Search found 358 matches

by Assault Gunner
08 Jan 2010, 01:44
Forum: Ideas and suggestions
Topic: New Weapons!
Replies: 105
Views: 33022

Re: New Weapons!

No. Even "little" nukes would wipe the entire map clean. There is a reason nukes are not an item the player can use.
by Assault Gunner
08 Jan 2010, 01:43
Forum: Ideas and suggestions
Topic: Adding multiplayer "game types"
Replies: 15
Views: 7132

Re: Adding multiplayer "game types"

I'd help, but I don't know how to write code.
by Assault Gunner
08 Jan 2010, 01:42
Forum: Ideas and suggestions
Topic: confirm savegame overwrite
Replies: 19
Views: 7476

Re: confirm savegame overwrite

Maybe a mod? That way only the people who wanted it would be able to use it.
by Assault Gunner
08 Jan 2010, 01:34
Forum: News and announcements
Topic: 2.3 Beta 6 released!
Replies: 31
Views: 24511

Re: 2.3 Beta 6 released!

The Challenge mode is working just fine. Plus, it is actually challenging. No bugs so far. That reminds me. We should probably put up a forum for posting your best play-throughs and play-through times of various challenges, with free-form descriptions of how it was done, optional screenshots, somet...
by Assault Gunner
07 Jan 2010, 02:25
Forum: News and announcements
Topic: 2.3 Beta 6 released!
Replies: 31
Views: 24511

Re: 2.3 Beta 6 released!

The Challenge mode is working just fine. Plus, it is actually challenging. No bugs so far.
by Assault Gunner
07 Jan 2010, 01:36
Forum: Other Talk
Topic: Please test the 2.3 beta releases!
Replies: 233
Views: 80699

Re: Please test the 2.3 beta releases!

I'll test skirmish mode, for those of us whose multiplayer refuses to work. Mac version, Beta 6, not yet tested.
by Assault Gunner
04 Jan 2010, 23:47
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 553071

Re: The *NEW* Warzone guide. Done with RED units V2.2RC1

Also, a great way to make your commander a high rank at first is to use one unit to destroy everything that doesn't shoot. Walls, powerplants, etc.
by Assault Gunner
02 Jan 2010, 22:08
Forum: Website feedback
Topic: Thanks
Replies: 153
Views: 242447

Re: Thanks

Thank you for upgrading a game I love.
by Assault Gunner
02 Jan 2010, 20:39
Forum: Technical Help / Troubleshooting
Topic: Opps, I need saved game...
Replies: 4
Views: 2029

Re: Opps, I need saved game...

Do you still have the computer you migrated from?
by Assault Gunner
02 Jan 2010, 20:38
Forum: Ideas and suggestions
Topic: Merge vehicle and cyborg armor research
Replies: 5
Views: 3314

Re: Merge vehicle and cyborg armor research

I like prioritizing too. Keep it as it is. It adds another element of strategy to research.
by Assault Gunner
02 Jan 2010, 18:58
Forum: Ideas and suggestions
Topic: New Fortresses
Replies: 20
Views: 9794

Re: New Fortresses

I actually meant that if the new AA gun was implemented, it should be implemented as both simultaneously.
by Assault Gunner
02 Jan 2010, 18:42
Forum: Ideas and suggestions
Topic: New Fortresses
Replies: 20
Views: 9794

Re: New Fortresses

This topic actually meshes well with the "New AA gun" topic. Why not make the new AA gun a fortress? New fortress and New AA gun. Simple enough.
by Assault Gunner
02 Jan 2010, 18:09
Forum: Ideas and suggestions
Topic: Suggestion: New type of AA gun/cannon
Replies: 43
Views: 17353

Re: Suggestion: New type of AA gun/cannon

I like the idea of flamer turret vehicles explode if they die. It adds a significant incentive to properly armor them. If implemented, the more powerful turrets should have a larger explosion. Mayber basic flamer=howitzer explosion and Inferno=groundshaker explosion? Plasmite=Inferno. I also like th...