Search found 209 matches

by dak180
09 Jan 2013, 18:34
Forum: Coding
Topic: WzConfig
Replies: 9
Views: 5303

Re: WzConfig

...and if someone wants to change everything to use QJson (now part of Qt5) instead, I'm not going to stand in the way of that. I actually would; mostly because i do not have 10 free gigs to compile Qt5 myself and all later binary versions of Qt from what is currently in use would not work with the...
by dak180
22 Dec 2012, 01:02
Forum: Campaign
Topic: Improving the campaign - Alpha 1
Replies: 50
Views: 25887

Re: Improving the campaign - Alpha 1

Zarel's Improved Campaign planning should be mined for any and all useful suggestions.
by dak180
21 Dec 2012, 17:09
Forum: Mapping / Modding tools & discussions
Topic: Standard chat protocol for AIs?
Replies: 36
Views: 14431

Re: Standard chat protocol for AIs?

I am not too familar with compiling software on the Macintosh. :( The CompileGuideMac should give you all the info you need, but if you have any questions please let me know; especially since we do not have a machine to do nightly mac builds I have tried to make building Warzone on the mac easy eno...
by dak180
16 Dec 2012, 05:42
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974339

Re: Models by Jorzi (AR)

Blow out ammo storage (since ammo does have that tendency to explode in ways one might not want when hit by incoming rounds).
by dak180
13 Dec 2012, 03:39
Forum: Ideas and suggestions
Topic: Put WZ logo on github repo
Replies: 4
Views: 2069

Re: Put WZ logo on github repo

Yes, I know; the issue is that the email address that "owns" the repo as it were is a mailing list.
by dak180
12 Dec 2012, 20:30
Forum: Ideas and suggestions
Topic: Put WZ logo on github repo
Replies: 4
Views: 2069

Re: Put WZ logo on github repo

There is currently no way to simply upload the logo directly to github (unless there has been a very recent change); until this changes it seems unlikely the logo will go up.
by dak180
12 Dec 2012, 20:26
Forum: Scripting
Topic: Would it be ok for me to edit the JS API docs?
Replies: 2
Views: 2910

Re: Would it be ok for me to edit the JS API docs?

Would it be OK for me to fork WZ and edit the code comments that are used to auto-generate the docs , for example to tweak formatting / wording, add links to wiki pages containing examples of each feature, etc? If so... a) How? I see there's a way to fork a repo but are there any guides on how to s...
by dak180
09 Dec 2012, 17:31
Forum: Ideas and suggestions
Topic: Idea: Mini-AI to automate player's commanders
Replies: 32
Views: 20057

Re: Idea: Mini-AI to automate player's commanders

While a good idea in theory, this is one of those where the execution can really make or break it, particularly the GUI execution.

I would file this as something to be revisited when the in-game GUI has been rewritten.
by dak180
09 Dec 2012, 01:55
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29585

Re: stuff to unhardcode

@Cyp and aubergine: I'm guessing that the reason why there's a hardcoded limit of 5 factories is because the Commanders' orders screen can't handle the extra factories (ticket 3521 ). While I've come up with an idea for a temporary fix for the Commanders' factory assignment glitch , a more complete...
by dak180
07 Dec 2012, 04:07
Forum: Scripting
Topic: scriptName global
Replies: 3
Views: 3233

Re: scriptName global

Shadow Wolf TJC wrote:I hope that Windows XP users are covered.
You will have to ask vexed about that one, I only do the care and feeding of the mac build system. :lecture:
by dak180
06 Dec 2012, 18:59
Forum: Scripting
Topic: scriptName global
Replies: 3
Views: 3233

Re: scriptName global

Does anyone know what the global contains at runtime? (I can't currently test on WZ 3.2 as there isn't a mac build of it) I have gone to (and likely will go to quite a bit more) trouble to make it really easy for anyone, not just devs, to make builds themselves; the only thing you should need is xc...
by dak180
23 Nov 2012, 15:53
Forum: Scripting
Topic: Unit testing
Replies: 41
Views: 19284

Re: Unit testing

Where should dump() dump its data, under what filename? I'm somewhat paranoid about giving the scripting environment writing permissions to the file system. So I'd prefer that the c++ code is in command of filenames and filepaths. Yes, I agree. I think the file should always be created in the logs ...
by dak180
18 Nov 2012, 18:36
Forum: Scripting
Topic: Unit testing
Replies: 41
Views: 19284

Re: Unit testing

But... before I do all that, is there any existing unit testing in WZ that I should be aware of? Yes. I wrote a unit testing framework for the qtscript API, which resides in tests/lint.cpp and friends. It also used for the 'lint' tool that can check scripts for basic correctness, attempting to call...
by dak180
09 Nov 2012, 16:09
Forum: Coding
Topic: glew keeps getting unresolved external error
Replies: 2
Views: 5306

Re: glew keeps getting unresolved external error

i have been poking around the code and google but still can't get it to working, 3 weeks ago it was compilable :( i'm using vs2012, glew 1.9.0 compiled it and put them in devpkg, pragma comment does not work either. any thought? There is a really simple fix: do not use glew 1.9.0 because it does no...
by dak180
04 Nov 2012, 04:46
Forum: Technical Help / Troubleshooting
Topic: imac quit unexpectedly
Replies: 3
Views: 1881

Re: imac quit unexpectedly

Hi there, First time it ever crashed - got this report from my mac, was playing skirmish t1 ski rush map1( I think) here are the details, dunno if they are of use or not... Process: Warzone [65180] Path: /Applications/Warzone.app/Contents/MacOS/Warzone Identifier: net.wz2100.Warzone Version: branch...