Search found 446 matches
- 06 Mar 2014, 00:46
- Forum: Other Talk
- Topic: Warzone 2100 unofficial stats
- Replies: 10
- Views: 5566
Re: Warzone 2100 unofficial stats
We have way too many MP hosts that kick "noobs" for whatever reason. :annoyed: Way too many MP players just up and quit when they realize one of their team is a "noob". :annoyed: I can only host because for some reason I cannot join games, something I have never been able to res...
- 24 Feb 2014, 17:53
- Forum: Other Talk
- Topic: The End of the Warzone Build Orders Project
- Replies: 8
- Views: 4874
Re: The End of the Warzone Build Orders Project
Thanks for your work, surprisingly this is the first time I heard of this project.
- 23 Feb 2014, 18:50
- Forum: Ideas and suggestions
- Topic: Restart
- Replies: 14
- Views: 8422
Re: Restart
I support the idea of a research option but only in skirmish. For some reason, I seem to dislike the thought of the host restarting games in multiplayer, probably due to the fact that the host could probably restart the game every time when the game doesn't go his way. Of course that assuming that ...
- 23 Feb 2014, 05:05
- Forum: Ideas and suggestions
- Topic: Restart
- Replies: 14
- Views: 8422
Re: Restart
I know this is an old thread, but excuse me - I would like to give it a bump...
- 22 Feb 2014, 14:07
- Forum: Development
- Topic: SharpFlame Warzone Map Editor
- Replies: 71
- Views: 98040
Re: SharpFlame Warzone Map Editor
Is there a way for this to work on Mac?
- 20 Feb 2014, 19:13
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 191106
Re: Rex's Maps
A 1v1 version would be cool also... hint hint! oh and while I am at it, when starting with full bases can we have the derricks pre build as well? I am getting carpal tunnel from all the clicking!Hesterax wrote:In my opinion, I think that you should focus more on R_exys4NTWOmega.
Thanks!
- 16 Feb 2014, 18:26
- Forum: Skirmish / Multiplay
- Topic: more shortcuts for hovers
- Replies: 3
- Views: 3801
Re: more shortcuts for hovers
I understand perfectly what you mean, and really I think it is not a case of adding a new shortcut it is more of removing trucks from propulsion shortcuts so that the select all hovers shortcut (etc) would now exclude trucks.
- 16 Feb 2014, 15:51
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 191106
Re: Rex's Maps
One of the best, I was playing this last night and it is awesome - has some features so it is not so bland and flat, yet it also retains open spaces for good mass battles. Those raised circles are a great new addition also.Hesterax wrote:Seems reasonable for an NTW map.
- 16 Feb 2014, 06:03
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 191106
Re: Rex's Maps
Bloody Brilliant! Good onya Rexy!
- 15 Feb 2014, 19:22
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 191106
Re: Rex's Maps
Hey Rexy,
I have been having trouble finding enough players for anything over 2v2 soooooo I was wondering if you would care to put your hand to some 2v2 NTW type maps in the flavor of R_exysNTWOmega - love this map with enclosed area in the middle!
Anyways thanks for your work!
I have been having trouble finding enough players for anything over 2v2 soooooo I was wondering if you would care to put your hand to some 2v2 NTW type maps in the flavor of R_exysNTWOmega - love this map with enclosed area in the middle!
Anyways thanks for your work!
- 13 Feb 2014, 20:01
- Forum: Coding
- Topic: Disappearing units
- Replies: 9
- Views: 7790
Re: Disappearing units
then when the enemy over extends himself He already wins, because he controls more oil, and spent less oils on walls, the rest being the same. auto pause production if this happens Yes, obviously. Now, since this was posted in "coding", i assume the author is going to code it? :roll: I wa...
- 13 Feb 2014, 19:23
- Forum: Coding
- Topic: Disappearing units
- Replies: 9
- Views: 7790
Re: Disappearing units
Now let's imagine in the "real world" if one completely walled in some kind of production factory... I believe that in a short amount of time we would start to witness some "strange behavior". This is one of those things that are possible, but not likely and to fix the issue of u...
- 12 Feb 2014, 15:56
- Forum: Skirmish / Multiplay
- Topic: more shortcuts for hovers
- Replies: 3
- Views: 3801
Re: more shortcuts for hovers
I agree, maybe needs some system like with cyborgs. Maybe just remove trucks from the propulsion selection because they have their own shortcut anyway. The only way I can see propulsion shortcuts useful for trucks is if you have like some kind of divisions set up with all their support, like a heavy...
- 12 Feb 2014, 15:54
- Forum: Coding
- Topic: Disappearing units
- Replies: 9
- Views: 7790
Re: Disappearing units
This is a griefers paradise - in MP you get them sometimes walling in your factories like this...frustrating, but even then if there is a griefer on your team they can find enough other ways to cause grief without walling in your factories.
- 12 Feb 2014, 15:49
- Forum: Ideas and suggestions
- Topic: add a research queue
- Replies: 32
- Views: 15102
Re: add a research queue
Fully Agree, a really slick UI system can open the doors to all kinds of things (including the OP mentioned research queue).Rman Virgil wrote:...when the original UI widgets scheme is entirely replaced...