Not funny.
Old and overdone joke.
Next we'll have people asking for a Flying Spaghetti Monster unit or an easter egg where units say "All your base are belong to us".
AKA completely and utterly trite and banal and old.
Search found 294 matches
- 29 Jun 2010, 16:55
- Forum: Other Talk
- Topic: Warzone Chuck Norris jokes
- Replies: 29
- Views: 11389
- 29 Jun 2010, 13:04
- Forum: Other Talk
- Topic: Airship looks like our Transport?
- Replies: 9
- Views: 2949
Re: Airship looks like our Transport?
It looks too big for the propellers to lift it by itself... I agree. But since it's the year 2100, we can't compare it to the technology of our time. It wouldn't be fair, and the possibilities are endless. It could even be using Magnetic Levitation technology, who knows.. :hmm: Dude. If it had magn...
- 29 Jun 2010, 12:24
- Forum: Other Talk
- Topic: Airship looks like our Transport?
- Replies: 9
- Views: 2949
Re: Airship looks like our Transport?
I've always been under the impression that the WZ Transport was partially a dirigible.
It looks too big for the propellers to lift it by itself, plus note what looks like containers for helium or hydrogen on the outside.
It looks too big for the propellers to lift it by itself, plus note what looks like containers for helium or hydrogen on the outside.
- 29 Jun 2010, 07:43
- Forum: Ideas and suggestions
- Topic: more propulsion ideas (2)
- Replies: 38
- Views: 15167
Re: more propulsion ideas (2)
viewtopic.php?f=30&t=3682Black NEXUS wrote:2) This is great, but it have to another funktion - climb on mountains - or - walk over shallow water -
I already made this, and it got accepted (so I'm told).
- 25 Jun 2010, 06:55
- Forum: 2.3.x
- Topic: Why do walls die needlessly?
- Replies: 26
- Views: 18781
Re: Why do walls die needlessly?
I also thoroughly enjoyed "hollowing out" an enemy base- destroying everything but leaving the wall, then building hardpoints or replacement wall section in gaps that had been shot in the bases walls. The wall became a patch work of colors (and shades of darkness if remaining walls were d...
- 20 Jun 2010, 10:42
- Forum: Ideas and suggestions
- Topic: Sensor Jammer
- Replies: 30
- Views: 13752
Re: Sensor Jammer
The problem is that in WZ2100 radar and sight are the same thing, so what would you be jamming, exactly? It would act like a stealth field.
- 24 Jan 2010, 00:28
- Forum: Ideas and suggestions
- Topic: Tracer bullets
- Replies: 25
- Views: 11285
Re: Tracer bullets
Actually, even the recoil of the barrel coincides with the "tracers"...if I recall.Zarel wrote: Well, yes, the damage does coincide with each tracer hit. But that's just because the damage is calculated weirdly. There really are many more non-tracer bullets being fired.
- 16 Jan 2010, 22:30
- Forum: Ideas and suggestions
- Topic: Tracer bullets
- Replies: 25
- Views: 11285
Re: Tracer bullets
Erm, the current machinegun bullets are tracer bullets, and they're already used in a combat mix... Why do you think you hear a lot more than you see? Hmm, there's something I've always thought but never said. The machine guns fire too slowly, I would relegate it to tracers but the damage coincides...
- 01 Jan 2010, 23:12
- Forum: Ideas and suggestions
- Topic: Suggestion: Solar or Nuclear energy
- Replies: 11
- Views: 6263
Re: Suggestion: Solar or Nuclear energy
If this suggestion is to be added then it should produce -less- resources than an oil derrick for balance reasons. Even then, I'm skeptical, Warzone has always been without backup buildable resource generators of any source. Even in Supcom Mass Fabricators are expensive and usually not worth it unle...
- 02 Dec 2009, 05:40
- Forum: News and announcements
- Topic: 2.3 Beta 3 is out!
- Replies: 36
- Views: 27154
Re: 2.3 Beta 3 is out!
Every time I try to host a game I get the message "Error with communicating with the lobby server: Connection timed out." Forward port 2100... See FAQ for details. I am completely unable to do that. I thought this would fix that error but I am unable to forward my port. My modem doesn't a...
- 01 Dec 2009, 20:54
- Forum: News and announcements
- Topic: 2.3 Beta 3 is out!
- Replies: 36
- Views: 27154
Re: 2.3 Beta 3 is out!
Every time I try to host a game I get the message "Error with communicating with the lobby server: Connection timed out."
- 20 Nov 2009, 21:34
- Forum: Ideas and suggestions
- Topic: Leg Propulsion - A new approach.
- Replies: 63
- Views: 38032
Re: Leg Propulsion - A new approach.
If you read the post fully I claimed the legged units would have below-average armor, maybe even less than wheels.
They're speed would be average, maybe around half-tracks.
They're speed would be average, maybe around half-tracks.
- 16 Nov 2009, 22:01
- Forum: Addon discussions
- Topic: 4c-pyramidal, should I complete it?
- Replies: 14
- Views: 6499
Re: 4c-pyramidal, should I complete it?
I love big maps...
Even if the amount of players is relatively small.
And that map is looking awesome, keep it up!
Even if the amount of players is relatively small.
And that map is looking awesome, keep it up!
- 05 Nov 2009, 16:41
- Forum: Ideas and suggestions
- Topic: Mechs?
- Replies: 4
- Views: 2539
- 29 Oct 2009, 14:28
- Forum: Other Talk
- Topic: Nothing
- Replies: 11
- Views: 5232
Re: Nothing
This is a thread.