Search found 402 matches

by Troman
16 Aug 2008, 09:38
Forum: Addon discussions
Topic: T1 MOD
Replies: 23
Views: 17292

Re: T1 MOD

That's how the launcher looked like for the 1.10 version of Warzone (Special thanks to Coyote for saving all those images :) ): Too bad we can't use it for Linux and Mac, because it is written in VB, otherwise it would be easy to tweak it for the WRP version. But back then we had no source code. A ...
by Troman
15 Aug 2008, 16:02
Forum: 2.1.x
Topic: The "stutter" - problem
Replies: 21
Views: 13103

Re: The "stutter" - problem

MetalBeast, except for what has already been said and the tips in that post we have really nothing new to tell you.

As for pathfinding becoming worse, it is known.
by Troman
15 Aug 2008, 13:26
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

I was being theoretical on that particular point. I'm not here to argue about theory. If you have no more feedback don't clog up the thread please. In application, lets say cannons would be effective at damaging everything equally. But, they don't do enough overall damage to be significant against ...
by Troman
14 Aug 2008, 14:33
Forum: Technical Help / Troubleshooting
Topic: Trouble starting up the game
Replies: 2
Views: 1622

Re: Trouble starting up the game

Start the game with

Code: Select all

--debug all
command line option and check the error messages.
by Troman
14 Aug 2008, 14:29
Forum: Other Talk
Topic: how you can create lobby games
Replies: 3
Views: 2216

Re: how you can create lobby games

DT-170x, first of all you must make sure the right ports are forwarded. Then you start the Game and click "Multi Player Game"->"Host Game". Then choose the map and other settings. After that you must click on the button with arrows to the left of the menu, its tooltip sais "...
by Troman
14 Aug 2008, 14:08
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

Well since it would mostly or only affect direct fire weapons, it would affect the balance between direct fire and artillery weapons. Deus Siddis , it will affect more than that, there's more than just weapons in the game. It will inevitably affect tactics and value of weapons and other technologie...
by Troman
10 Aug 2008, 14:04
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

1) Finding the right balance between Realistic, Manageable and Satisfying weapon ranges. Most RTS's set these way too ridiculously low, which makes for a much too unrealistic and unsatisfying experience. If you give weapons the ability to shoot directly from your base to the enemy base (and this wi...
by Troman
10 Aug 2008, 00:02
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

Allright, I might take my time though. But to make sure we understand each other: I meant kind of a summary to describe the changes that have been made so far from a different perspective (not that you can't understand most of it from the changelog, but whatever); to put everyone in the picture, oth...
by Troman
09 Aug 2008, 22:13
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

Now, I don't doubt that you have gone to a great deal of trouble in your attempts at rebalancing WZ, but that is really not the point. Please pay attention in which context it was said. The context was: It can't be about this or that fiddling with weaponry or research lists. No one wants to change ...
by Troman
09 Aug 2008, 11:54
Forum: Other Talk
Topic: warzone AI cheating
Replies: 15
Views: 9514

Re: warzone AI cheating

Right I have upped my game and can beat max difficulty AI now. Very hard though as you have to gain map dominance and still pump out units like an AI while it matches you with 2 oil wells! I think we need a cleaver AI not one that cheats. Absolutely. But you know most AI writers are just too scared...
by Troman
08 Aug 2008, 19:03
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

how did you do that? with a script?... i need it in ntw mod for 1.10^^. Unfortunately this part: Subtract n power from the structures accrued power. can't be done by a script. You can add power to the player, but you can't subtract it from a structure. The best thing you can do is keep damaging the...
by Troman
08 Aug 2008, 14:02
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21413

Re: Rebalancing WZ: A Modest Proposal

zydonk, when I read your first post I didn't reply to it, because, not that I think you do it on purpose, but the misinformation/information ratio is simply amazing. I just can't grasp your observations and I have no idea how you come to some comclusions. I think it is some kind of a placebo effect,...
by Troman
05 Aug 2008, 17:38
Forum: Mapping / Modding tools & discussions
Topic: Need help making a Weapon Mod
Replies: 19
Views: 9826

Re: Need help making a Weapon Mod

The ROF setting for warzone are really weird and annoying, its backwards the lower the figure the higher the rate of fire. There is no true ROF field, in order to tweak ROF one must tweak the delays. Yes, it can be a bit confusing. In case someone has trouble with it: To control ROF you edit "...
by Troman
04 Aug 2008, 15:37
Forum: Addon discussions
Topic: T1 MOD
Replies: 23
Views: 17292

Re: T1 MOD

DarkCheetah wrote:so u can only research to heavy cannons for an easy match? =)
Yes, heavy cannon is the most powerfull weapon with this MOD.
by Troman
03 Aug 2008, 13:18
Forum: Technical Help / Troubleshooting
Topic: Cant find the location of save game files.
Replies: 10
Views: 18839

Re: Cant find the location of save game files.

Jimmbob wrote:I have tired what you said, Warzone dident even start up but this appeared in the location of warzone2100.exe
Remove the dot between "dubug" and "wz", like this:

Code: Select all

--debug wz