Search found 130 matches

by nick87720z
12 Aug 2020, 19:23
Forum: Artwork
Topic: SndRev Actual
Replies: 13
Views: 17818

Re: SndRev Actual

it's not a MG, it's " 2А72 " 30mm automated cannon :) Yeah! :lol: I got it just now only when looked more comments then listened speach in the end. Edit: 2 or 4 times faster and could be used for Hurricane (some info variant mentioned it as 30mm AA machinegun). Edit2: Hm... I know, such c...
by nick87720z
12 Aug 2020, 13:55
Forum: Artwork
Topic: SndRev Actual
Replies: 13
Views: 17818

Re: SndRev Actual

Best reference HMG I could find (also great sound). The only difference, it's 14.5mm, slightly bigger than 50cal. Really dangerous for APC's body armor, not even mentioning possible damage to wheel / hover propulsion part. Too bad, nothing about KPV (well, that's kpvt) is on freesound. Only for 25mm...
by nick87720z
02 Aug 2020, 17:28
Forum: Artwork
Topic: SndRev Actual
Replies: 13
Views: 17818

Re: SndRev Actual

Solved uncertainty with echo style for light mg, just equally mixing last two results.
by nick87720z
02 Aug 2020, 16:07
Forum: Artwork
Topic: SndRev Actual
Replies: 13
Views: 17818

Re: SndRev Actual

Further change to heavy machinegun. This time mk-19 distant pre-echo from gunfire fits just fine (I initially supposed to use it only for cannons) :)
by nick87720z
02 Aug 2020, 14:00
Forum: Artwork
Topic: SndRev Actual
Replies: 13
Views: 17818

Re: SndRev Actual

Now I have exact case for reason to need help about sampling+ license. I noticed too late, that some of my sounds derive samplerate from origins. At least for mgtower (also twin hmg in contengency / enhanced balance) difference is very clear. My usual workflow was to open original sample, save as ne...
by nick87720z
01 Aug 2020, 23:48
Forum: Artwork
Topic: SndRev Actual
Replies: 13
Views: 17818

Re: SndRev Actual

Same completion status, but now I got rid of non-commercial sources. Assault gun now has about two times higher audible rof, comparing to light mg. It so happened, that I got touch to this: https://freesound.org/people/SuperPhat/sounds/417690 before https://freesound.org/people/surrey_film/sounds/86...
by nick87720z
30 Jul 2020, 12:53
Forum: Ideas and suggestions
Topic: Rocket weapons emitting fire and smoke from behind
Replies: 1
Views: 7229

Rocket weapons emitting fire and smoke from behind

For now rocket weapons have same flash style as guns, but that's incorrect. I propose following changes for rocket tubes: 1. Relatively big flame in tube back at fire moment. 2. Relatively big smoke cloud. 3. Danger zone with tiny thermal damage, depending on weapon. Harmless for vehicles, but hurti...
by nick87720z
30 Jul 2020, 12:16
Forum: Ideas and suggestions
Topic: Steam venting for energy weapons
Replies: 0
Views: 8675

Steam venting for energy weapons

At least laser and gauss / rail guns could vent steam from vent grids on each shot. Or even all energy weapons (assuming what turret base do they have). I remember case from fps with massdriver's generator, emitting steam after each shot, and with shockrifle from unreal1 (probably electrolaser), mak...
by nick87720z
03 Jul 2020, 17:44
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346327

Re: Models by MaNGusT (AR)

Interesting roof shape. Yeah, trying to improvise when can't google pics for reference. Also, original model hides some interesting details visible only at right view angle, I talk about boxes of ventilation system. UPD: I'm always open to new ideas. That's why I post work-in-progress first. In tri...
by nick87720z
03 Jul 2020, 14:29
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346327

Re: Models by MaNGusT (AR)

Pobably variants with split rope-connected arm did not survive - ropes either broke on nuke or weakened enough to not stand nuclear winter. Though would be interesting, how does fold variant with monolyth arm.
by nick87720z
29 Jun 2020, 20:07
Forum: Ideas and suggestions
Topic: wzmini challenges
Replies: 0
Views: 5441

wzmini challenges

Assuming wzmini is alive or runs, it could have own challenges.
First that came to mind - crane and several baba, trying to stand against already built-up enemy (good typical name - Diversion).
by nick87720z
29 Jun 2020, 19:54
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346327

Re: Models by MaNGusT (AR)

That's even better than steel tower :)
++ Trying to imagine unit's 3rd person camera with wzmini and soldier (or brainwashed scav soldier). This crane should be very tall in his eyes :D
by nick87720z
28 Jun 2020, 14:22
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346327

Re: Models by MaNGusT (AR)

@MaNGusT, Do you preserve original full-poly models?
Could be useful not only in cutscenes if wz will get geometry LOD. I remember at least one example from fps when low poly convertiplane was used for distant aerial battle show.
by nick87720z
28 Jun 2020, 11:33
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346327

Re: Models by MaNGusT (AR)

Tried release 3.4.0. Artrev is synced to last, but when start - there are still errors: On game start: fatal |14:07:48: [pal_Init:43] palette.txt is missing required value(s); (missing lines 97 - 97) And in alpha campaign, when trying to escape cave with LZ (could be earlier, not sure when exactly):...
by nick87720z
27 Jun 2020, 14:14
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346327

Re: Models by MaNGusT (AR)

that's why I'm asking. Adding 2 more sets of textures will raise just requirements of hdd space... but who cares about this in 2020? On the other hand, it's not a progressive way to develop games. I mean runtime generation, as some compromise for systems with relatively slow graphics. So, it would ...