Search found 471 matches

by psychopompos
07 Aug 2010, 13:08
Forum: Other Talk
Topic: Vote on the new textures!
Replies: 63
Views: 35941

Re: Vote on the new textures!

from the pictures zarel posted, mangusts textures fit the whole post apocalyptic theme better, much better. the snow texture looks much wore realistic to what you see of snow melting on rock too. gerards textures look alot like empire earth & C&C generals textures to me, which i think is out...
by psychopompos
05 Aug 2010, 05:41
Forum: Other Talk
Topic: Question regardng Counter battery fire
Replies: 39
Views: 13464

Re: Question regardng Counter battery fire

not really, 'most' howitzer types are quite lightly armoured, and quite agile.
as they must be, since they would have to move pdq after firing half a dozen rounds.
even the manned at guns get moved every 10 mins or so by Chinook.
by psychopompos
04 Aug 2010, 07:48
Forum: Other Talk
Topic: Question regardng Counter battery fire
Replies: 39
Views: 13464

Re: Question regardng Counter battery fire

You misinterpret. I am against game mechanics that require tedious micro in the first place. thats a fail position. but im not sure how it applies here? as it is the current cb system doesnt so much mean you cant use micro to move away, but that you cant due to the way the opponants batteries lock ...
by psychopompos
03 Aug 2010, 17:29
Forum: Other Talk
Topic: Always with the violence
Replies: 30
Views: 10383

Re: Always with the violence

Zarel wrote:The main reason? Because it'd make for a pretty boring game. :P
soase came up with an entire expansion dedicated to diplomacy.
genesis rising also allowed you to pay AI factions to fight with you. even trade tech & units in real time.

neither of which i would call boring games.
by psychopompos
03 Aug 2010, 17:23
Forum: Other Talk
Topic: Question regardng Counter battery fire
Replies: 39
Views: 13464

Re: Question regardng Counter battery fire

Making droids evade on their own is something I never want to do. You might as well just make the AI play the game for you, and rename the game to Progress Quest. That's why I am against any change that would cause that to be a good idea. i thought i had read that somewhere though... regardless, it...
by psychopompos
03 Aug 2010, 16:53
Forum: Other Talk
Topic: Hovertanks
Replies: 82
Views: 30368

Re: Hovertanks

Ground-effect vehicles can support heavier armour than track-based propulsion, as the pressure is dissipated along the entire base of the vehicle, versus just the width of the treads. "can in lab" =/= "can in world" for practicality sake it would need to be more agile to make it...
by psychopompos
03 Aug 2010, 03:45
Forum: Development
Topic: Commander things
Replies: 56
Views: 20971

Re: Commander things

if you have many indirect fire defenses in a base they can be very useful. just put a commander at the entrance with fire support on, its a way of picking targets for such buildings. attack waves that may otherwise have broken your defenses break themselves. Made a mod by my old post if somebody int...
by psychopompos
03 Aug 2010, 03:20
Forum: Other Talk
Topic: Hovertanks
Replies: 82
Views: 30368

Re: Hovertanks

i cant remember where i say it, but hovercraft have been used militarily as light troop transport where boats & helo's where impractical but there was still too much water for standard infantry ground war. putting light guns & missile/rocket systems on hovercraft is possible. since the round...
by psychopompos
03 Aug 2010, 02:57
Forum: Other Talk
Topic: Question regardng Counter battery fire
Replies: 39
Views: 13464

Re: Question regardng Counter battery fire

...makes sense. I suppose that is better. I still don't like changes that increase the level of micromanagement required for playing Warzone. wherent you going to make the droids evade on their own? i think the modifications suggested here play quite well into irl military design. most self propell...
by psychopompos
20 Jul 2010, 08:02
Forum: Other Talk
Topic: Heavy Cannons
Replies: 21
Views: 6668

Re: Heavy Cannons

plasma cannons

you know what im saying

anyway, defences shouldnt by that tough in a game like this, all you get is turtles otherwise
lancer viper(or scorp) half track are good for dealing with this threat in support of standing defences.
unless the balance has changed again.
by psychopompos
28 Jun 2010, 13:43
Forum: Technical Help / Troubleshooting
Topic: Units tipped
Replies: 12
Views: 4282

Re: Units tipped

hmm, the pimped out propulsion... erm, upgrade :lol2:
by psychopompos
17 May 2010, 07:28
Forum: Other Talk
Topic: Commander unit and Anti-air units
Replies: 8
Views: 4077

Re: Commander unit and Anti-air units

reminds me of the discussion about commander smart target designation.
by psychopompos
08 May 2010, 04:28
Forum: Other Talk
Topic: Commander unit and Anti-air units
Replies: 8
Views: 4077

Re: Commander unit and Anti-air units

a dedicated system turret to which you assign vtol units, that will only target vtol units, has been suggested before as a fixed tower. if i had a clue how to i would have created a mod to do this long ago. with vtol spam being annoying & ground based AA being quite useless at times. irl your gr...
by psychopompos
13 Apr 2010, 04:44
Forum: Ideas and suggestions
Topic: Missing Music Track
Replies: 29
Views: 11215

Re: Missing Music Track

what did you use to extract it? and how?
i tried to find a way of extracting the ps1 collective vids because the uk audio for them is different from the vids in wrp from what i remember.
by psychopompos
18 Mar 2010, 01:45
Forum: Ideas and suggestions
Topic: super unit
Replies: 27
Views: 9167

Re: super unit

Good luck with 3 layers of fully-upgraded missile fortresses. How much time are we talking about? 5 minutes offline? :-S that would take a hellofa long time to build... and i cant say its something a have seen. still, with them unable to fire they would be nice easy targets, and would cost the one ...