding spesific units at map

Great ! =) I've just checked those two utils. There is everything I need. Mission editor - really easy in use another one more complex, but I think its ok too. I wonder that I've never seen those utils before O_o . I think if I could I'd made some new cool maps years ago :) but it o.k. Better later...
by whippersnapper
07 Oct 2009, 09:17
Forum: Other Talk
Topic: RTS deals of the year!
Replies: 4
Views: 2210

Re: RTS deals of the year!

.

Those are great deals. Maybe I'll get a couple for that time when I'm done with modding, mapping and play testing and become again a pure RTS gamer just playing for the sheer love of the game with no desire to change anything. Thanks for the heads-up. :)

Regards, whip :ninja:
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by whippersnapper
07 Oct 2009, 08:11
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 5636037

Re: models by MaNGusT

But the Developers didn't ask anyone to remake bodies. This thread here is an initiative from MaNGusT to make new body models, and we are going to do them wether the developer team use it or not: It will be , either a replacement or a mod for the original graphics. The decision upon that was not ye...
by whippersnapper
07 Oct 2009, 08:00
Forum: Mapping / Modding tools & discussions
Topic: Adding spesific units at map
Replies: 19
Views: 7534

Re: Adding spesific units at map

Sorry to hear that. Look forward to your site with the hidden gems you have. :) Will it go live sometime before the end of the year? Yea, Qamly was a stand-up guy, sympathico as they say in Spanish, and knew his coding like I know the back of my hand. Having been around the game for a long spell I ...