Search found 5578 matches

by NoQ
02 Apr 2019, 19:23
Forum: Addon discussions
Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Replies: 51
Views: 56312

Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Fair enough!

On the other hand, adding team vs team games should be as linear as adding more 1x1 maps, and should probably be of more benefit than adding even more 1x1 maps. I.e., "when a team map is encountered in the list of maps, just spawn more instances of the same AI".
by NoQ
01 Apr 2019, 18:04
Forum: Addon discussions
Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Replies: 51
Views: 56312

Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+

Hmm, did you try automatic team vs. team matches in the AI tournament? Or free-for-all games.
by NoQ
27 Mar 2019, 16:39
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 135
Views: 174014

Re: [3.2+] NullBot 3 ‘Reloaded’

Also, Nullbot should not fight with Bunker Busters, since it builds too many and never uses them effectively. Could you try increasing the anti-structure value at [1] (the third element of the roles array for bunker busters) above 1.0? Like, see what value makes the behavior sensible and commit the...
by NoQ
02 Mar 2019, 22:28
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 16147

Re: Sunburst AA site balance

Sunbursts benefit from rocket upgrades, while hurricane have their own independent line of upgrades (that are additionally coupled with machinegun ROF). It makes sunbursts much faster to obtain in certain situations, which is extra cool due to how vtols are often appearing SUDDENLY . If you already ...
by NoQ
17 Feb 2019, 05:24
Forum: Balance
Topic: Increase rate of fire for Bunker Buster
Replies: 5
Views: 14301

Re: Increase rate of fire for Bunker Buster

Buildings can be destroyed more effectively and with less risk of losing units with cannons... You cannot develop cannons and rockets simultaneously in a competitive game. Which pretty much defines the place for bunker busters in the balance: the anti-building weapon of the rocket "race"....
by NoQ
23 Jan 2019, 09:00
Forum: Development
Topic: Latest development builds: portable & installer versions broken
Replies: 7
Views: 5549

Re: Latest development builds: portable & installer versions broken

I'm not a total idiot i have my files backed up on a second hard drive so even if i get a virus or windows gets corrupted I just reformat and reinstall from my clean true image back up which is also stored on the other hard drive A regular off-topic reminder that losing data is pretty much the smal...
by NoQ
04 Jan 2019, 15:57
Forum: Other Talk
Topic: Distribution
Replies: 4
Views: 5472

Re: Distribution

bdspyder wrote: 04 Jan 2019, 03:11I was wondering if it would be acceptable if i posted a link to the Warzone 2100 project on my discord and forum for those who may find it fun?
There are no formal restrictions here, as far as i'm aware of. And i'm pretty sure nobody minds :)
by NoQ
30 Dec 2018, 07:24
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 683863

Re: Help needed testing 3.2.x Campaign games!

Hit-and-run and kiting advantages are even more powerful against stupid AIs.
by NoQ
29 Dec 2018, 08:37
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 683863

Re: Help needed testing 3.2.x Campaign games!

the Lancer is doing damage of 1840 per minute against a tracked NP unit with Scorpion body, if all projectiles hit. In the same situation, the MRP is doing damage of 2625 per minute, if all projectiles hit. This shows, that the accuracy of the MRP has to be lower than the accuracy of the Lancer. Wi...
by NoQ
17 Dec 2018, 18:59
Forum: Addon discussions
Topic: Wrath Sniper's Maps
Replies: 22
Views: 17014

Re: Wrath Sniper's Maps

Yeah, unfortunately, scavengers are too unfair and random; they control all their units as a single group that attacks one random player at a time. I think it'd be great to modify scavengers to have every factory operate independently, like i did in the ultimate scavengers mod.
by NoQ
17 Dec 2018, 03:56
Forum: Addon discussions
Topic: Maps
Replies: 39
Views: 22941

Re: Maps

Wrath Sniper wrote: 17 Dec 2018, 02:04I was thinking to start a new topic in addon discussions?
Yup.
by NoQ
16 Dec 2018, 21:16
Forum: Addon discussions
Topic: Maps
Replies: 39
Views: 22941

Re: Maps

Any other feedback about the map? You're doing great, dude. This is definitely the best "first map" i've ever seen anybody make. Huge, hand-crafted, asymmetric, beautiful. These nitpicks you hear are extremely minor, very few people actually bother fixing them or even notice them during t...
by NoQ
24 Nov 2018, 11:05
Forum: Campaign
Topic: Perf impact of libcampaign and group management
Replies: 7
Views: 15242

Re: Perf impact of libcampaign and group management

Clustering code is copied almost without change from NullBot. I spent a huge amount of iterations before coming up with the current regrouping algorithm and i doubt it can be simplified significantly for the purposes of a general-purpose AI, but it can probably be simplified significantly for specia...
by NoQ
20 Nov 2018, 21:35
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 29577

Re: Flowfield prototype

No idea how it will behave in MP games, no code for debugSync has been made. The overall idea is to make the behavior entirely deterministic. Your code should not rely on wall-clock timeouts but should instead rely on timeouts formulated in terms of game frames, should not use floating-point arithm...
by NoQ
10 Nov 2018, 08:06
Forum: Balance
Topic: A possible new accuracy system
Replies: 6
Views: 14244

Re: A possible new accuracy system

With above system (-2.5% per tile) it means that target would be just unhittable This is incorrect because the shot that rolled a miss can still hit the target with positive probability because hitting the target is physics-based. Realism-wise i'd rather imagine that this linear decrease is a prope...