Search found 875 matches
- 07 Jul 2020, 00:23
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 514900
Re: [3.1] Ultimate Scavenger AI Mod
Release 3.4.0 will not be the end of the carnage Ultimate Scavengers shall bring forth. They roam again seeking to make everyone their victim. And not just humans, oh no, even the mightiest of bots can fall to their legions. I present Ultimate Scavengers for release 3.4.0. Download latest release he...
- 03 Jul 2020, 05:29
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6346704
Re: Models by MaNGusT (AR)
Honestly, the details look like something that would fit the background of a old space based game. I'd say it's a destroyed vehicle body. Burnt, wiring/circuitry exposed, holes, rust, and whatever else. It appears mostly in Beta maps, a couple of Alpha maps, and three skirmish maps. As such, you'd b...
- 27 Jun 2020, 15:26
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 57529
Re: Release 3.4.0
It is very bad that before there was no release 3.4.0 beta 1. It really would not matter. Not many people test the development builds and we mostly only hear about new problems after a release. With pastdue's amazing work to automate the release process as much as possible, we can streamline a new ...
- 26 Jun 2020, 18:33
- Forum: Other Talk
- Topic: Adding self repair to campaign
- Replies: 1
- Views: 7596
Re: Adding self repair to campaign
Yep. Enabling auto-repair in the campaign is slightly odd because of an initialization issue with it in campaign requiring it to be forcibly researched every time a new mission starts. This is easy enough to achieve and requires a single script command which I've added to the end of the cam_eventSta...
- 26 Jun 2020, 17:12
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 57529
Re: Release 3.4.0
People complain about t2-t3 games on flat 4x4 maps? funny to read. No one cares about hundreds of bugs that were fixed, that's sad. P.S. or devs changed t1 balance and broke something that everyone is used for. May be I've missed something. I don't believe they is talking about that specific patch ...
- 22 Jun 2020, 14:14
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 558747
Re: The *NEW* Warzone walkthrough (Done with RED units)
I can't pass this stage even if I evacuate 40 it says I failed what I'm i not doing? I'm i missing something? The timer runs out and I lose Are you talking about the final Beta mission? As long as you have at least 1 factory or 1 truck on the map by the end of the countdown, and the transporter is ...
- 18 Jun 2020, 18:00
- Forum: Campaign
- Topic: Mission 12, completely unable to complete
- Replies: 11
- Views: 8917
Re: Mission 12, completely unable to complete
What version are you playing on? The latest release is 3.3.0. This is the 11th mission. The only way for the New Paradigm transporter to come in and take the artifact away is if a unit belonging to the group that "takes" the artifact reaches a small trigger zone at the back entrance of the...
- 14 Jun 2020, 19:51
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 558747
Re: The *NEW* Warzone walkthrough (Done with RED units)
Can you upload a save (folder and .gam file with the same name). Hard to tell what is happening here with the screenshot alone.
- 19 May 2020, 17:16
- Forum: News and announcements
- Topic: Moving trac (Bug reports & patches) to GitHub.
- Replies: 9
- Views: 328278
Re: Moving trac (Bug reports & patches) to GitHub.
I'm looking for help with the final Gamma mission so I tried posting on the forums but I couldn't find the option to create a new topic. I found the Warzone guide but it seems way outdated. Regular users can't make topics in the announcement board. There should be a "new topic" button aft...
- 04 May 2020, 17:54
- Forum: Campaign
- Topic: What's the latest version with a playable Campaign?
- Replies: 8
- Views: 5202
Re: What's the latest version with a playable Campaign?
Campaign isn't broken, you just fell victim to a rare timing situation where a lot of units were trying to repair and got stuck in that tiny gap when other groups were trying to go out. Thus they piled up. With 9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7 the units on this mission won't repair as much a...
- 01 May 2020, 18:31
- Forum: Development
- Topic: Translation: Announcements / coordination
- Replies: 154
- Views: 241562
Re: Translation: Announcements / coordination
@speedsterharry Please join our crowdin page. See viewtopic.php?f=6&t=4418&start=135#p146123 for more details.
- 01 May 2020, 18:29
- Forum: Other Talk
- Topic: Does anyone still play this game?
- Replies: 14
- Views: 13951
Re: Does anyone still play this game?
But I'm still not understanding exactly what's stuttering. I know that when scrolling constantly to one direction, the screen seems to kinda stutter once a second or so. Is that it? Mmm, I don't really see that on my system. If there isn't much processing activity needed then it appears constant to...
- 29 Apr 2020, 14:38
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 43111
Re: 3.3.0 (beta) Campaign issues
Don't remember seeing the derrick animation issues or issues with the mission results. Upload a save if you can. You likely failed the mission with the laser satellite because a sensor or something else is still on map. All missions on the main map require all enemy objects to be destroyed to advanc...
- 29 Apr 2020, 14:23
- Forum: Other Talk
- Topic: Does anyone still play this game?
- Replies: 14
- Views: 13951
Re: Does anyone still play this game?
themac, can you explain what the stuttering is that you refer to? Something to do with the camera perhaps? I'd love to know more. I know exactly why. http://forums.wz2100.net/viewtopic.php?f=6&t=15163#p144346 themac consistently sees the stutters with NullBot. They aren't the first to see this ...
- 24 Apr 2020, 22:17
- Forum: Campaign
- Topic: Difficulty settings for campaign
- Replies: 1
- Views: 1772
Re: Difficulty settings for campaign
Easy - 1.25x Normal - 1.00x Hard - 0.80x Insane - 0.67x The above modifiers are used against some campaign script related things such as: mission times, most timers in general, power related rewards, and factory and spawn position production rates. In both campaign and against skirmish bots it chan...