Search found 2036 matches

by Jorzi
27 Mar 2020, 22:45
Forum: Development
Topic: French translation, TO SHARE
Replies: 4
Views: 11436

Re: French translation, TO SHARE

Downloaded it, everything seems legit :)
Sorry for my suspicious nature, we get a lot of first posters with weird spam links
by Jorzi
21 Mar 2020, 18:27
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

Keep in mind that these are not professional soldiers. Just guys with guns trying to look badass ;)
by Jorzi
18 Mar 2020, 01:10
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

Remade all the log cabins :)
by Jorzi
17 Mar 2020, 12:48
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

@nick: He shoulders the rifle while firing, but not in the run animation. As for the acceleration/deceleration: I'm working within the limited framework here, and at the scale we can see it in warzone, I would actually say the current system is good enough, i.e. one walkcycle, because he's alvays ru...
by Jorzi
14 Mar 2020, 20:18
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

hmm no I don't have thoe problems when importing .objs
by Jorzi
14 Mar 2020, 15:31
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

Yeah I was lazy so I used the diff map as spec map. I will make a proper spec map eventually, I promise :)
by Jorzi
14 Mar 2020, 15:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

I think you are looking at the object space models, I attached the ones with tangent space here
by Jorzi
14 Mar 2020, 14:55
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

I tried switching to normal opengl and restarting the game, but it still didn't show up correctly.
However, I noticed that nothing was preventing me from using object space maps on this model, and with those the shading is fine.
by Jorzi
14 Mar 2020, 14:37
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

I had it in opengl ES, perhaps I should try normal opengl

I improved the log cabin textures and remade one of them as close to the original as possible
by Jorzi
14 Mar 2020, 09:22
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

So I got the animations exported to warzone and they worked just fine (some tedious fiddling though since I have 10 parts and each of them is animated). However, for some reason the shading is bugged, even though it seems to work fine in WMIT. I wonder if it's reading normals/tangents correctly for ...
by Jorzi
12 Mar 2020, 00:45
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

Also, I tried to understand how to fix this in mod, but have no luck. ( Heh, not very descriptive was I? Search for the third ANIMOBJECT in your scbd_run.pie and there will be a line that looks like this at the end: -1.0 1.0 1.0. Remove the minus and the super cyborg leg animation will be buttery s...
by Jorzi
10 Mar 2020, 23:17
Forum: Mapping / Modding tools & discussions
Topic: Spliting mods into categorizes
Replies: 3
Views: 3052

Re: Spliting mods into categorizes

I like this idea. One thing that prevents this though: Unit hitboxes, tower heights etc are currently determined by the polygons and connectors in the .pie files. This directly affects game balance. I also once managed to get the bunker aimpoint underground by just changing the .pie file, making it ...
by Jorzi
10 Mar 2020, 21:38
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

Run cycle animation
by Jorzi
08 Mar 2020, 22:13
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

I revisited the scav guy and redid the rigging and stuff so that his limbs are just separate objects that are being moved around by the armature, you can see the intersecting pieces up close, but I think it will look pretty smooth ingame.
by Jorzi
08 Mar 2020, 14:20
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964870

Re: Models by Jorzi (AR)

MaNGusT wrote: 08 Mar 2020, 14:18
Jorzi wrote: 08 Mar 2020, 14:14 but at our scales it looks just fine.
Is this means that with tangent-space maps you can now animate babas you made long time ago?
Yeah I think it should be possible :)