Search found 125 matches
- 06 Apr 2011, 20:58
- Forum: Ideas and suggestions
- Topic: Current Gates in-game & Its improvment
- Replies: 10
- Views: 3600
Re: Current Gates in-game & Its improvment
Gate opening speed should be faster, if not instantaneous. Instant-open gates are a tad unrealistic though.
- 30 Mar 2011, 18:49
- Forum: Ideas and suggestions
- Topic: Reinstating the Cyclone
- Replies: 13
- Views: 4624
Re: Reinstating the Cyclone
Option 3 sounds like a good idea to me, but the models make whirlwind look more like a flak weapon than a machinegun weapon. The Whirlwind has 2 fat blue barrels as opposed to the Hurricane and Cyclone's 4 thin greyish barrels, but it does have a white striped base like the other flak weapons. I th...
- 29 Mar 2011, 03:20
- Forum: Ideas and suggestions
- Topic: Ideas...
- Replies: 2
- Views: 1455
Re: Ideas...
Does anybody knows a russian vehicle named Shilka? The one with AA guns?Well i thought what if we put back cyclone and add also option to shot at land/ground vehicles/units! That's a good idea, but it's not new. Iluvar suggested it less than a week ago (4th post). http://forums.wz2100.net/viewtopic...
- 26 Mar 2011, 18:43
- Forum: Ideas and suggestions
- Topic: Reinstating the Cyclone
- Replies: 13
- Views: 4624
Re: Reinstating the Cyclone
I'm glad to see that I'm not the only one who wants the Cyclone back. :) Iluvalar, your suggestion (option 4) sounds interesting. While there are plenty of anti-ground weapons that possess basic AA abilities, there are no AA weapons with secondary anti-ground capabilities. One problem I see with imp...
- 26 Mar 2011, 18:38
- Forum: Ideas and suggestions
- Topic: Team-colored Ally Research Hearts in GUI
- Replies: 27
- Views: 14028
Re: Team-colored Ally Research Hearts in GUI
Oops.Cyp wrote:Well, ok, since you want it soon, I'll travel back in time and make sure it's implemented in time for the master_20110320 releases.
Good job, Cyp.
- 25 Mar 2011, 23:29
- Forum: Ideas and suggestions
- Topic: Team-colored Ally Research Hearts in GUI
- Replies: 27
- Views: 14028
Re: Team-colored Ally Research Hearts in GUI
P.S. Maybe the tooltip below the heart can be extended to show the progress of the ally's research? Did everyone skip over this? This is a great idea too! :D I've always hated asking my allies, "How long till Ripples (or whatever it is) are done?" Great thinking, j0shdrunk0nwar and NoQ. I...
- 22 Mar 2011, 02:41
- Forum: Ideas and suggestions
- Topic: Reinstating the Cyclone
- Replies: 13
- Views: 4624
Reinstating the Cyclone
Are there any plans for bringing back the Cyclone? If not, I'd like to present some. I think it's a shame for a cool weapon from the original game to be completely missing from MP. Of course, we all know that the Cyclone was removed when the Sunburst and Flak Cannon were added. Here are some possibl...
- 19 Jun 2010, 01:45
- Forum: Ideas and suggestions
- Topic: Power storage...
- Replies: 5
- Views: 2417
Re: Power storage...
This is an excellent idea; one problem I see is running out of base space, which can be very precious in MP. Also, if you destroyed all your opponent's power storage facilities, he'd have 0 power, leaving him powerless :wink: to rebuild and fight on. But if those two drawbacks could be overcome, thi...
- 18 Jun 2010, 20:59
- Forum: Ideas and suggestions
- Topic: Warzone 2100 needs more music.
- Replies: 31
- Views: 12499
Re: Warzone 2100 needs more music.
I'm afraid that including more music will bloat the installer download size. If you were to make a separate 1-time-install music pack (as is done with the FMVs), then I would be all for adding more music to the game. BTW, I'm sorry I haven't really been around much; I'm still out here, but I just do...
- 29 Mar 2010, 22:33
- Forum: Addon discussions
- Topic: NTW Mod Vote
- Replies: 46
- Views: 19810
Re: NTW Mod Vote
The biggest problem is you can't play MP games unless other players have NTW loaded. And no one does. So they have to exit their game and restart loading NTW, and no one wants to do that. What we need is in-game mod loading like we do for maps. When you start your game, choose your map and mod. Anyo...
- 17 Nov 2009, 04:18
- Forum: Other Talk
- Topic: Everyone on multiplayer sucks
- Replies: 36
- Views: 12898
Re: Everyone on multiplayer sucks
roumer has it most of the 'best' players pre arrange games as there are a lot of filthy lame ass cheaters out there, suprised you havnt come accross any yet. also keep an eye on player ranks, you will know when you meet good players http://guide.wz2100.net/rankings xD I think Dylan already knows al...
- 17 Nov 2009, 01:58
- Forum: News and announcements
- Topic: 2.3 Beta 1 is out!
- Replies: 10
- Views: 12296
Re: 2.3 Beta 1 is out!
I have trunk. Do I need to get 2.3 Beta 1 or can I stick with Subversion?
- 17 Nov 2009, 01:31
- Forum: Artwork
- Topic: New game menu UI concept
- Replies: 31
- Views: 30727
Re: New game menu UI concept
Thanks for the negative feedback if you want to contribute to the thread tell me how to improve on the concept. ;) I only said that the menu design may look better with your background image than with one of the current backgrounds. In order to focus on your menu design and not be distracted by the...
- 16 Nov 2009, 18:22
- Forum: Artwork
- Topic: New game menu UI concept
- Replies: 31
- Views: 30727
Re: New game menu UI concept
It only looks cool because of the background. Put in a current background and it isn't quite as breathtaking.
- 16 Nov 2009, 18:21
- Forum: Development
- Topic: power to build vs actual money spent
- Replies: 7
- Views: 3005
Re: power to build vs actual money spent
I'd definitely agree that being able to demolish planets is a bug. xDjaakan wrote:Say you demolished your all of your power planets ( ie no more income ) at like 5,000 and you built the 100,000 building after but were left with 1,000 that would be a bug.