Search found 368 matches

by MIH-XTC
28 Jul 2019, 18:38
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

One other thing that I would like to do is refactor all of the stat object names. I might be opening a can of worms though. For newcomers to modding, the object names are not intuitive. Also because some of the names have like ~5 different prefixes and suffixes the names can be 50+ characters and wa...
by MIH-XTC
28 Jul 2019, 16:25
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

I think it's pretty spotty which trigger area/radius labels are using "subscriber", so it's probably an issue on some missions. This was something I wanted to check eventually, so I might as well start doing so. Edit: Wasn't as bad as I thought. PR 454 . You're right, it's spotty in the b...
by MIH-XTC
28 Jul 2019, 03:58
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

^^ thanks man, I'll work on that stuff and let you know. I'm going to take tomorrow off and then I'll pick back up on Monday.
by MIH-XTC
27 Jul 2019, 22:48
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

Yay!!!!!!!!!!!!!!!!!!!!!!!!!!!! I’m finally done merging EB into campaign and more importantly unifying the campaign and multiplayer experience. They now use the same tech tree and stats; everything is unified and this mod is now global. I added 20-30 artifacts into campaign to make this happen and ...
by MIH-XTC
24 Jul 2019, 15:06
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 9
Views: 8449

Re: The proper way to add new tilesets into the game

I'm pretty sure i managed to make use of the black tiles successfully on some of my map-mods, eg. Berg's wide roads on Academy and Inversion . See also the wiki . As for tileset4, i guess i'd rather have someone finish my now-old work on the "new map format" ( plan and an unfinished attem...
by MIH-XTC
23 Jul 2019, 15:38
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

[...] What I have right now has a lot of duplicate of base.wz that hasn't been modified. I need to figure out a good method of quickly diff'ing directories and getting the minimal difference. A good stack overflow of git sequences would be good. With Linux, you can easily compare directories using ...
by MIH-XTC
23 Jul 2019, 14:47
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 9
Views: 8449

Re: The proper way to add new tilesets into the game

I think this limit is hardcoded in FlaME. I use 1.28. I've long sought to figure out this limit because I can't make additional tilesets without it. I can only replace existing tiles but not add them. Adding a new tileset is not as easy as just creating a tertilesc4hw folder. A search of "terti...
by MIH-XTC
23 Jul 2019, 14:34
Forum: Ideas and suggestions
Topic: How to make artifacts useful and relevant in multiplayer
Replies: 4
Views: 3963

Re: How to make artifacts useful and relevant in multiplayer

haha about the unbalance, that's kind of the point is to make things randomly unbalanced within reason so that players don't know what advantages their opponent may have. It's about increasing replayability of the same maps or scenarios. Otherwise, the same map will produce the same strategies and t...
by MIH-XTC
23 Jul 2019, 03:50
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

O_o Whoa, that was quick. Overall, the inclusion of all these new weapons and improved stats is a good thing. I think you went a tad bit crazy on the amount of helicopter factories on Alpha 6 (one is on an enemy LZ) and included way too many units in front of the Alpha 8 base... note the trucks won...
by MIH-XTC
23 Jul 2019, 02:35
Forum: Campaign
Topic: New campaign 4 Delta is coming
Replies: 6
Views: 17163

New campaign 4 Delta is coming

I just finished watching the end video scenes for Gamma and it's apparent there's not enough room in the current campaign to squeeze the EB mp tech tree in. Here's a list of T4 or campaign 4 tech that is in the EB tech tree but there's no room in existing gamma campaign: Plasteel wall models sky tow...
by MIH-XTC
23 Jul 2019, 01:41
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 9
Views: 8449

The proper way to add new tilesets into the game

I need to add tilesets to the game and there's 2 ways to do this. Make a completely new set - tertilesc4hw which requires modifying source and this is a little bit beyond my scope. The other way is to simply append the tiles to an existing set but I can't get them imported into FlaMe. FlaMe doesn't ...
by MIH-XTC
22 Jul 2019, 18:14
Forum: Campaign
Topic: no win conditions for cam1a
Replies: 2
Views: 10477

Re: no win conditions for cam1a

I thought this was resolved ~2 years ago... the original cause was due to loading saves with partially destroyed bases, which in turn made the campaign library not recognize when those bases were supposed to be flagged as destroyed. On Alpha 1, this was usually going to happen if the player left a ...
by MIH-XTC
22 Jul 2019, 16:03
Forum: Campaign
Topic: no win conditions for cam1a
Replies: 2
Views: 10477

no win conditions for cam1a

Has anyone else experienced problems with cam1a not triggering the win conditions after all bases are destroyed and artifacts collected? I remember seeing this a couple of years ago too. I don't know what causes it though. It seems like 25% chance of it happening and usually happens with cheat mode ...
by MIH-XTC
22 Jul 2019, 14:56
Forum: Ideas and suggestions
Topic: How to make artifacts useful and relevant in multiplayer
Replies: 4
Views: 3963

How to make artifacts useful and relevant in multiplayer

In the campaign, research items become available from collecting artifacts. In multiplayer, research starts off with a few items and everything else eventually becomes available. What do you think about the idea of having a button on the hosting menu to allow for an "artifact mode" in mult...
by MIH-XTC
22 Jul 2019, 13:50
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193398

Re: Enhanced Balance Mod for 3.x

Alright guys, status update: I have a working demo of EB in Alpha campaign. What I sent above was a little premature, what I have now is bug free in Alpha. You have to download the repo https://github.com/jbreija/Warzone2100EB/archive/master.zip And then copy and paste the files in campaign/mod dire...