Maybe it could be shown using bars on numbers drawn on vehicle icon?
Bar length or number could indicate how much space it takes.
Search found 1328 matches
- 06 Mar 2010, 10:42
- Forum: Ideas and suggestions
- Topic: Amount of transport slots depending on vehicle weight / type
- Replies: 9
- Views: 5162
- 05 Mar 2010, 23:33
- Forum: Ideas and suggestions
- Topic: Amount of transport slots depending on vehicle weight / type
- Replies: 9
- Views: 5162
Amount of transport slots depending on vehicle weight / type
I've seen in another topic proposition that in case of transporting vehicles with Dragon body then one vehicle of this kind should take two slots. Then an idea come to me, maybe amount of available slots should be calculated using type or weight (or maybe HP?) of transported vehicles? For example we...
- 26 Feb 2010, 22:48
- Forum: Mapping / Modding tools & discussions
- Topic: GTKMM Map Editor
- Replies: 22
- Views: 11107
Re: GTKMM Map Editor
Everybode uses what knows better or likes more.lav_coyote25 wrote:so.... why not build using qt then? just askiing...
I'll work on Qt4 version (I wnat to start in March), as said in ticket.
But this topic is about GTK version.
- 25 Feb 2010, 15:38
- Forum: Mapping / Modding tools & discussions
- Topic: GTKMM Map Editor
- Replies: 22
- Views: 11107
Re: GTKMM Map Editor
I'm planning to start working on Qt4 version of EditWorld (for all platforms), maybe we could share some code in kind of library?
More details here:
http://developer.wz2100.net/ticket/1630
More details here:
http://developer.wz2100.net/ticket/1630
- 23 Feb 2010, 18:48
- Forum: Ideas and suggestions
- Topic: Mech propulsion?
- Replies: 8
- Views: 3311
Re: Mech propulsion?
Thanks.
Personally I like more design from first topic, but at least there is progress in second.
Personally I like more design from first topic, but at least there is progress in second.
- 23 Feb 2010, 15:00
- Forum: Ideas and suggestions
- Topic: Mech propulsion?
- Replies: 8
- Views: 3311
Re: Mech propulsion?
Thanks for link.
- 22 Feb 2010, 17:39
- Forum: Ideas and suggestions
- Topic: Mech propulsion?
- Replies: 8
- Views: 3311
Re: Mech propulsion?
Yeah, I must agree. They would need some good advantages, biggest mobility maybe is enough. Last propulsion available after getting super cyborgs and and some heavy bodies. What's all this obsession with Earth 2150!? This is Warzone!! I don't know what is wrong with taking some inspiration from othe...
- 22 Feb 2010, 13:54
- Forum: Ideas and suggestions
- Topic: Mech propulsion?
- Replies: 8
- Views: 3311
Mech propulsion?
Maybe there could be added new propulsion, inspired by mechs from Earth 2150 , that could be for example hexapod? It could be more advanced and fast (but having less HP) propulsion for land only. I think that there is need to add that king of futuristic technology because tracks and wheels are very ...