Search found 5578 matches

by NoQ
03 Sep 2018, 03:40
Forum: Game related Discussions
Topic: OK I'm triggered
Replies: 5
Views: 5895

Re: OK I'm triggered

Scripting + Map-mods.
by NoQ
01 Sep 2018, 17:27
Forum: Technical Help / Troubleshooting
Topic: Problem with connecting port 2100
Replies: 10
Views: 8339

Re: Problem with connecting port 2100

You have to *have* one.
by NoQ
24 Aug 2018, 16:46
Forum: Ideas and suggestions
Topic: Explain recycled experience.
Replies: 1
Views: 2880

Explain recycled experience.

It takes a lot of time for a new player to realize that recycling your droids doesn't waste experience, but instead recycled experience is transfered to newly produced units. This is mostly important in campaign. Suggestion: in the production tab, draw the highest recycled experience icon near every...
by NoQ
24 Aug 2018, 16:41
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 21868

Re: Command Turret balance

My best idea here is pretty dumb - in skirmish/multiplayer, change commanders to simply buff surrounding units in a certain radius, like an aura, without any "attach to commander" mechanics.
by NoQ
22 Aug 2018, 16:22
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 21868

Re: Command Turret balance

The reason of their usability is focus fire You should do that and much more than that when you micromanage your army manually, otherwise your army would die horribly against a smaller army. That makes command turrets much worse than manual micromanagement because they prevent you from doing anythi...
by NoQ
22 Aug 2018, 06:45
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 50294

Re: Why is warzone now such a s*t?

Campaign and skirmish players (aka "most players") don't have any problems with needing to update as long as the old version is working; only multiplayer people do, and even then, only some of them. Updating is not that hard, even if you're compiling the game from source. I was always in f...
by NoQ
21 Aug 2018, 17:46
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 21868

Re: Command Turret balance

It was never usable. You just don't accumulate enough experience in a single multiplayer match to make the experience bonuses outweight terrible micromanagement that the command turret performs over your units. These changes mean pretty much nothing, they were not intended to provide balance. A sign...
by NoQ
21 Aug 2018, 17:37
Forum: Development
Topic: Stable Release, when
Replies: 1
Views: 2573

Re: Stable Release, when

As far as i understand, they're almost there, finishing off a few known bugs. We never had frequent releases. The hard parts are always in multiplayer (fighting de-synchronization, and pre-release testing is hard to get because all players need to be on the same commit [1] ) and campaign (lots of un...
by NoQ
20 Aug 2018, 02:17
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 50294

Re: Why is warzone now such a s*t?

Yup, dumping sensitive information into a separate stream (that your *units* don't read) should be possible. But that's quite minor, i.e. it only skews the balance of skills a little, you still need to play almost as well as your opponent in order to win. Scouting is not *that* important in Warzone....
by NoQ
19 Aug 2018, 18:59
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 50294

Re: Why is warzone now such a s*t?

Some players feel cheated. Cheating has been pretty much eliminated since 3.1 by introducing the new synchronous network engine. Every unexpected change in the game state on one of the machines, including visibility cheating, would expose itself as a desync warning (which immediately indicates who ...
by NoQ
17 Aug 2018, 18:33
Forum: Technical Help / Troubleshooting
Topic: Weird bug.
Replies: 12
Views: 5936

Re: Weird bug.

If it's intended to require the HQ in the master version, why is it not in 3.2.3? Because it's a regression in 3.2. The original game, as well as all previous versions, did require HQ for designing. This game rule is in fact pretty weird, but most people seem to agree that it's kinda good to keep b...
by NoQ
17 Aug 2018, 04:35
Forum: Technical Help / Troubleshooting
Topic: Screen resolution issue.
Replies: 8
Views: 5574

Re: Screen resolution issue.

The in-game screenshot key is F10. As a last resort, take a photo of your monitor.
by NoQ
15 Aug 2018, 05:10
Forum: Technical Help / Troubleshooting
Topic: Massive bug
Replies: 2
Views: 2223

Re: Massive bug

I never noticed this problem with units. That's probably because i almost always use either rectangle selection or hotkeys (control groups, retreat commands, select-all-..., etc.) to select my units. It makes little sense to me, mechanics-wise, to select individual units, especially when it comes to...
by NoQ
13 Aug 2018, 17:26
Forum: Technical Help / Troubleshooting
Topic: Weird bug.
Replies: 12
Views: 5936

Re: Weird bug.

Please bring this to the campaign testing thread.
by NoQ
13 Aug 2018, 17:25
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 686547

Re: Help needed testing 3.2.x Campaign games!

Even NoQ used it in his walkthrough on youtube (see beta 7 aka sub_2d).
I see that i reduced speed from 1.5x to 1.0x at some point, but that is definitely legal.