Search found 264 matches

by Forgon
10 Sep 2017, 10:45
Forum: Gameplay streams & videos
Topic: Recording games with FFmpeg
Replies: 3
Views: 15773

Re: Recording games with FFmpeg

2. When recording, mind the tradeoff between encoding quality and speed. Either framerate or bitrate should be given. I chose 40fps with lossless encoding and a free container format: `ffmpeg -video_size 1280x800 -framerate 40 -f x11grab -i $DISPLAY -f alsa -ac 2 -ar 44100 -i loopout -c:a flac -c:v...
by Forgon
17 Jul 2017, 13:23
Forum: Gameplay streams & videos
Topic: Recording games with FFmpeg
Replies: 3
Views: 15773

Re: Recording games with FFmpeg

Forgon wrote: 1. OpenAL does not default to Alsa. To change that, run `mkdir /etc/openal; echo drivers=alsa > alsoft.conf`.
Correction: The command should obviously be `mkdir /etc/openal; cd /etc/openal; echo drivers=alsa > alsoft.conf`.
by Forgon
16 Jul 2017, 18:50
Forum: Campaign
Topic: Missile Silo Got Destroyed on Gamma 8
Replies: 15
Views: 17072

Re: Missile Silo Got Destroyed on Gamma 8

Would like to report that this is still an issue in 3.2.2. The missile unlock codes are taking 30+mins to research even with a module on the center. Since it takes so long to complete the research I cannot get through the stage 3 codes before the LASAT hits the missile silos and fails the mission. ...
by Forgon
11 Mar 2017, 14:05
Forum: Ideas and suggestions
Topic: Give immediate feedback when units are given impossible task
Replies: 0
Views: 2611

Give immediate feedback when units are given impossible task

Units don't move when you click an unpassable tile (ticket 2803 ). It would be good to know that instantly. Cursor feedback Currently, an X-shaped cursor ('./data/base/images/intfac/image_cursor_notpos.png') indicates moving to cliffs and certain buildings is not possible. It should indicate all un...
by Forgon
08 Mar 2017, 19:55
Forum: Addon discussions
Topic: [3.2+] NullBot 3 ‘Reloaded’
Replies: 135
Views: 175235

A few thoughts

Seizing oil If a construction unit aims for an oil derrick yet comes second, the designated unit should target the closest alternative. If none exists, a defensive structure may be built to conquer it, but as soon as there is a new one and no other construction unit is closer, building should be ha...
by Forgon
07 Mar 2017, 20:52
Forum: Challenges
Topic: Challenge: Two-faced
Replies: 3
Views: 16780

Challenge: Two-faced

Face-off against 3 of the hardest non-cheating AIs attacking from 2 directions, on Sk-LittleEgypt-T1. The rating is 'Medium' -- an average player should be able to win. I won in 1:05:45 hours. You can watch the game on YouTube or read about it below: Sk-LittleEgypt-T1.png The advantage of 3 players ...
by Forgon
05 Mar 2017, 16:18
Forum: Gameplay streams & videos
Topic: Recording games with FFmpeg
Replies: 3
Views: 15773

Recording games with FFmpeg

This tutorial is written for ArchLinux, but also useful for other operating systems. 0. To record Warzone2100's sound and listen to it at the same time, reconfigure Alsa. Follow the tutorial at https://trac.ffmpeg.org/wiki/Capture/ALSA#Recordaudiofromanapplicationwhilealsoroutingtheaudiotoanoutputde...
by Forgon
21 Dec 2016, 19:42
Forum: Ideas and suggestions
Topic: Sourcecode for Beta Guide
Replies: 0
Views: 2237

Sourcecode for Beta Guide

Could the sourcecode for https://betaguide.wz2100.net be published on Github?
by Forgon
07 Dec 2016, 22:59
Forum: Ideas and suggestions
Topic: Artillery advice for the Betaguide
Replies: 2
Views: 3694

Artillery advice for the Betaguide

I wish this game had a great combat manual. Here is my best advice on artillery that could be added to the existing information at https://betaguide.wz2100.net/SensorGuide.php • Never forget sensors to increase artillery range. • Mortars and howitzers cannot fire on the move. Starting with version 3...