Search found 402 matches

by Troman
21 Jul 2008, 11:34
Forum: Other Talk
Topic: Smart Power Management: How Do They Do It?
Replies: 11
Views: 6535

Re: Smart Power Management: How Do They Do It?

Molotov, this is more a problem with game balance, not a problem with your strategy. The technology's cost rises faster than its value. This is why usually you do better investing your power into many low-tech units instead of a few hi-tech ones. Because of this power output level was boosted in bet...
by Troman
21 Jul 2008, 11:06
Forum: Mapping / Modding tools & discussions
Topic: ADDING OR MODDING THE TRANSPORT droid type!
Replies: 12
Views: 7241

Re: ADDING OR MODDING THE TRANSPORT droid type!

lav_coyote25 wrote:this is the old aivolution mod with one of my old maps - as you can see the transports do actually work. :3
Ah I miss that, coordinated drop was one of the nicest and maybe deadliest Aivolution features. ;)
by Troman
17 Jul 2008, 18:21
Forum: Mapping / Modding tools & discussions
Topic: I want to make the AI to produce more units, please help!
Replies: 7
Views: 4399

Re: I want to make the AI to produce more units, please help!

The trivial way is to let AI cheat more, by dragging the difficulty slider in the skirmish lobby screen all the way to the right. If that is not enough then, as coyote already pointed out, you will have to learn how to script, take a look at the doc folder of the source, there's a scripting manual i...
by Troman
17 Jul 2008, 18:17
Forum: Addon discussions
Topic: AIvolution questions
Replies: 4
Views: 4034

Re: AIvolution questions

Not sure here, but I think Troman did work on the AI-stuff and changed things so he could do what he wanted with Aivolution. That's why I think that it does not work with 2.0.x. Nice explaination... Anyway, to clarify it: Molotov, theoretically it does work with earlier Warzone versions, but you wi...
by Troman
06 Jun 2008, 22:10
Forum: Other Talk
Topic: Experimental AI
Replies: 21
Views: 8150

Re: Experimental AI

I will have to look at your natural language procecessing, how are you using it? My current Warzone AI - Aivolution - is capable of recognizing some commands (like "attack bob", "help me" etc) that can be given either by humans or other AIs. I use flex and bison for processing. ...
by Troman
05 Jun 2008, 18:40
Forum: Other Talk
Topic: Experimental AI
Replies: 21
Views: 8150

Re: Experimental AI

ilTallman, it seems we have similar interests and ideas concerning AI. I'm also using WZ engine as a platform for experiements with AI, while at the same time trying to keep it competetive and fun to play with for the game fans. Though I got carried away by another project at the moment and taking a...
by Troman
05 Jun 2008, 15:59
Forum: Other Talk
Topic: Experimental AI
Replies: 21
Views: 8150

Re: Experimental AI

2) Is there anybody I can get on board with this, I would be looking for programmer/designers to help integrate the AI engine into this platform. If anybody is interested in assisting, let me know. I'm familiar with Warzone AI and its inner working, but I can't tell if i'm up for a project as long ...
by Troman
01 May 2008, 22:34
Forum: Development
Topic: Russian translation
Replies: 4
Views: 2345

Re: Russian translation

Thanks, looks good.
I have one question though. Looks like some translations were removed, like "Player", "savegame", "System locale" etc. Was that intended?
by Troman
01 May 2008, 14:50
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 57888

Re: Gfx help needed

elio wrote: 2. is the OK icon still used?
No, not anymore.
by Troman
01 May 2008, 13:28
Forum: Other Talk
Topic: belated kudos for warzone starter
Replies: 8
Views: 5167

Re: belated kudos for warzone starter

Oh my ... I wonder how long you have been lurking here, Totalwar?  ;)
by Troman
28 Apr 2008, 15:47
Forum: Development
Topic: Repair unit scanning + Q's
Replies: 5
Views: 2712

Re: Repair unit scanning + Q's

Ok sorry if this has been suggested or i've missed it, but apparently in 2.1 beta 2, units scan for the best target as stated in the ChangeLog , so machine gun units looks prioritises cyborgs etc? Yes, that's how it works. A unit scans through its possbile targets computing target's value, based on...
by Troman
28 Apr 2008, 00:31
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 57888

Re: Gfx help needed

what's the purpose of vectorized icons? We are currently in a process of rewriting GUI system and it will be scalable, so having icons in vector format would be theoretically a good idea. do you want to have all the icons vectorized so you can adjust them to screen size? Yes, eventually we want som...
by Troman
27 Apr 2008, 19:58
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 57888

Re: Gfx help needed

In an informal voting number 2 won, so I guess neither you nor me had luck today.  ;)

BTW did you by any chance made the icons in a vector program?
by Troman
27 Apr 2008, 19:12
Forum: Artwork
Topic: Gfx help needed
Replies: 118
Views: 57888

Re: Gfx help needed

Awesome! Thanks  :) i've done three variants, i'd prefer the third To be honest, I like first and second one, even though the first one uses red, which isn't used for buttons in wz, I still like it. I think it would be ideal for the ready button and the second one can be used for general check boxes...