Search found 746 matches

by milo christiansen
17 Apr 2012, 17:10
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 178085

Re: Javascript API documentation

Returns an array of game objects seen within range of given position that passes the optional filter
It may just be a mistake...
by milo christiansen
17 Apr 2012, 16:45
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 178085

Re: Javascript API documentation

Ahh but I don't want to have to scan an array for specific results I want to be able to do things like if (enumDroidsInArea(player,x,y,x2,y2).length < 1) { // All units in area dead } *Sigh* not particularly realistic considering the fact that the most common use case is structButNoWallsInArea which...
by milo christiansen
17 Apr 2012, 16:24
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 178085

Re: Javascript API documentation

enumRange is far too restrictive. For example you can't do a rectangle, and the docs read like it only list things that you can see.

What is needed is a full range of enumXInArea functions that are identical to the normal enumX functions except for taking 4 numeric coords
by milo christiansen
14 Apr 2012, 01:01
Forum: Ideas and suggestions
Topic: Experimental Units?
Replies: 6
Views: 3541

Re: Experimental Units?

umm... I don't know if you noticed but Warzone is not Supreme Commander.

SupCom is cool and all but experimentals don't really fit warzone.
by milo christiansen
13 Apr 2012, 23:58
Forum: Coding
Topic: Structures by design
Replies: 161
Views: 83615

Re: Structures by design

I downloaded and played this and so far (almost) no problems :)

The only bad thing I found is that the AI won't build any defensive structures :( and you get spammed by messages about the game trying and failing to place an artifact.
by milo christiansen
12 Apr 2012, 19:19
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161203

Re: [ALPHA][Curr.Ver:Release-11]Campaign 4 Preview & Bug Rep

Ok I've been experimenting with warzone/js already but it'll be a while till the API is complete enough to start porting :wink: One thing that will suck, the events system works a lot different with JavaScript than WZScript so some things will have to be redesigned, of course others will be vastly s...
by milo christiansen
12 Apr 2012, 18:59
Forum: Scripting
Topic: EggPlant AI ramblings
Replies: 175
Views: 74766

Re: EggPlant AI ramblings

That one is trivial you just need something like:

Code: Select all

/[^,]+,[^,]+/
one or more of something not a ",", a ",", and one or more of something not a ","
I can't say for sure if that would work without trying it but it should (unless I made a dumb mistake :P)
by milo christiansen
03 Apr 2012, 01:22
Forum: Coding
Topic: Structures by design
Replies: 161
Views: 83615

Re: Structures by design

Reg312 wrote:If anyone want help with testing...
here is Structure Design mod (alternative Warzone version based on latest master version)
Yay!!!! just what I've been waiting for :yahoo: I'll test this as soon as I get home :3
by milo christiansen
03 Apr 2012, 01:15
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161203

Re: [ALPHA][Curr.Ver:Release-10]Campaign 4 Preview & Bug Rep

what I did to make the initial data files was take a clean copy of mp.wz remove all skirmish scripts and other MP/SK specific items and add all the modified files overwriting as necessary. The problem now is that I have no idea which files have been modified :oops: The first time around it was easy ...
by milo christiansen
03 Apr 2012, 00:49
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 178085

Re: Javascript API documentation

structButNoWallsInArea --> not needed killStructsInArea --> not needed, use removeObject(xx, true) numDroidsInArea --> not needed droidInArea --> not needed flushConsoleMessages --> not needed? numStructsInArea --> not needed createAlliance --> use setAlliance(p1, p2, bool) breakAlliance --> not ne...
by milo christiansen
31 Mar 2012, 02:23
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 178085

Re: Javascript API documentation

I think this is a complete list of all the functions needed before cam 4 can be ported. Not a lot to say except some are probably optional and I may have missed one or two :wink:
by milo christiansen
31 Mar 2012, 02:19
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161203

Re: [ALPHA][Curr.Ver:Release-10]Campaign 4 Preview & Bug Rep

Well I must admit that my attemps aren't going so well ether :( The big problem is that is impossible (or more correctly hard) to tell what files are vanilla 2.3 and which have been modified, and for that matter how they have been modified. A close examination helps but its very slow going.
by milo christiansen
29 Mar 2012, 18:00
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161203

Re: [ALPHA][Curr.Ver:Release-10]Campaign 4 Preview & Bug Rep

I feel a little dumb. :oops:

I got home re-installed 2.3.9, got the data files from the latest master unpacked, and in general got my environment setup.

Then I realized I had forgot to actually download v8 :stressed:

So the master port that would otherwise be done has not yet been started :(
by milo christiansen
23 Mar 2012, 18:24
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 514759

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

All I can say is that I hope all this AI work is not a sign that NoQ is planing on leaving soon :P

After all it seems that every time someone makes a cool AI mod they disappear after a while and stop updating it :wink:

In any case good work! :)
by milo christiansen
23 Mar 2012, 17:08
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161203

Re: [ALPHA][Curr.Ver: Release-8]Campaign 4 Preview & Bug Rep

OK I'll start porting to the master data set. I think all I need to change are some WRFs so it shouldn't be too hard but I haven't cracked the latest WZs so I'm not sure :wink:

In any case it may be a while, depends on how inspired I get :P