There is one man who pollutes multiplayer and constantly offends players.
Many months. Tired of it. I think not only me
Search found 170 matches
- 15 May 2020, 23:01
- Forum: Other Talk
- Topic: Block the bully by IP on the server
- Replies: 5
- Views: 9847
- 28 Apr 2020, 14:22
- Forum: Artwork
- Topic: Dropped lines for ease of construction
- Replies: 5
- Views: 11200
- 28 Apr 2020, 14:20
- Forum: Artwork
- Topic: Dropped lines for ease of construction
- Replies: 5
- Views: 11200
Dropped lines for ease of construction
wz2100_lines.jpg Screen_lines.png Often, depending on the workload of objects and the complexity of the landscape, such a problem arises. It's hard to immediately guess the cell in which you need to immediately build an object. I propose making support for discarding transparent lines from the obje...
- 31 Dec 2019, 19:52
- Forum: Addon discussions
- Topic: Cartoon tileset experiment
- Replies: 123
- Views: 90184
Re: Cartoon tileset experiment
Jorzi, Can I get all 3D models? I am studying vulkan api now. And I would like to conduct experiments. Also have their own ideas on lighting
Re: rules.js
I think it would be better to include it as an option.
1) CheckBox - highlight oil rigs
2) CheckBox - Open map at startup
But it seems to me, as a mod, this is wrong. Since the idea of the fog of war is being violated.
1) CheckBox - highlight oil rigs
2) CheckBox - Open map at startup
But it seems to me, as a mod, this is wrong. Since the idea of the fog of war is being violated.
- 20 Dec 2019, 08:49
- Forum: Coding
- Topic: Sound support in the second stream
- Replies: 0
- Views: 10277
Sound support in the second stream
I would like to deduce sound support from the main stream. I think it will be useful for code speed. Moreover, the code becomes more and more. Someone could help! Where are the challenges commands to run certain sounds?
Re: rules.js
Physfs currently in use searches for files in many places. After searching for the file in base.wz and mp.wz he searches in fashion, then the map and there are two more places from where he will read it. These two places make it easy to override any file. It is very uncomfortable! I came across thi...
- 17 Dec 2019, 06:25
- Forum: Coding
- Topic: PhysicsFS. Can we get rid of this library?
- Replies: 2
- Views: 10141
PhysicsFS. Can we get rid of this library?
PhysicsFS. Can we get rid of this library?
I do not quite understand the need to use this library. It is enough to use only zlib
I do not quite understand the need to use this library. It is enough to use only zlib
- 02 Sep 2019, 10:45
- Forum: Development
- Topic: I can't compile 3.3.1 on windows 10.
- Replies: 14
- Views: 8513
Re: I can't compile 3.3.1 on windows 10.
Just one question. How to make portable version without installation file?
- 02 Sep 2019, 10:42
- Forum: Development
- Topic: I can't compile 3.3.1 on windows 10.
- Replies: 14
- Views: 8513
Re: I can't compile 3.3.1 on windows 10.
I could not install the Qt5script with the new Qt 5.13.0. I used the Qt 5.9.7. cd C:\warzone2100 vcpkg\downloads\tools\cmake-3.14.0-windows\cmake-3.14.0-win32-x86\bin\cmake -H. -DCMAKE_TOOLCHAIN_FILE=vcpkg\scripts\buildsystems\vcpkg.cmake -Bbuild -G "Visual Studio 16 2019" -DCMAKE_PREFIX_P...
- 01 Sep 2019, 16:15
- Forum: News and announcements
- Topic: Release 3.3.0
- Replies: 14
- Views: 50058
Re: Release 3.3.0
Thanks!!
Found a mistake. Structures unexpectedly disappear due to structure updates
Found a mistake. Structures unexpectedly disappear due to structure updates
- 01 Sep 2019, 16:03
- Forum: Coding
- Topic: My options for improving code speed.
- Replies: 20
- Views: 29659
Re: My options for improving code speed.
Yes, shadows are calculated on the processor.
- 01 Sep 2019, 15:58
- Forum: Development
- Topic: I can't compile 3.3.1 on windows 10.
- Replies: 14
- Views: 8513
Re: I can't compile 3.3.1 on windows 10.
Thanks for the release! But I can not compile! CMake Error at vcpkg/scripts/buildsystems/vcpkg.cmake:256 (_find_package): Could not find a package configuration file provided by "Qt5Script" with any of the following names: Qt5ScriptConfig.cmake qt5script-config.cmake Add the installation p...
- 31 Aug 2019, 15:09
- Forum: Coding
- Topic: My options for improving code speed.
- Replies: 20
- Views: 29659
Re: My options for improving code speed.
As far as I know, sound support is implemented in the same thread as the entire game code.
I wonder how much CPU time percentage spent on providing sound in the game?
I wonder how much CPU time percentage spent on providing sound in the game?
- 31 Aug 2019, 15:03
- Forum: Development
- Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
- Replies: 3
- Views: 4635
Re: Scrollbar in multiplayer
There's some work on revamping the UI elements to use a more flexible framework (imgui) which would probably better enable things like a scrollbar. Once we get 3.3.0 released, we can re-examine that work and see how easy it is to implement. also an interesting library as an option. https://github.c...