Search found 358 matches
- 08 Jan 2010, 01:44
- Forum: Ideas and suggestions
- Topic: New Weapons!
- Replies: 105
- Views: 33022
Re: New Weapons!
No. Even "little" nukes would wipe the entire map clean. There is a reason nukes are not an item the player can use.
- 08 Jan 2010, 01:43
- Forum: Ideas and suggestions
- Topic: Adding multiplayer "game types"
- Replies: 15
- Views: 7132
Re: Adding multiplayer "game types"
I'd help, but I don't know how to write code.
- 08 Jan 2010, 01:42
- Forum: Ideas and suggestions
- Topic: confirm savegame overwrite
- Replies: 19
- Views: 7476
Re: confirm savegame overwrite
Maybe a mod? That way only the people who wanted it would be able to use it.
- 08 Jan 2010, 01:34
- Forum: News and announcements
- Topic: 2.3 Beta 6 released!
- Replies: 31
- Views: 24511
Re: 2.3 Beta 6 released!
The Challenge mode is working just fine. Plus, it is actually challenging. No bugs so far. That reminds me. We should probably put up a forum for posting your best play-throughs and play-through times of various challenges, with free-form descriptions of how it was done, optional screenshots, somet...
- 07 Jan 2010, 02:25
- Forum: News and announcements
- Topic: 2.3 Beta 6 released!
- Replies: 31
- Views: 24511
Re: 2.3 Beta 6 released!
The Challenge mode is working just fine. Plus, it is actually challenging. No bugs so far.
- 07 Jan 2010, 01:36
- Forum: Other Talk
- Topic: Please test the 2.3 beta releases!
- Replies: 233
- Views: 80699
Re: Please test the 2.3 beta releases!
I'll test skirmish mode, for those of us whose multiplayer refuses to work. Mac version, Beta 6, not yet tested.
- 04 Jan 2010, 23:47
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 553071
Re: The *NEW* Warzone guide. Done with RED units V2.2RC1
Also, a great way to make your commander a high rank at first is to use one unit to destroy everything that doesn't shoot. Walls, powerplants, etc.
- 02 Jan 2010, 22:08
- Forum: Website feedback
- Topic: Thanks
- Replies: 153
- Views: 242447
Re: Thanks
Thank you for upgrading a game I love.
- 02 Jan 2010, 20:39
- Forum: Technical Help / Troubleshooting
- Topic: Opps, I need saved game...
- Replies: 4
- Views: 2029
Re: Opps, I need saved game...
Do you still have the computer you migrated from?
- 02 Jan 2010, 20:38
- Forum: Ideas and suggestions
- Topic: Merge vehicle and cyborg armor research
- Replies: 5
- Views: 3314
Re: Merge vehicle and cyborg armor research
I like prioritizing too. Keep it as it is. It adds another element of strategy to research.
- 02 Jan 2010, 18:58
- Forum: Ideas and suggestions
- Topic: New Fortresses
- Replies: 20
- Views: 9794
Re: New Fortresses
I actually meant that if the new AA gun was implemented, it should be implemented as both simultaneously.
- 02 Jan 2010, 18:42
- Forum: Ideas and suggestions
- Topic: New Fortresses
- Replies: 20
- Views: 9794
Re: New Fortresses
This topic actually meshes well with the "New AA gun" topic. Why not make the new AA gun a fortress? New fortress and New AA gun. Simple enough.
- 02 Jan 2010, 18:09
- Forum: Ideas and suggestions
- Topic: Suggestion: New type of AA gun/cannon
- Replies: 43
- Views: 17353
Re: Suggestion: New type of AA gun/cannon
I like the idea of flamer turret vehicles explode if they die. It adds a significant incentive to properly armor them. If implemented, the more powerful turrets should have a larger explosion. Mayber basic flamer=howitzer explosion and Inferno=groundshaker explosion? Plasmite=Inferno. I also like th...