Search found 170 matches

by moltengear
15 May 2020, 23:01
Forum: Other Talk
Topic: Block the bully by IP on the server
Replies: 5
Views: 9847

Block the bully by IP on the server

There is one man who pollutes multiplayer and constantly offends players.
Many months. Tired of it. I think not only me
by moltengear
28 Apr 2020, 14:20
Forum: Artwork
Topic: Dropped lines for ease of construction
Replies: 5
Views: 11200

Dropped lines for ease of construction

wz2100_lines.jpg Screen_lines.png Often, depending on the workload of objects and the complexity of the landscape, such a problem arises. It's hard to immediately guess the cell in which you need to immediately build an object. I propose making support for discarding transparent lines from the obje...
by moltengear
31 Dec 2019, 19:52
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 90184

Re: Cartoon tileset experiment

Jorzi, Can I get all 3D models? I am studying vulkan api now. And I would like to conduct experiments. Also have their own ideas on lighting
by moltengear
20 Dec 2019, 08:56
Forum: Coding
Topic: rules.js
Replies: 5
Views: 11891

Re: rules.js

I think it would be better to include it as an option.
1) CheckBox - highlight oil rigs
2) CheckBox - Open map at startup
But it seems to me, as a mod, this is wrong. Since the idea of the fog of war is being violated.
by moltengear
20 Dec 2019, 08:49
Forum: Coding
Topic: Sound support in the second stream
Replies: 0
Views: 10277

Sound support in the second stream

I would like to deduce sound support from the main stream. I think it will be useful for code speed. Moreover, the code becomes more and more. Someone could help! Where are the challenges commands to run certain sounds?
by moltengear
19 Dec 2019, 22:58
Forum: Coding
Topic: rules.js
Replies: 5
Views: 11891

Re: rules.js

Physfs currently in use searches for files in many places. After searching for the file in base.wz and mp.wz he searches in fashion, then the map and there are two more places from where he will read it. These two places make it easy to override any file. It is very uncomfortable! I came across thi...
by moltengear
17 Dec 2019, 06:25
Forum: Coding
Topic: PhysicsFS. Can we get rid of this library?
Replies: 2
Views: 10141

PhysicsFS. Can we get rid of this library?

PhysicsFS. Can we get rid of this library?
I do not quite understand the need to use this library. It is enough to use only zlib
by moltengear
02 Sep 2019, 10:45
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 14
Views: 8513

Re: I can't compile 3.3.1 on windows 10.

Just one question. How to make portable version without installation file?
by moltengear
02 Sep 2019, 10:42
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 14
Views: 8513

Re: I can't compile 3.3.1 on windows 10.

I could not install the Qt5script with the new Qt 5.13.0. I used the Qt 5.9.7. cd C:\warzone2100 vcpkg\downloads\tools\cmake-3.14.0-windows\cmake-3.14.0-win32-x86\bin\cmake -H. -DCMAKE_TOOLCHAIN_FILE=vcpkg\scripts\buildsystems\vcpkg.cmake -Bbuild -G "Visual Studio 16 2019" -DCMAKE_PREFIX_P...
by moltengear
01 Sep 2019, 16:15
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 50058

Re: Release 3.3.0

Thanks!!
Found a mistake. Structures unexpectedly disappear due to structure updates
by moltengear
01 Sep 2019, 16:03
Forum: Coding
Topic: My options for improving code speed.
Replies: 20
Views: 29659

Re: My options for improving code speed.

Yes, shadows are calculated on the processor.
by moltengear
01 Sep 2019, 15:58
Forum: Development
Topic: I can't compile 3.3.1 on windows 10.
Replies: 14
Views: 8513

Re: I can't compile 3.3.1 on windows 10.

Thanks for the release! But I can not compile! CMake Error at vcpkg/scripts/buildsystems/vcpkg.cmake:256 (_find_package): Could not find a package configuration file provided by "Qt5Script" with any of the following names: Qt5ScriptConfig.cmake qt5script-config.cmake Add the installation p...
by moltengear
31 Aug 2019, 15:09
Forum: Coding
Topic: My options for improving code speed.
Replies: 20
Views: 29659

Re: My options for improving code speed.

As far as I know, sound support is implemented in the same thread as the entire game code.
I wonder how much CPU time percentage spent on providing sound in the game?
by moltengear
31 Aug 2019, 15:03
Forum: Development
Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
Replies: 3
Views: 4635

Re: Scrollbar in multiplayer

There's some work on revamping the UI elements to use a more flexible framework (imgui) which would probably better enable things like a scrollbar. Once we get 3.3.0 released, we can re-examine that work and see how easy it is to implement. also an interesting library as an option. https://github.c...