Search found 2935 matches
- 09 Nov 2007, 04:14
- Forum: Bug reporting
- Topic: Windows Vista
- Replies: 43
- Views: 90021
Re: Windows Vista
I'm back from the dead! ;D Anywho. Last time I spoke I was using Cat 7.3 Warzone runs slow with 7.9 and crashes the computer with 7.10 Do you mean a BSOD crash, or a application crash ? If a BSOD, maybe file a bug report with ATI? WZ should bring down a computer. If not, then are there any error ...
- 09 Nov 2007, 04:08
- Forum: Technical Help / Troubleshooting
- Topic: Music is Noise (Distorted Mess)
- Replies: 7
- Views: 3366
Re: Music is Noise (Distorted Mess)
When I had openAL issues in Ubuntu, I had to make this change. I don't know if you can do the same on a mac, but it may help.
In my .openalrc file, I changed it to read:
(define devices '(native))
Then I didn't have any more sound issues.
In my .openalrc file, I changed it to read:
(define devices '(native))
Then I didn't have any more sound issues.
- 09 Nov 2007, 03:57
- Forum: Development
- Topic: New font
- Replies: 8
- Views: 5630
Re: New font
i think the second one looks slightly better for warzone. and certainly, if we could allow user overrides via the user config file, it would be much better, imo Yes, it would be a nice touch. We do got some issues with going from a fixed sized font to a possible variable sized one. Mainly with all...
- 09 Nov 2007, 03:52
- Forum: Development
- Topic: Contributing in 3D?
- Replies: 85
- Views: 38779
Re: Contributing in 3D?
First off, cathuria, VERY nice stuff you got there! All very high quality stuff! so that's the official stance? new tertile textures should be designed to be (power_of_two - 2) rotationally seamless, and all the very excellent power_of_two textures that people like eikei, grim, and others have don...
- 06 Nov 2007, 20:14
- Forum: Development
- Topic: Compile guide for MSVC 2005
- Replies: 12
- Views: 6534
Re: Compile guide for MSVC 2005
It is now fixed.
Patch # 832 on GNA, or wait until they push it on svn.
You need tortoiseSVN installed, and it must be in your Path statements!
Do not forget to get all the other 3rd party libs & dev files.
Patch # 832 on GNA, or wait until they push it on svn.
You need tortoiseSVN installed, and it must be in your Path statements!
Do not forget to get all the other 3rd party libs & dev files.
- 06 Nov 2007, 08:03
- Forum: Technical Help / Troubleshooting
- Topic: dont have a main menu
- Replies: 7
- Views: 3528
Re: dont have a main menu
Whoops! Your right. I forgot about the different versions. Though it does have the same issue. Must be something else.EvilGuru wrote: 2.0.8 uses texture based font rendering as opposed to True True rendering (provided by QuesoGLC).
Regards, Freddie.
Check for errors in stderr & stdout.
- 06 Nov 2007, 07:59
- Forum: Development
- Topic: Compile guide for MSVC 2005
- Replies: 12
- Views: 6534
Re: Compile guide for MSVC 2005
Thanks for the info. Unfortunately, still having some compilation problems. fatal error C1083: Cannot open include file: 'autorevision.h': No such file or directory fatal error C1083: Cannot open include file: 'GL/glc.h': No such file or directory How should I resolve these problems ? Dun want to b...
- 05 Nov 2007, 22:03
- Forum: Mapping / Modding tools & discussions
- Topic: Mod Repackaging
- Replies: 29
- Views: 14059
Re: Mod Repackaging
buginator posted another reply just before i posted this, so here's my reply to him: by the delimiters, do you mean that windows uses a different kind of newline than UNIX, which is why the GPL and other UNIX-origin readmes don't open correctly in notepad? I've always wondered about those, never re...
- 05 Nov 2007, 21:54
- Forum: Technical Help / Troubleshooting
- Topic: dont have a main menu
- Replies: 7
- Views: 3528
Re: dont have a main menu
Please download quesoGLC (http://sourceforge.net/project/showfile ... p_id=53918)
Then copy all dlls, and copy the whole 'etc' folder into warzone's folder, and it will then work.
Then copy all dlls, and copy the whole 'etc' folder into warzone's folder, and it will then work.
- 05 Nov 2007, 00:39
- Forum: Mapping / Modding tools & discussions
- Topic: Mod Repackaging
- Replies: 29
- Views: 14059
Re: Mod Repackaging
1)case sensitive file/directory names. 2)delimeter issues. (make sure you are using unix style, not windows style for paths and such) 3)directory structure There are some wdg conversion utillites (again, check ML, Rodzilla made it), but that will still leave you with files that have strange soundin...