Search found 209 matches
Re: WzConfig
...and if someone wants to change everything to use QJson (now part of Qt5) instead, I'm not going to stand in the way of that. I actually would; mostly because i do not have 10 free gigs to compile Qt5 myself and all later binary versions of Qt from what is currently in use would not work with the...
- 22 Dec 2012, 01:02
- Forum: Campaign
- Topic: Improving the campaign - Alpha 1
- Replies: 50
- Views: 25887
Re: Improving the campaign - Alpha 1
Zarel's Improved Campaign planning should be mined for any and all useful suggestions.
- 21 Dec 2012, 17:09
- Forum: Mapping / Modding tools & discussions
- Topic: Standard chat protocol for AIs?
- Replies: 36
- Views: 14431
Re: Standard chat protocol for AIs?
I am not too familar with compiling software on the Macintosh. :( The CompileGuideMac should give you all the info you need, but if you have any questions please let me know; especially since we do not have a machine to do nightly mac builds I have tried to make building Warzone on the mac easy eno...
- 16 Dec 2012, 05:42
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974339
Re: Models by Jorzi (AR)
Blow out ammo storage (since ammo does have that tendency to explode in ways one might not want when hit by incoming rounds).
- 13 Dec 2012, 03:39
- Forum: Ideas and suggestions
- Topic: Put WZ logo on github repo
- Replies: 4
- Views: 2069
Re: Put WZ logo on github repo
Yes, I know; the issue is that the email address that "owns" the repo as it were is a mailing list.
- 12 Dec 2012, 20:30
- Forum: Ideas and suggestions
- Topic: Put WZ logo on github repo
- Replies: 4
- Views: 2069
Re: Put WZ logo on github repo
There is currently no way to simply upload the logo directly to github (unless there has been a very recent change); until this changes it seems unlikely the logo will go up.
- 12 Dec 2012, 20:26
- Forum: Scripting
- Topic: Would it be ok for me to edit the JS API docs?
- Replies: 2
- Views: 2910
Re: Would it be ok for me to edit the JS API docs?
Would it be OK for me to fork WZ and edit the code comments that are used to auto-generate the docs , for example to tweak formatting / wording, add links to wiki pages containing examples of each feature, etc? If so... a) How? I see there's a way to fork a repo but are there any guides on how to s...
- 09 Dec 2012, 17:31
- Forum: Ideas and suggestions
- Topic: Idea: Mini-AI to automate player's commanders
- Replies: 32
- Views: 20057
Re: Idea: Mini-AI to automate player's commanders
While a good idea in theory, this is one of those where the execution can really make or break it, particularly the GUI execution.
I would file this as something to be revisited when the in-game GUI has been rewritten.
I would file this as something to be revisited when the in-game GUI has been rewritten.
- 09 Dec 2012, 01:55
- Forum: Ideas and suggestions
- Topic: stuff to unhardcode
- Replies: 50
- Views: 29585
Re: stuff to unhardcode
@Cyp and aubergine: I'm guessing that the reason why there's a hardcoded limit of 5 factories is because the Commanders' orders screen can't handle the extra factories (ticket 3521 ). While I've come up with an idea for a temporary fix for the Commanders' factory assignment glitch , a more complete...
- 07 Dec 2012, 04:07
- Forum: Scripting
- Topic: scriptName global
- Replies: 3
- Views: 3233
Re: scriptName global
You will have to ask vexed about that one, I only do the care and feeding of the mac build system.Shadow Wolf TJC wrote:I hope that Windows XP users are covered.
- 06 Dec 2012, 18:59
- Forum: Scripting
- Topic: scriptName global
- Replies: 3
- Views: 3233
Re: scriptName global
Does anyone know what the global contains at runtime? (I can't currently test on WZ 3.2 as there isn't a mac build of it) I have gone to (and likely will go to quite a bit more) trouble to make it really easy for anyone, not just devs, to make builds themselves; the only thing you should need is xc...
- 23 Nov 2012, 15:53
- Forum: Scripting
- Topic: Unit testing
- Replies: 41
- Views: 19284
Re: Unit testing
Where should dump() dump its data, under what filename? I'm somewhat paranoid about giving the scripting environment writing permissions to the file system. So I'd prefer that the c++ code is in command of filenames and filepaths. Yes, I agree. I think the file should always be created in the logs ...
- 18 Nov 2012, 18:36
- Forum: Scripting
- Topic: Unit testing
- Replies: 41
- Views: 19284
Re: Unit testing
But... before I do all that, is there any existing unit testing in WZ that I should be aware of? Yes. I wrote a unit testing framework for the qtscript API, which resides in tests/lint.cpp and friends. It also used for the 'lint' tool that can check scripts for basic correctness, attempting to call...
- 09 Nov 2012, 16:09
- Forum: Coding
- Topic: glew keeps getting unresolved external error
- Replies: 2
- Views: 5306
Re: glew keeps getting unresolved external error
i have been poking around the code and google but still can't get it to working, 3 weeks ago it was compilable :( i'm using vs2012, glew 1.9.0 compiled it and put them in devpkg, pragma comment does not work either. any thought? There is a really simple fix: do not use glew 1.9.0 because it does no...
- 04 Nov 2012, 04:46
- Forum: Technical Help / Troubleshooting
- Topic: imac quit unexpectedly
- Replies: 3
- Views: 1881
Re: imac quit unexpectedly
Hi there, First time it ever crashed - got this report from my mac, was playing skirmish t1 ski rush map1( I think) here are the details, dunno if they are of use or not... Process: Warzone [65180] Path: /Applications/Warzone.app/Contents/MacOS/Warzone Identifier: net.wz2100.Warzone Version: branch...