roger that rman. Also - whats a good estimated number of people u have working on the project? Will the game be free?
How many players will it allow at one time? In-game server browser? Any completed intro movies? Any pictures u can post?
Search found 133 matches
- 01 Jan 2009, 11:18
- Forum: Other Talk
- Topic: Any possible have warzone 2200?
- Replies: 9
- Views: 6539
- 29 Dec 2008, 22:50
- Forum: Mapping / Modding tools & discussions
- Topic: Scavenger Mod - Development
- Replies: 36
- Views: 23456
Re: Scavenger Mod - Development
will scavengers be used throughout t-3 or be preliminary before t1
Although - the newest release of ntw mod does have a lot of scavenger additions.
my mistake, ntw was not you.manaze wrote: like u did in ntw?
Although - the newest release of ntw mod does have a lot of scavenger additions.
- 29 Dec 2008, 22:44
- Forum: Mapping / Modding tools & discussions
- Topic: Scavenger Mod - Development
- Replies: 36
- Views: 23456
Re: Scavenger Mod - Development
updates?
- 29 Dec 2008, 22:33
- Forum: Other Talk
- Topic: Lobby's and IP
- Replies: 4
- Views: 1744
Re: Lobby's and IP
in order to keep warzone alive, we need an ingame chat room.......
- 29 Dec 2008, 22:07
- Forum: Development
- Topic: vehicle lights? / tuts on making new units?
- Replies: 14
- Views: 5172
Re: vehicle lights? / tuts on making new units?
I remember ut99. That was the first engine i ever made maps for, it was really easy to manipulate.
A new faction would be nice, I suggest taking the NEXUS mod and the SCAVENGER mod and combining them, that would be the best mod in history.
A new faction would be nice, I suggest taking the NEXUS mod and the SCAVENGER mod and combining them, that would be the best mod in history.
- 29 Dec 2008, 21:56
- Forum: Addon discussions
- Topic: I got bored…
- Replies: 59
- Views: 37043
Re: I got bored…
jesus moses hey put an AA on the very top to finish it off and make it a mod That very well may be the biggest one ive seen so far in my years of warzone.
- 29 Dec 2008, 21:54
- Forum: Development
- Topic: Planes...
- Replies: 16
- Views: 7054
Re: Planes...
search "vtol" in the forums
- 26 Dec 2008, 08:46
- Forum: Addon discussions
- Topic: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)
- Replies: 35
- Views: 24851
Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)
DarkCheetah wrote:i haven't tested yet but i readed all these isues... maybe i test with fixed version ^^;
do not be fooled, this is still a great mod.
- 25 Dec 2008, 10:43
- Forum: Addon discussions
- Topic: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)
- Replies: 35
- Views: 24851
Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)
test results: Trouble getting mod to run, eventually was able to with fresh 2.1.final Crashed 10 times, spread accross multiple settings. Still unable to have a 8c multiplayer game with 4v4 Works with some custom maps, others it doesnt. Zi-Chan: The turrentless tower is the preliminary scav HQ. Edit...
- 25 Dec 2008, 00:04
- Forum: Ideas and suggestions
- Topic: warzone 2100 publicity
- Replies: 312
- Views: 373306
Re: warzone 2100 publicity
sent to megagames.com
hope it makes front page...
hope it makes front page...
- 24 Dec 2008, 23:58
- Forum: Addon discussions
- Topic: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)
- Replies: 35
- Views: 24851
Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)
testing...
NTW - changing the warzone world one mod at a time...
ps: i love scavs
NTW - changing the warzone world one mod at a time...
ps: i love scavs
- 23 Dec 2008, 20:33
- Forum: Addon discussions
- Topic: Hellstorm Revisited
- Replies: 11
- Views: 6151
Re: Hellstorm Revisited
will this be used?
- 22 Dec 2008, 19:24
- Forum: Other Talk
- Topic: Evasion Techniques - Riaa/Mediasentry, ect
- Replies: 4
- Views: 3163
Evasion Techniques - Riaa/Mediasentry, ect
I hear that a guy that lives on the second floor above me received a letter from comcast stating they are going to shut off his internet if he did not abide by the rules and regulations of downloading music online. Im interested in finding out if their are way to aviod such detection, me living in t...
- 19 Dec 2008, 22:01
- Forum: 2.1.x
- Topic: 2 new bugs
- Replies: 2
- Views: 16107
2 new bugs
Starting with the simple one i noticed, a blue blinking beakon indication an oil derick at the far top left of the map, which is not there. Also - Around 15 minutes into a multiplayer game(happened twice) when i click the map to go back to my base, the game goes to 1fps. Its not my computer or my in...
- 19 Dec 2008, 21:56
- Forum: Mapping / Modding tools & discussions
- Topic: Scavenger Mod - Development
- Replies: 36
- Views: 23456
Re: Scavenger Mod - Development
will scavengers be used throughout t-3 or be preliminary before t1 like u did in ntw?