Search found 640 matches
- 13 Jan 2017, 16:11
- Forum: Mapping / Modding tools & discussions
- Topic: Map making, help needed badly...
- Replies: 19
- Views: 15101
Re: Map making, help needed badly...
What I was trying to find out mostly is this: I have a map, I want to open it in FLAME and edit its content. Doruletz, if you installed Flame correctly, just doubleclick on the >map.wz< file. The map should open automatically by Flame in map.bmp format. The plugin works. Maybe this topic will help ...
- 13 Jan 2017, 04:54
- Forum: Mapping / Modding tools & discussions
- Topic: Map making, help needed badly...
- Replies: 19
- Views: 15101
Re: Map making, help needed badly...
Made my dayBerg wrote: I love rules it prevents idiots from ruining good things like civilisation.
Sorry for this post. Its against the rules. This is not a place for chat.
- 11 Jan 2017, 02:21
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 26889
Re: Cobra skirmish AI
My experience: For example in this screenshot. The AI will never send a tank to destroy the treas or other objects to arrive the oil derrick (or barrels, which were placed there by map makers). Thats my experience. I tested this many times.
- 10 Jan 2017, 17:18
- Forum: Game related Discussions
- Topic: Country tourney: The participants
- Replies: 6
- Views: 5207
Re: Country tourney: The participants
I asked the 600,000 citizens of Montenegro. Nobody plays Warzone except me
- 10 Jan 2017, 15:13
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 26889
Re: Cobra skirmish AI
http://addons.wz2100.net/static/img/license-CC-0.png Cobra.wz I would like to introduce a modified Semperfi-js AI skirmish bot I have been working on. I made this bot with team battles in mind, but it should do fine without an ally as well. Nice. Its good, that somebody works on the AI. So NoQ is n...
- 08 Jan 2017, 20:15
- Forum: News and announcements
- Topic: Release 3.2.2
- Replies: 56
- Views: 135613
Re: Release 3.2.2
sounds like a codding error to me though why it only seems to affect some people and not others is kinda strange because normally errors like this would affect everyone. Yep, thats the question here. I tried to play this mission similar to your way. No problems here. It is a bug. You played it regu...
- 02 Jan 2017, 04:20
- Forum: Other Talk
- Topic: {split topic} Maps? Follow the rules!
- Replies: 7
- Views: 5061
Re: The new transparent Art-Revolution mod?
Wow-thats nice Doruletz. Why don`t you ask the admins if it is allowed to open a topic with this links.
There are not many new maps in the addons the last 2 years. Would be nice for our guests.
There are not many new maps in the addons the last 2 years. Would be nice for our guests.
- 02 Jan 2017, 04:05
- Forum: News and announcements
- Topic: Release 3.2.2
- Replies: 56
- Views: 135613
Re: Release 3.2.2
campaign.7z Ok-you are right. I tested the savegame. No way--and no idea. Would be nice for the developers to know, what happend. I see, that you destroyed 121 enemy units. And you produced 61 units and now you have 24, but you didn`t lost an unit. That means, you gave the recycling order. Everythi...
- 30 Dec 2016, 17:26
- Forum: Campaign
- Topic: Need tip to finish level
- Replies: 7
- Views: 11707
Re: Need tip to finish level
Lol. You are not the first one. Yes-the first time i played the campaign i needed 3 weeks to solve this mission. I didnt know, that a official site exist
- 28 Dec 2016, 14:35
- Forum: Other Talk
- Topic: {split topic} Maps? Follow the rules!
- Replies: 7
- Views: 5061
Re: The new transparent Art-Revolution mod?
@ "montetank" Problem: I have a new computer but only a backup of my 1200 maps.... WOW! That's a lot of maps... Any chance I can get you to ZIP-Compress all of those 1,200 maps and post a download link here, or PM the link, or email me the ZIP?? Sorry, i can`t do that, because i need the ...
- 20 Dec 2016, 03:00
- Forum: Ideas and suggestions
- Topic: Intro WZ and new main menu ?
- Replies: 8
- Views: 13577
Re: Intro WZ and new main menu ?
Generally i am very sceptical, when i read something about new ideas.
But this idea is very nice. Funny to use the little transporter for >Quit<
I like it
But this idea is very nice. Funny to use the little transporter for >Quit<
I like it
- 19 Dec 2016, 04:20
- Forum: Other Talk
- Topic: Tried adding trike to research
- Replies: 13
- Views: 6949
Re: Tried adding trike to research
I see you post and I go and look but you don’t post anything of use. Like they said this is not twitter or facebook please stop posting unless you have something usefully to say. I had to translate to english to see what you said, this is a english forum. I suggest you read the forum rules and try ...
- 15 Dec 2016, 07:31
- Forum: News and announcements
- Topic: Release 3.2.2
- Replies: 56
- Views: 135613
Re: Release 3.2.2
This build is buggy, can't even get past alpha 1 the mission wont complete even though i have collected all artifacts and eliminated all enemies and yes i double checked this with the deity cheat to reveal the whole map here is the ticket. I tested it 7 times and solve the whole Alpha without probl...
- 06 Dec 2016, 17:07
- Forum: Other Talk
- Topic: How can I speed up Warzone 2100!
- Replies: 9
- Views: 5790
Re: How can I speed up Warzone 2100!
NO no way. WZ uses max 200 MB of your memory.William wrote:Is it running slow because i only have 3gb of memory?
Open your task manager, right-klick on WZ. Go to details. Set affinity to only one core. On some machines it is set to all cores for some reason and this can causes problems.
- 03 Dec 2016, 07:16
- Forum: Technical Help / Troubleshooting
- Topic: No option to disable shaders in 3.2.0 and 3.2.1?
- Replies: 16
- Views: 11337
Re: No option to disable shaders in 3.2.0 and 3.2.1?
Sorry-the picture is in german. I tried to play with my integrated Intel on my old Laptop. OS win 10. It works perfect. Go to your system settings for the display and click on "advanced". Click on the right tab. There you will find at the bottom " advanced properties". Change to ...