Search found 3454 matches

by aubergine
22 May 2013, 15:00
Forum: Mapping / Modding tools & discussions
Topic: I'm building a new Campaign, any pointers?
Replies: 10
Views: 5606

Re: I'm building a new Campaign, any pointers?

@Shadow - I did consider mentioning NRS mod, but using usury as an example seemed somewhat at odds with my sustainable worldview. Regarding multiple resources, the pace of the game seems to be the main factor. So in many online games, such as Travian and Grepolis, there are usually 3 or 4 resources ...
by aubergine
22 May 2013, 14:21
Forum: Other Talk
Topic: The Doc's Bio Lab for Scav Experiments - & other oddities.
Replies: 571
Views: 270572

Re: The Doc's Bio Lab for Scav Experiments - & other odditie

Regarding VR - why not treat it as a drug? In recent years it's become apparent that western governments are *still* behind much of the drugs trade, for example CIA's links to Mexican drug cartels (and many, many documented drug running operations over the years), UK military protecting opium fields...
by aubergine
22 May 2013, 01:29
Forum: Mapping / Modding tools & discussions
Topic: I'm building a new Campaign, any pointers?
Replies: 10
Views: 5606

Re: I'm building a new Campaign, any pointers?

For resource creation, we're sorta stuck with power at the moment. If you look at Shadow Wolf's "Contingency" mod, he adds a new power source: wind turbines. But it still is power based. Currently there's really no way to have multiple types of resource - we're limited to just 'power'.
by aubergine
22 May 2013, 01:27
Forum: Ideas and suggestions
Topic: No Bridge? Engineers Will Build One!
Replies: 10
Views: 5292

Re: No bridge? engineers will build one!

IIRC the main issue was recalculating the pathfinding routes?
by aubergine
22 May 2013, 01:26
Forum: Artwork
Topic: Models By Berg
Replies: 271
Views: 272527

Re: Models By Berg

Love those wheels!
by aubergine
22 May 2013, 01:13
Forum: Other Talk
Topic: The Doc's Bio Lab for Scav Experiments - & other oddities.
Replies: 571
Views: 270572

Re: The Doc's Bio Lab for Scav Experiments - & other odditie

Looking good, reviewing now. Here's some completely un-related photos of an awe inspiring landscape in China: http://www.dailymail.co.uk/news/article-2174115/Unique-rock-formations-China-look-drawn-sweeping-hand-impressionist-artist.html EDIT: Stem cell rivalling porn? Porn? Where did that come from...
by aubergine
21 May 2013, 13:32
Forum: Ideas and suggestions
Topic: One Day We Will Have a Cyborg Transporter and Then..
Replies: 6
Views: 3772

Re: One day we will have a cyborg transporter and then..

Regarding the repair stations, what about if there was a repair turret that could also repair the droid it's attached to while not repairing other units? Like cannons it could add a lot of HP to the droid it's on making that droid able to withstand a lot of attacks.
by aubergine
21 May 2013, 01:16
Forum: Development
Topic: XANAX's mechs for 3.X+ [split]
Replies: 30
Views: 24293

Re: XANAX's mechs for 3.X+ [split]

It would be nice if we could get it so the mechs were something that could be researched later in the game - roughly around the time when ground shaker / archangels are becoming available. This way they could be given much stronger armour putting them on a par with tanks. It would also be interestin...
by aubergine
21 May 2013, 01:11
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 178060

Re: Javascript API documentation

As long as there's a way to determine what version of the API you're working with (often by examination of specific functions, globals or constants) then in JS it's relatively straight forward to handle the changes in the API. Problems arise when something changes in such a way that it's very diffic...
by aubergine
21 May 2013, 00:53
Forum: Other Talk
Topic: The Doc's Bio Lab for Scav Experiments - & other oddities.
Replies: 571
Views: 270572

Re: The Doc's Bio Lab for Scav Experiments - & other odditie

Saw this and thought of the pre-collapse era: http://logica.ugent.be/philosophica/fulltexts/26-2.pdf Edit: Good essay. But Illich misses one very key destructive, and insidious, economic dynamic: corporate externalization of costs. Corporate externalisation of cost is a very important factor, but f...
by aubergine
20 May 2013, 18:28
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 558436

Re: The *NEW* Warzone walkthrough (Done with RED units)

The youtube limit increases after a while - the initial 15 min limit is just there to stop people making accounts to upload full hollywood movies. Once you've uploaded a few videos the limit subsides.
by aubergine
19 May 2013, 17:17
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 400233

Re: Warzone 2100: Contingency (Beta now released)

Per and Berg got the old XanaxPrime mech mod working in 3.x series: viewtopic.php?f=30&t=10997#p121993

Image

Would be cool to have them in Contingency as mid-late game cyborg option.
by aubergine
19 May 2013, 05:32
Forum: Ideas and suggestions
Topic: One Day We Will Have a Cyborg Transporter and Then..
Replies: 6
Views: 3772

Re: One day we will have a cyborg transporter and then..

I haven't played much C&C so not sure how they worked in that game. I was thinking something like an air-taxi for droids, automated to an extent. So you build some of these air taxi things and when droids are trying to get from A to B (particularly from factory to rally point, or retreating from...
by aubergine
19 May 2013, 05:28
Forum: Technical Help / Troubleshooting
Topic: Advanced HQ
Replies: 4
Views: 2802

Re: Advanced HQ

I was meaning more from an anti-rush perspective - having some MGs on the HQ would help against truck rushes in particular.