Search found 85 matches
- 05 Dec 2007, 14:51
- Forum: Development
- Topic: Contributing in 3D?
- Replies: 85
- Views: 38825
Re: Contributing in 3D?
Nice job! Which version of pie slicer are you using? It's version 1.06.0070 modified on Monday, June 24, 200, at 10:06:30 PM and has been on my current HD since Sunday, August 24, 2003, 9:06:05 AM, so its an most definatly an ancient version - on a sidenote i have most of the warzone related stuff...
- 03 Dec 2007, 14:59
- Forum: Other Talk
- Topic: Maybe this is just me...
- Replies: 8
- Views: 3765
Re: Maybe this is just me...
get a zillion power and research the hell out of myself Depending on how far you are in research tree it might be worth trying to reach the Satelite Uplink: It's quite useful for tracking down trucks and other enemy units that are hidden. I've had it sometimes when the multiplayer screen was empty ...
- 03 Dec 2007, 14:40
- Forum: Development
- Topic: Contributing in 3D?
- Replies: 85
- Views: 38825
Re: Contributing in 3D?
Here you go attached the .pie file.
- 02 Dec 2007, 14:40
- Forum: Development
- Topic: Contributing in 3D?
- Replies: 85
- Views: 38825
Re: Contributing in 3D?
Got it working in game : http://i192.photobucket.com/albums/z147/Deathguise8/ECM2.jpg The problem was the team color settings, specifcally the amount of frames, width and height settings for a hand full of poly's. What i did to fix the team color stuff was open the .pie file in a very early version ...
- 28 Nov 2007, 15:24
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 81832
Re: Warzone 2100 wish list - all can contribute.
* Controllable Vtol Dogfighting..... in PSX "Drive-Battle HUD" mode ! Would definitely make an interesting feature, although Fog of War rules would need modifying as Vtols can't travel directly through the Fog. i thought vtol strike sensor is vtol vs vtol only... hmm ok. Nope Vtol strike ...
- 21 Nov 2007, 00:49
- Forum: Development
- Topic: Heroes and Commander Ideas
- Replies: 31
- Views: 11731
Re: Heroes and Commander Ideas
As far as I know the MK2-3-4 commanders don't change anything now. The MK2-3-4 commanders have increasing amounts of bodypoints, but due to how their enabled by research no extra bodypoints are received. the command turret is already one of the tougher units is it not? Even though commanders are th...
- 14 Nov 2007, 14:14
- Forum: Technical Help / Troubleshooting
- Topic: blue buildings
- Replies: 4
- Views: 2111
Re: blue buildings
Same thing happened to me, i completed the last CAM1 mission and proceeded to the first CAM2 mission to find that all the features were still using page-6-features-arizona. The problem appears to fix it's self upon completely exiting warzone then restarting. A screenshot of the aforementioned behavi...
- 06 Nov 2007, 21:54
- Forum: Development
- Topic: ECM - Electronic Counter Measures
- Replies: 18
- Views: 8886
Re: ECM - Electronic Counter Measures
Right now I would like to implement ECM as non-disruptively as possible to everything else in the game, to get it implemented and tested as easily as possible. So I would rather avoid coupling introduction of ECM with a huge re-arrangement of the tech tree. I agree the tech tree is quite messy. I t...
- 06 Nov 2007, 20:13
- Forum: Other Talk
- Topic: Operating System Poll
- Replies: 29
- Views: 11907
Re: Operating System Poll
I voted Vista and for me Warzone runs very well.
- 06 Nov 2007, 20:11
- Forum: Development
- Topic: ECM - Electronic Counter Measures
- Replies: 18
- Views: 8886
Re: ECM - Electronic Counter Measures
In the published version, ECM was unused. It looked like ECM was to be another add-on to droids, like turrets and bodies. Then there is code that makes it look like they wanted ECM to be a separate droid type, like sensor droids, constructor droids, cyborgs and so on. Maybe they had not made up the...
- 06 Nov 2007, 18:02
- Forum: Mapping / Modding tools & discussions
- Topic: Mod Repackaging
- Replies: 29
- Views: 14067
Re: Mod Repackaging
Ive had a quick check of your noresearch mod and noticed that alltech.slo and alltech.vlo appear to be modified versions of rules.slo and rules.vlo, so what ive done is made a quick test mod (that should research everything) for you that has modified .wrf files (.wrf files essentially tell Warzone w...
- 04 Nov 2007, 16:20
- Forum: Mapping / Modding tools & discussions
- Topic: Mod Repackaging
- Replies: 29
- Views: 14067
Re: Mod Repackaging
Hi i downloaded your limits mod and after checking the slo & vlo, repackaging the files and checking debug info i could not find any problems - the file loctions were correct and i dont think any changes in scripting language would cause it to be incompatible. I think the problem may be that som...
- 03 Nov 2007, 16:28
- Forum: Other Talk
- Topic: Goodbye WRP forum peeps.
- Replies: 29
- Views: 9391
Re: Goodbye WRP forum peeps.
Seems I have upset some people with my post on another forum. Which forum exactly? - i know you posted a topic on the strategyplanet forums to show the progress of your gfx but i dont recall you posting anything offensive. Ultimately though i hope you continue your work on your gfx stuff as it's mi...
- 02 Nov 2007, 19:16
- Forum: News and announcements
- Topic: Warzone 2100 2.0.8 RC 1 released
- Replies: 23
- Views: 16392
Re: Warzone 2100 2.0.8 RC 1 released
Cool nice work !! Thank you 8) Anyway im currently on mission 5 and warzone is running very smoothly in campaign and skirmish(under vista 32 bit home premium), however when assigning units the sub command return fire as soon as an enemy unit attacks the unit it defaults back to fire at will - this o...
- 21 Sep 2007, 23:37
- Forum: Other Talk
- Topic: Nuclear reactors
- Replies: 33
- Views: 16079
Re: Nuclear reactors
That's also another thing that really bugged me. The Laser Satellites. The power requirements for arming and firing a laser THROUGH the atmosphere would be ludecrously high, and i don't think the piddly little solar panels the satellites are shown with on the fmv cutscenes would gut it. I doubt eve...