Search found 241 matches
- 01 Nov 2017, 12:38
- Forum: Addon discussions
- Topic: [AI] BoneCrusher! bot player for 3.1.x
- Replies: 26
- Views: 21821
Re: [AI] BoneCrusher! bot player for 3.1.x
This bot is no longer being developed. Its sequel bonecrusher2 there in the next topic: http://forums.wz2100.net/viewtopic.php?f=49&t=12758 also with support for version 3.1.5. And about this topic I think it should be closed and archived. I see a lot of output in the terminal when playing. Is t...
- 29 Oct 2017, 08:54
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Changelog BoneCrusher! v2.1 - A little optimization - A few new ways to build bases and research (Now the bot will not be repeated, diversity) - Can produce heavy cyborgs and new guns on droids - Improved functionality of builders for different situations - Now the bot determines the oil-rich(NTW-li...
- 26 Oct 2017, 09:46
- Forum: Coding
- Topic: commit access
- Replies: 1
- Views: 2443
commit access
Hello, how i can get access to github repo? I found some bugs in engine and try to fixed, but i don't want to commit any new features, only for bugfixes. My pullrequest stuck too long sine i think nobody rewiev this. For example i found new bug in 3.2.2, with mod initialization algorythms: The wz en...
- 11 Aug 2017, 19:13
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
For a while I had to suspend the development of the bot, i been busy. Now share the latest developments of the bot. He's still in the development process, no matter what, I will release a new version, because I have a lot of plans and ideas about artificial intelligence. 1 vs 6 Team A: BoneCrusher, ...
- 03 Jun 2017, 10:13
- Forum: Game related Discussions
- Topic: Out of sync problem, please help
- Replies: 10
- Views: 7824
Re: Out of sync problem, please help
I noticed a pattern. Playing very much, very often, resynchronization occurs on the maps: Sk-Pyramidal and Melting-T1 - this is most problematic maps. I do not why, we are play with and without scavs, it allways desync. Sometimes i see desync with player, sometimes with scavs player on the host - th...
- 03 Jun 2017, 10:03
- Forum: Game related Discussions
- Topic: Q. AI vs AI
- Replies: 9
- Views: 8254
Re: Q. AI vs AI
But one think. "The bot playing it self" and "bot take over your player" - get different bot gameplay. If bot playing as it self, Its constructors automatically go around the enemy's hot spots, and the army automatically shoot at the debris. If you "look at bot plays" f...
- 20 Apr 2017, 06:07
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 194911
Re: Enhanced Balance Mod for 3.x
New research items added to the tech tree. Please tell me which ones to remove if you don't like them. here you can't just say "I don't like it, remove it," every change of stats, research, armor, radius, etc. will greatly affect the game overall, as at the beginning and at the end. Here ...
- 19 Apr 2017, 09:05
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 194911
Re: Enhanced Balance Mod for 3.x
I found some time to test your bot, I will say it was a very entertaining match and a little bit not fair. I have used my unpublished bot which is under development. I was very surprised when my builders just die next to the oil extractors which are not protected, then I noticed that your extractors...
- 18 Apr 2017, 18:31
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 194911
Re: Enhanced Balance Mod for 3.x
Did i understand correctly, you nexus now playing in normal game, without modifying researches and units stats?
- 12 Apr 2017, 12:34
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 194911
Re: Enhanced Balance Mod for 3.x
Cannot testing this mod. Trying this mod on 3.2.1, 3.2.2 and latest master git, i allways getting sigfault after loading map. $ ./src/warzone2100 info |02:27:12: [realmain:938] Using /home/prot64/.warzone2100-master/logs/WZlog-0412_142712.txt debug file *** Error in `./src/warzone2100': free(): inva...
- 29 Mar 2017, 22:53
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Found a bug: Did not find timer nastyFeaturesCl... to remove. Hmm.. What was the map and what version of WZ the error occurred? Git master. From my tests it happens on maps like Bloat and Rolling Hills and Melting (seems to occur with maps with features like trees and building and similar objects)....
- 29 Mar 2017, 18:07
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
MIH-XTC , It seems in your technical ways used unknown technology. I put them in as is and got error about R-Struc-Research-Upgrade10, the last in the game is R-Struc-Research-Upgrade09. Well, threw it away and will play around further.. upd: I just wrote a function that at the start of the game ch...
- 28 Mar 2017, 13:57
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Regarding performance and lockups - did you notice we have a builtin profiler? => http://forums.wz2100.net/viewtopic.php?f=35&t=10545 You can either run it yourself or have your users submit dumps to see what's slow. Wow, no, i not known, i even planned to write to measure execution time of fun...
- 28 Mar 2017, 12:22
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Some of these research items I created as part of stats balance I'm working on so they will not compile for you Woa! Big thanks! I would definitely try it research path in my bot. I already wrote a separate logic for games on the maps like NTW, above all else, there were several tasks I wanted to c...
- 26 Mar 2017, 12:09
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 56294
[AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
I present to you a new non-cheat bot that I wrote from scratch. Decided to create a new topic, because in fact it's a very different AI, but I decided not to change the bot name, and now it's for 3.2+ too. What can AI do: 1. Kill you 2. You still alive? Then kill you! 3. ... joke :lol2: Just try it ...