Search found 368 matches

by MIH-XTC
26 Mar 2015, 20:23
Forum: Addon discussions
Topic: Calculus Maps
Replies: 32
Views: 37033

Re: Calculus Maps

Don`t worry-there are enough players, who like boring NTW high-oil maps. I like the idea you had. And Stiv said right: " extra points" I hope, you will continue in map-making :) Why don`t you try to make your own maps? Would be nice to see you again. I hope, that is not all :3 Regards I w...
by MIH-XTC
25 Mar 2015, 02:45
Forum: Addon discussions
Topic: Calculus Maps
Replies: 32
Views: 37033

Re: Calculus Maps

After being satisfied with the turnout of 2 medium oil maps I wanted to try my hand at making a high oil map. This map is a remix of NoQ's Aurora tileset originally found here: http://forums.wz2100.net/viewtopic.php?f=49&t=9885&p=110120#p110120 I have attached two versions of my map to this ...
by MIH-XTC
24 Mar 2015, 23:37
Forum: Addon discussions
Topic: Calculus Maps
Replies: 32
Views: 37033

Re: Calculus Maps

Hey all, I made another 4v4 MINI map based off Feli's AuberForest map originally found here: http://forums.wz2100.net/viewtopic.php?f=49&t=10037&start=15#p112171 I call this TropicalRush, it's 93x92, 8 players. For the most part, all I did was copy one half of the map, pasted it to the other...
by MIH-XTC
19 Mar 2015, 14:39
Forum: Addon discussions
Topic: Calculus Maps
Replies: 32
Views: 37033

Calculus Maps

Hi All, I just finished making my first ever map using FlaME 1.28. Inspired by Feli's rainforest map found here http://forums.wz2100.net/viewtopic.php?f=49&t=10037#p112046 I used the perimeter of his map as a base foundation for creating mine. I hope he doesn't mind. The purpose of this map is t...
by MIH-XTC
07 Feb 2015, 21:07
Forum: Skirmish / Multiplay
Topic: AI strategy should be based off map parameters
Replies: 6
Views: 8461

Re: AI strategy should be based off map parameters

If it is possible to extract this information from a map, there is no doubt that I could generate static base building and research order sequences that would beat most human players in a fair 1v1 game. Haha. Tactical analysis would be a lot harder. Even on a fixed map with hardcoded hand-picked re...
by MIH-XTC
06 Feb 2015, 20:43
Forum: Skirmish / Multiplay
Topic: AI strategy should be based off map parameters
Replies: 6
Views: 8461

AI strategy should be based off map parameters

I think the only way to design decent AI behavior is based on characteristics of the map. How feasible would it be to write code to extract characteristics of the map? An AI profile would then be picked (not generated arbitrarily) based on those characteristics. I'm thinking the following would need...
by MIH-XTC
06 Feb 2015, 01:00
Forum: Game related Discussions
Topic: Here is a copy of my templates - Calculus
Replies: 0
Views: 4357

Here is a copy of my templates - Calculus

Hi all. Here is a link to my templates file if anyone would like a copy http://textuploader.com/66ph These are all of the unit templates that I use in multiplayer. Just copy and paste the text in the URL into the templates.ini file located under My Documents/Warzone 3.1/ Make sure you backup your ow...
by MIH-XTC
31 Jan 2014, 07:09
Forum: Other Talk
Topic: Anyone still around from the Mplayer days?
Replies: 12
Views: 11706

Re: Anyone still around from the Mplayer days?

Yes. As I type this, this is my first time revisiting this game in 6 years. I played from 1999 - 2007. My usernames were chem_shadow, dr-omikron and mih-xtc.