Search found 85 matches
- 08 Feb 2016, 19:28
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
Many users have wanted to help making high resolution renders of warzone2100 3d models. I have converted .pie to .obj , downloaded better obj and pie models, made the decision between them witch would be included in the final release. chose weather or not they look good or not. Warzone2100 project w...
- 08 Feb 2016, 19:16
- Forum: Artwork
- Topic: Alarak's Modding topic!
- Replies: 22
- Views: 20389
Re: Problems with proper display of unit models
.pie can be saved as .obj if you manually type it in. Attempt with obj conversion, much more universal than pie . I went .pie to .obj to .iprop I have an animators cut-scene thread open, I am going to post there the iclone tool + 400 models converted for high render name of download file with sample...
- 07 Feb 2016, 03:47
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
Body + weapon combinations with various body types.
- 07 Feb 2016, 03:00
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
Since the original cutscenes have been converted to .ogg, you could just load them straight into blender's video editor and the audio and video will come as separate strips. that's the best news I have ever heard. I didn't know one could do this. I will work with that later. I need to figure out ho...
- 07 Feb 2016, 02:58
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
w.z. has many different dish sensory models.
- 31 Jan 2016, 20:03
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
Here is a short sample of the Project outpost base that will defend against an attack from scav.
uploading now....
uploading now....
- 30 Jan 2016, 23:03
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
I put together a scavenger base inside my animation utility.
Here is was I could render :
https://www.youtube.com/watch?v=T3iObq9 ... e=youtu.be
I will also upload a high rez picture of the start of the clip:
Here is was I could render :
https://www.youtube.com/watch?v=T3iObq9 ... e=youtu.be
I will also upload a high rez picture of the start of the clip:
- 04 Jan 2016, 04:45
- Forum: Other Talk
- Topic: Android anyone??
- Replies: 1
- Views: 7744
Android anyone??
Getting warzone2100 to run on android is pretty simple but may not be appropriate for all forum terms and conditions on how information is expressed from a legal standpoint. I will say that I was successfully able to play the single player campaign by finding a purchased copy of the psx(playstationO...
- 19 Dec 2015, 20:14
- Forum: Development
- Topic: Obj2Pie User Interface
- Replies: 40
- Views: 30354
Re: Obj2Pie User Interface
Sorry to respond to old topics,
But I am much in need of a faster way to do .pie to .obj
WMIT is allowing me to do it, but its only 1 by 1 and the process is taking a while(days)
I loaded the .py files into the addons section of blender 2.72 and I am wondering how to load the addon.
But I am much in need of a faster way to do .pie to .obj
WMIT is allowing me to do it, but its only 1 by 1 and the process is taking a while(days)
I loaded the .py files into the addons section of blender 2.72 and I am wondering how to load the addon.
- 18 Dec 2015, 11:44
- Forum: Other Talk
- Topic: Warzone C.G.I animation movies remake
- Replies: 68
- Views: 48734
Re: Warzone C.G.I animation movies remake
This Topic has now progressed to here: http://forums.wz2100.net/viewtopic.php?f=33&t=12277&hilit=animation&start=30#p132962 I am fully aware of conversion process in the new thread, and all Animation subjects are now directed in a new place. All ideas and discussion has began again regar...
- 18 Dec 2015, 06:06
- Forum: Development
- Topic: Batch conversion : (.pie) to (.obj) faster way?
- Replies: 1
- Views: 9017
Batch conversion : (.pie) to (.obj) faster way?
I understand how to do them 1 by 1 using WMIT. I need a crash course or maybe just simple instructions on how to batch convert the 800 or so remaining .pie models I have to .obj for a project I am working on. I need a faster way to convert these files than having to click a few times just for one co...
- 11 Dec 2015, 03:08
- Forum: Development
- Topic: Weapon .PIE model list - View and update(compile+generate)
- Replies: 3
- Views: 10738
Weapon .PIE model list - View and update(compile+generate)
The following is a partial list of all the weapon .pie modes used inside warzone2100. According to the list below, can everyone provide a list of weapon names that are not listed here. Furthermore, after a complete list of all the missing weapons is generated, would it be possible for those who do n...
- 09 Dec 2015, 16:52
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
The cutscenes should definatly have the same terrain too. I wonder if the .map can be made into a pie somehow, allowing me to view it as one giant prop and texturing portions of it for the video. Anybody every export the terrain to .PIE? Follow this link for a new render test : https://www.youtube.c...
- 09 Dec 2015, 15:35
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
WMIT has the texture loaded, but the new obj does not contain the texture in the phase.
I cant figure out how to add the texture to HQ correctly with any program
Im glad I can make new obj files from the pie, but the .bmp files wont attatch correctly on some of them .
I cant figure out how to add the texture to HQ correctly with any program
Im glad I can make new obj files from the pie, but the .bmp files wont attatch correctly on some of them .
- 09 Dec 2015, 14:28
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50750
Re: The Animator cut-scene thread. Post Here about the video
Aside from the collection of .obj I have,
How do you import .pie to blender so I can make more .obj
WMIT wont save-as obj when I select it
How do you import .pie to blender so I can make more .obj
WMIT wont save-as obj when I select it