Search found 140 matches
- 16 Apr 2013, 04:04
- Forum: Mapping / Modding tools & discussions
- Topic: I've noticed that many maps don't respect this...
- Replies: 4
- Views: 2824
Re: I've noticed that many maps don't respect this...
Have you ever considered moving your players to different positions on the map? You can do this by clicking on the player's name as the host and then click the position you want to move that player to. Most maps for more then three players are set up to be played in teams (6 player maps are 3v3, 4 p...
- 16 Apr 2013, 03:59
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 258240
Re: Art Revolution mod. Latest release: alpha 3 January 20,
This means he wants to finish as well.MaNGusT wrote:I want too.
- 07 Apr 2013, 19:19
- Forum: Game related Discussions
- Topic: Be nice to newbies
- Replies: 28
- Views: 20300
Re: Be nice to newbies
I think it can at least show newbies from experienced players No. NoQ, newbies do not know that they can edit the stat file and therefore have a pacifier. I have only seen people I know using the pacifier as an attempt to seem like a newbie (ask Cyp). Generally, players tend to act like their rank*...
- 07 Apr 2013, 01:45
- Forum: Game related Discussions
- Topic: Be nice to newbies
- Replies: 28
- Views: 20300
Re: Be nice to newbies
That is a strong statement, Cyp_ (I think it can at least show newbies from experienced players).Cyp wrote:rank is completely meaningless
- 04 Apr 2013, 19:22
- Forum: Other Talk
- Topic: How many clans are there?
- Replies: 13
- Views: 5186
Re: How many clans are there?
Don't you have your own thread for this?Merowingg wrote:Fashonable
Fashonable would be T-shirts with the Warzone2100 logo
Gentlemen, a way to gather money for the server?
- 03 Apr 2013, 19:25
- Forum: Ideas and suggestions
- Topic: Where are flamer towers and hardpoints?
- Replies: 15
- Views: 9057
Re: Where are flamer towers and hardpoints?
Flamer bunkers are really weird. Sort of the most useless defense you can imagine: it never reaches the enemy unless the enemy uses flamers himself, and if he does, then they get destroyed almost instantly (bunkers burn very well, unlike walls, towers, or hardpoints). The only use for flamer bunker...
- 02 Apr 2013, 19:21
- Forum: Ideas and suggestions
- Topic: Where are flamer towers and hardpoints?
- Replies: 15
- Views: 9057
Re: Where are flamer towers and hardpoints?
Use walls.. lots of walls. Also, using the red bodies help.Rommel wrote:I am sort of looking at some kind of counter to inferno / plasmite hover rushes.
- 01 Apr 2013, 05:21
- Forum: Ideas and suggestions
- Topic: Double, Triple, Quadruple research, Oh my!
- Replies: 35
- Views: 16532
Re: Double, Triple, Quadruple research, Oh my!
Then you need to override allied research if it is done without a module and you can do it faster with your module. When the module is being built, then it is already known that estimating research time is too complicated, so the research needs to be freed at this time, i guess. You can always upgr...
- 30 Mar 2013, 19:19
- Forum: Ideas and suggestions
- Topic: Double, Triple, Quadruple research, Oh my!
- Replies: 35
- Views: 16532
Double, Triple, Quadruple research, Oh my!
A very common problem in multiplayer games is the annoying loss of power in research when someone begins researching something a fraction of a second before you click it. I think only one person should be able to research something at a time. This addition will really clean up the researching, makin...
- 21 Mar 2013, 19:23
- Forum: Ideas and suggestions
- Topic: Missing a common weapon type?
- Replies: 14
- Views: 7637
Re: Missing a common weapon type?
Incendiary mortars?Urnight wrote:Gas Mortars
Urnight wrote:Corrosive Machine gun Bullets
Flamers?Urnight wrote:damage over time
- 17 Mar 2013, 06:32
- Forum: Ideas and suggestions
- Topic: Set Repair Facility as Factory deploy point
- Replies: 7
- Views: 4193
Re: Set Repair Facility as Factory deploy point
You could always put the factory deploy point beside the repair facility one.
- 14 Mar 2013, 15:02
- Forum: Game related Discussions
- Topic: Reassigning to group after retreating for repairs
- Replies: 9
- Views: 6270
Re: Reassigning to group after retreating for repairs
I think you do not even need to use groups. You can select units with your cursor and set them to med. retreat and then select them again after they retreat behind the units that aren't damaged (I use ctrl+a as well to select all attacking units). This is just as effective as setting groups and it i...
- 09 Mar 2013, 03:53
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39555
Re: Starting power level amount
Basically, adding the tech tree into the game was what I was trying to say, i just took it a step further, allowing the player to do a quick search and see what is needed for the tech they want. Sure, that won't help us with the balance. And on top of that, if players are not even aware anymore that...
- 08 Mar 2013, 03:00
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39555
Re: Starting power level amount
I think that instead of redoing the tree, there should be a screen that allows the player to search for a specific tech and then be told what to research in order to receive that technology.Iluvalar wrote:we gonna need to talk about reforming that tech tree into something coherent and predictable.
- 05 Mar 2013, 01:54
- Forum: Ideas and suggestions
- Topic: visibility
- Replies: 10
- Views: 3842
Re: visibility
I have seen this too and think that both should be corrected.