Search found 154 matches
- 13 Oct 2009, 10:15
- Forum: Addon discussions
- Topic: Reseach building Structure
- Replies: 3
- Views: 3092
Reseach building Structure
Hello to all, I have finished the research building long some time ago, but newer posted my final version. How does it look like: http://www.redmod.sk/wz/scrres.png .pie files for download: http://www.redmod.sk/wz/resfinal.zip (or attachment) !!! Don't forget to edit the vidmem.wrf !!! Just add line...
- 13 Oct 2009, 08:37
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69362
Re: Modeling Request - i do it!
Hello to all, I replaced my mainboard so i am operational again! I am working on animations in blender now. The result - http://www.redmod.sk/inc/004.avi http://th05.deviantart.net/fs47/150/f/2009/235/e/1/wzchopper_by_Tenoh.jpg Ok, here is the simple image of what i was thinking.ygly i know lol but ...
- 13 Oct 2009, 08:29
- Forum: Mapping / Modding tools & discussions
- Topic: Turret design and learning - slowly
- Replies: 61
- Views: 29682
Re: Turret design and learning - slowly
All turrets posted here look very good. My favorite is the chemical turret.
Astorian
Astorian
- 13 Oct 2009, 08:25
- Forum: Addon discussions
- Topic: Propulsion models
- Replies: 79
- Views: 30857
Re: Propulsion models
Looks nice, I would like to see it textured
Astorian
Astorian
- 13 Oct 2009, 08:23
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99345
Re: Mech Prototypes WIP
========================= making random note: 1. walk cycles are hard without a constant like a skeleton 2. the more moving parts the harder it is to pull off 3. medium mech has five moving parts in each leg, it will take longer than the others 4. it's very annoying end of note ====================...
- 23 Sep 2009, 18:49
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69362
Re: Modeling Request - i do it!
of course i don't have any concept drawings but i'm sure others have quite good ideas now, post'em.. regards elio You are right, but there must be something like conceptual design for all bodies. Even just for accepting a solution on paper or in 2D. If people start randomly posting models there is ...
- 15 Sep 2009, 12:06
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99345
Re: Mech Prototypes WIP
I see quality work here.
Astorian
Astorian
- 15 Sep 2009, 12:04
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69362
Re: Modeling Request - i do it!
Hello all, Sorry for not reply for some time, my home pc is broken. I buy a new motherboard next moth. I am using a borrowed Notebook in the mean time. Hi elio, may i point toward that we need bodies at which you can attach multiple weapons I did not understand it at first since, but i get it now. I...
- 04 Sep 2009, 09:24
- Forum: Technical Help / Troubleshooting
- Topic: Main game graphics invisible. Ubuntu on Thinkpad T500
- Replies: 5
- Views: 3014
Re: Main game graphics invisible. Ubuntu on Thinkpad T500
Hi venom087, I am running Ubuntu 9.04 too (on a desktop) and i have used synaptic to install wz too. Runs flawlessly. Even so i had issues with integrated Intel vga on windows with all types of 3D applications (not just games). But that was OS related and i fixed it using some os and drv patches. Yo...
- 04 Sep 2009, 09:04
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99345
Re: Mech Prototypes WIP
Hi XANAX, Cool stuff man! You can use also the axial rotation in the ani file to make the legs follow a sort of axial moving path. The second scaling function is a bit weird. Scaling is linked to the to the center point, but the ani file allows you to scale on x z and z. New torso has not been add t...
- 26 Aug 2009, 07:41
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99345
Re: Mech Prototypes WIP
Hi XANAX. Now that you have done it with animation in game there is no need for me to redo it. Good job man. You have learned quickly how to do the animation and how to handle errors when you encounter them. You have talent man keep going. ... ah well time for me to look for something else i can con...
- 26 Aug 2009, 07:35
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69362
Re: Modeling Request - i do it!
Damn, bloody thing isnt showing the primitive pic i made lol.I'll try to say with words.Ok this chopper propulsion connects to the body in the upper turret slot area,there you would place a small engine housing and from there you make choppers tail. You can also add small wings from the upper engin...
- 26 Aug 2009, 07:28
- Forum: Artwork
- Topic: Modeling Request - i do it!
- Replies: 140
- Views: 69362
Re: Modeling Request - i do it!
Hello Elio, do you mean we should concentrate on building multi-weapon bodies generaly for WZ? Or do you mean something else? Sorry, eng is not my primary lang. and sometimes my brain is not compatible enoughelio wrote:may i point toward that we need bodies at which you can attach multiple weapons.
- 26 Aug 2009, 07:17
- Forum: Addon discussions
- Topic: New 3D Scav bloke & Cyborg with animations
- Replies: 16
- Views: 16253
Re: New 3D Scav bloke & Cyborg with animations
Hi XANAX,
Cool work man, very good done!
Or did you created a new class?
Astorian
Cool work man, very good done!
So that means the scb was defined in some stat file but the pie files where not pressent?XANAX wrote: also NEW SCB!!!
the animations was harder with his one because the object locations were preset
Or did you created a new class?
Astorian
- 24 Aug 2009, 11:10
- Forum: Addon discussions
- Topic: New 3D Scav bloke & Cyborg with animations
- Replies: 16
- Views: 16253
Re: New 3D Scav bloke & Cyborg with animations
Hi Elio, how XANAX did the animation? The cybd_std.pie represents the cyborg body - even so it is the model of the cyborg legs when he stay without moving. You change it and you have a cyborg standing model legs changed. But when he starts to run, the cybdprun.ani calls the animation pie in line ANI...