Search found 130 matches

by MetalBeast
29 Oct 2008, 17:22
Forum: Technical Help / Troubleshooting
Topic: map editor
Replies: 34
Views: 12792

Re: map editor

did you read and follow the tutorials ?
Sounds like wrong configuration.
by MetalBeast
25 Oct 2008, 17:26
Forum: Addon discussions
Topic: NWS & GFX Skin for 2.1 Beta 4 UPDATED!
Replies: 25
Views: 12176

Re: NWS & GFX Skin for 2.1 Beta 4 UPDATED!

looks too comic-like for me, very flashy.
The textures look, as they were made with Paint, too clean, no shades.
No offence guys, just my mind ;)
by MetalBeast
25 Oct 2008, 13:36
Forum: Technical Help / Troubleshooting
Topic: Windows XP Re-installed - Runtime drivers
Replies: 14
Views: 4811

Re: Windows XP Re-installed - Runtime drivers

manaze wrote: Are u telling me that i can play warzone just using the 30mb or so of information that u have on the site?
Exactly, that is ;)
It is STANDALONE game :)
by MetalBeast
24 Oct 2008, 12:17
Forum: Mapping / Modding tools & discussions
Topic: Animated .pies
Replies: 24
Views: 12673

Re: Animated .pies

Kamaze wrote:Why not create create a rather simple particle system which emitters semi transparent and alpha blended"oil puffs" to the top.
Was also my idea, but it seems, it is not so easy to use partikel systems in WZ.

Here heavily damaged Oil-derrick:
by MetalBeast
24 Oct 2008, 11:18
Forum: Mapping / Modding tools & discussions
Topic: Animated .pies
Replies: 24
Views: 12673

Re: Animated .pies

If PIE is using standard UVW mapping-coords, texturing is no problem.
I just have to know which max. texture-size is allowed and which pic-format, PNG/24 bit ?

Frame animation should be no problem, but what exactly should be animated, the oil-squirt only ?

CU, MB
by MetalBeast
23 Oct 2008, 21:08
Forum: Mapping / Modding tools & discussions
Topic: Animated .pies
Replies: 24
Views: 12673

Re: Animated .pies

Could anybody provide me the original oil-derrick in 3ds or blender format ? Would be nice, thx. Supports WZ any particle system ? I think the squirting out oil, would be better to be done with particles. Sure... attached is the .3ds file. As for the particle system, yeah, it has one, but it isn't ...
by MetalBeast
23 Oct 2008, 19:21
Forum: Mapping / Modding tools & discussions
Topic: Animated .pies
Replies: 24
Views: 12673

Re: Animated .pies

Could anybody provide me the original oil-derrick in 3ds or blender format ? Would be nice, thx. Supports WZ any particle system ? I think the squirting out oil, would be better to be done with particles. @EvilGuru: Thx for the info, sound logic. I hope you guys will provide well working plugins and...
by MetalBeast
22 Oct 2008, 14:40
Forum: Mapping / Modding tools & discussions
Topic: Animated .pies
Replies: 24
Views: 12673

Re: Animated .pies

Years? O_o Who is going to convert all those .pies to those, and then fix those to have the same features that the .pie file has? A new model format IS being worked on, (.wzm), but that still in planning I think. I wanted/needed a replacement for the derrick... Yeah, it is near 2 years ago: http://...
by MetalBeast
21 Oct 2008, 17:17
Forum: Mapping / Modding tools & discussions
Topic: Animated .pies
Replies: 24
Views: 12673

Re: Animated .pies

I do not understand, why this project is still using this old, unusable model-format in place of something, we could work with ;)
We had already model-format discussion few YEARS ago :D

Why do not switch to 3DS, ASE, MD5, MD3 or any other format, which is well supported ?

Greetings, MB
by MetalBeast
17 Oct 2008, 23:01
Forum: Addon discussions
Topic: MetalBeast's first WZ-mapping attempts ;)
Replies: 8
Views: 4903

Re: MetalBeast's first WZ-mapping attempts ;)

Hehe , nice ;)

Sorry, but my work-notebook is in repair (once again) so I can not finish the map at the moment.
I will post every progress I made, if my notebook is back again.

Mabe I will try to get the edit working on my wife's notebook.
by MetalBeast
17 Oct 2008, 22:57
Forum: Artwork
Topic: NEW STRUCTURE MODELS
Replies: 166
Views: 86390

Re: NEW STRUCTURE MODELS

Olrox wrote:I don't know if the format changes from version to version, but I don't think so. What kind of format would you like?
Ohh, they change for sure, cause every new version has new features, I think they are backwards compatible, but not other way.

I can read all up to version 7 incl.
by MetalBeast
17 Oct 2008, 16:03
Forum: Artwork
Topic: NEW STRUCTURE MODELS
Replies: 166
Views: 86390

Re: NEW STRUCTURE MODELS

Which .max versions can you export ?
by MetalBeast
17 Oct 2008, 14:47
Forum: Artwork
Topic: NEW STRUCTURE MODELS
Replies: 166
Views: 86390

Re: NEW STRUCTURE MODELS

thx, what model formats can you export ?
by MetalBeast
16 Oct 2008, 18:44
Forum: Artwork
Topic: NEW STRUCTURE MODELS
Replies: 166
Views: 86390

Re: NEW STRUCTURE MODELS

Per wrote:How do you tell that it is a research center?
With the big "R" on top ? ;)