Search found 54 matches

by Remotehorst
10 Nov 2010, 00:43
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

Thank you :)
by Remotehorst
09 Nov 2010, 17:53
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

Sorry for tripleposting and maybe confusing because of the textures. The upper texture is the updated one. Dont know why it doesnt place under the old one. :hmm: Only 3 attachments are allowed, so i post the pie file here. I would be glad if someone helps me with animating the 3 levels. Level 2 need...
by Remotehorst
09 Nov 2010, 15:56
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

Here is the pie file and textures for the oilwell. (Updated texture and pie on the bottom of this post) The pie is seperated into 3 levels: Level 1 Base structure Level 2 Grey floating Structure Level 3 Stomping thingy Now i noticed that i forgot to put the texture in the pie file. xD But the textur...
by Remotehorst
09 Nov 2010, 00:55
Forum: Other Talk
Topic: Corrupt-A-Wish
Replies: 1596
Views: 468346

Re: Corrupt-A-Wish

LOL Wish granted! As the disaster happens, i see your Camera and know that this is my only option to survive. Im visioning that the Camera saves my complete Brain and all my thoughts. Now im inside a machine. You dont notice that an when you plug the Camera on your Computer im the mighties virus of ...
by Remotehorst
09 Nov 2010, 00:47
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

The shadows kill the illusion of a rounded shape (on the powerplant coil in the background).
What can i do there?

Rotating the structure or build it to fit the shadows, cant be the solution.
by Remotehorst
09 Nov 2010, 00:45
Forum: Artwork
Topic: Modeling with Blender
Replies: 46
Views: 27880

Re: Modeling with Blender

If the lights lit up in a "wave" when the piston goes down abruptly, I think it'd yell "I'm pumping oil" to the players, which is IMO, the great objective of a real strategy game model in the context of warzone (the model should represent its use and make it clear when it's work...
by Remotehorst
09 Nov 2010, 00:32
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

Oh wow this mod sounds AMAZING! Can't wait 'till it's done! :D Me too. :) I think i dont need to tell you the function of this structure: Maybe someone got a good idea where to put the TC Mask on this building? guess1.png guess2.png The next step will be the new Oilwell.. Then i make models for the...
by Remotehorst
08 Nov 2010, 18:55
Forum: Artwork
Topic: Modeling with Blender
Replies: 46
Views: 27880

Re: Modeling with Blender

Ok in the next few days i will upload the seperated Model with animated lights. When this is done, im gonna make a custom sound with LMMS. How do you want to animate it? I think it looks cool when it moves up slowly and stomps down fast. With a little time before it moves up again. I need the timing...
by Remotehorst
06 Nov 2010, 23:31
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

This is the "almost final" version of the Powerplant. A few glitches need to be fixed like some cables are to thick on the structure itself and the connection to the cables on the baseplate. But all in altogether im happy with it.
:)
powerplant_almostfinal.jpg
by Remotehorst
06 Nov 2010, 21:01
Forum: Artwork
Topic: Models by macuser
Replies: 301
Views: 127845

Re: Models by macuser

I think that these faces on the uv map are overlayed by other faces. Maybe. Im not sure ;)
by Remotehorst
06 Nov 2010, 21:00
Forum: Artwork
Topic: Modeling with Blender
Replies: 46
Views: 27880

Re: Modeling with Blender

Maybe for you.. :D
But not for me. :p
by Remotehorst
05 Nov 2010, 21:31
Forum: Other Talk
Topic: Corrupt-A-Wish
Replies: 1596
Views: 468346

Re: Corrupt-A-Wish

Your wish is granted. All the bored people play your warzone mod! Due to the heavy demand, you are doomed to model and code all your lifetime. Enchained on your pc! :twisted: I wish that my visions of models and gameplay could be realized with a brain computer interface by only thinking of them! :D
by Remotehorst
05 Nov 2010, 20:23
Forum: Artwork
Topic: Models by macuser
Replies: 301
Views: 127845

Re: Models by macuser

Good to know. Thank you Jorzi!

Can you tell me if you use Adaptive QMC when using Raytrace?
And what about the Falloff? Do you also use it for the models you make?

Im currently baking AO for a baseplate :D

Edit: Since years now my approximate bakings never crashed. :)
by Remotehorst
05 Nov 2010, 19:10
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11428

Re: Introducing "New Worlds Mod" TC

I could need much backup, because it is so much to do. I am relative fast with modeling and texturing, and if i get into it, i can make 1 or 2 models per day. Once i got a good Material-palette im getting much faster. But like i mentioned before, anyone that likes the idea, style and has good skills...
by Remotehorst
05 Nov 2010, 19:00
Forum: Artwork
Topic: Models by macuser
Replies: 301
Views: 127845

Re: Models by macuser

There is also a different (maybe easier method).
If i remind well, you need to select the highpoly and then add the lowpoly to the selection.
Then Bake with "Selected to active".

You are welcome!