Search found 1182 matches
- 10 Oct 2009, 07:25
- Forum: Addon discussions
- Topic: New HQ model
- Replies: 9
- Views: 6909
Re: New HQ model
WZ's concept of an HQ is actually archaic (Medieval even) and does not at all represent the future of Military Command Centers. First of all they would NOT present themselves as fixed obvious surface targets. They would be mostly below ground with a full battery of external world sensors or, if abo...
- 10 Oct 2009, 06:21
- Forum: Mapping / Modding tools & discussions
- Topic: Adding spesific units at map
- Replies: 19
- Views: 7534
Re: Adding spesific units at map
That is also why, one of these days, I need to find a home where people can stick the converted maps...I was thinking of having a site with a ranking system, where people can vote on mods / maps / whatever, and have it easily available to all. There was something like this for years on the old Offi...
- 10 Oct 2009, 05:34
- Forum: Addon discussions
- Topic: New HQ model
- Replies: 9
- Views: 6909
Re: New HQ model
It's too... not-HQ-like. Take a look at the other new HQ. (Not Elio's, the more recent one) Could you be referring to this one by XANAX ? (Also inspired by the same source, btw.) http://fc02.deviantart.com/fs25/i/2009/237/6/1/Warzone_2100_HQ_by_XANAPRIME.png @ Mysteryem: As art I like it. I simply ...
- 09 Oct 2009, 20:22
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 164370
Re: "War School" - A Map / Mod W.I.P.
. XANAX's New Weaponized Scav Excavator Unit: http://orbitupload.com/get/scac%20excavater%20wip55.jpg . ________________________________________________________________________ "Who is John Galt ?" John Galt: "I swear by my Life and my love of it that I will never live for the sake of...
- 09 Oct 2009, 20:16
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99105
Re: Mech Prototypes WIP
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Some of XANAX'S latest Mech creations:
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Some of XANAX'S latest Mech creations:
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- 09 Oct 2009, 19:11
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 164370
Re: "War School" - A Map / Mod W.I.P.
. In the expanded back story of War School 2112 , Scavs have mutations as a consequence of surviving the Post Nuke Apocalypse Collapse ABOVE ground (whereas all the other factions survived in pre-prepared UNDER ground enclaves) which make their genome of experimental, eugenic, value to be exploited ...
- 09 Oct 2009, 10:56
- Forum: Addon discussions
- Topic: new rendering WIP
- Replies: 5
- Views: 5518
Re: new rendering WIP
work primariy out of photoshop and blender which is a free 3d program thats know for its.. ungoddly horribe limitations.. mainly its lighting final rendering... but.. i cant afford the 4000$ monsters like maya.. bryce.. lightwave.. 3dsmax. Try True Space - it's free (but not open source, which is p...
- 09 Oct 2009, 03:41
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 164370
Re: "War School" - A Map / Mod W.I.P.
Yet another info-link UPDATE to new WZ art assets by community artists...... PLUS , more useful info links on HOW to exactly work at creating new art with PieSlicer and such... ------------------------------> XANAX's new art assets: Mech Prototypes WIP New 3D Scav bloke & Cyborg with animations...
- 08 Oct 2009, 22:12
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 164370
Re: "War School" - A Map / Mod W.I.P.
not at all gratuitous but does she have an uncle named richard? sorry couldnt resist xD although it seems that names are recycled anyway as all names have been used by the 6 billion people on the earth To be honest, I'm kinda torn about the technique to use doing the names - between giving them rec...
- 08 Oct 2009, 14:21
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 164370
Re: "War School" - A Map / Mod W.I.P.
. A week or so ago I posted the short story "The Goodness of Dr. Reed" which takes place about 5 - 6 years before The Collapse on my expanded time line. It's a 2 character piece; Dr. Reed and his good friend Oliver "Fitz" van Dyke who is also his business partner in "Synapti...
- 07 Oct 2009, 18:14
- Forum: Ideas and suggestions
- Topic: Rehauling NPC structures in Warzone
- Replies: 12
- Views: 8504
Re: Rehauling NPC structures in Warzone
. Map Features can be way, way, more than mere cosmetics. They can actually enrich the tac-strat possibilities and opportunities of game play. I especially single out the Urban Tertiles feature set. The obstacle to this happening heretofore is 2-fold: one, the features are butt ugly and thus uninspi...
- 07 Oct 2009, 11:59
- Forum: Mapping / Modding tools & discussions
- Topic: Adding spesific units at map
- Replies: 19
- Views: 7534
Re: Adding spesific units at map
Great ! =) I've just checked those two utils. There is everything I need. Mission editor - really easy in use another one more complex, but I think its ok too. I wonder that I've never seen those utils before O_o . I think if I could I'd made some new cool maps years ago :) but it o.k. Better later...
- 07 Oct 2009, 09:17
- Forum: Other Talk
- Topic: RTS deals of the year!
- Replies: 4
- Views: 2210
Re: RTS deals of the year!
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Those are great deals. Maybe I'll get a couple for that time when I'm done with modding, mapping and play testing and become again a pure RTS gamer just playing for the sheer love of the game with no desire to change anything. Thanks for the heads-up.
Regards, whip
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Those are great deals. Maybe I'll get a couple for that time when I'm done with modding, mapping and play testing and become again a pure RTS gamer just playing for the sheer love of the game with no desire to change anything. Thanks for the heads-up.
Regards, whip
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- 07 Oct 2009, 08:11
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 5636037
Re: models by MaNGusT
But the Developers didn't ask anyone to remake bodies. This thread here is an initiative from MaNGusT to make new body models, and we are going to do them wether the developer team use it or not: It will be , either a replacement or a mod for the original graphics. The decision upon that was not ye...
- 07 Oct 2009, 08:00
- Forum: Mapping / Modding tools & discussions
- Topic: Adding spesific units at map
- Replies: 19
- Views: 7534
Re: Adding spesific units at map
Sorry to hear that. Look forward to your site with the hidden gems you have. :) Will it go live sometime before the end of the year? Yea, Qamly was a stand-up guy, sympathico as they say in Spanish, and knew his coding like I know the back of my hand. Having been around the game for a long spell I ...