What about the blend converter? does it exist already or do we need to wait for rodzilla?
--Ano
Search found 31 matches
- 13 Sep 2006, 13:49
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40409
- 13 Sep 2006, 13:42
- Forum: Technical Help / Troubleshooting
- Topic: Sound effects are very quiet (inaudible, for the most part) in game.
- Replies: 11
- Views: 10136
Re: Sound effects are very quiet (inaudible, for the most part) in game.
Yes a new sound would be a good idea
i agree once more
--Ano
i agree once more
--Ano
- 13 Sep 2006, 13:39
- Forum: Development
- Topic: Windows installer with or without MSVC?
- Replies: 24
- Views: 18571
Re: Windows installer with or without MSVC?
Why are these files needed anyway?
Maybe its better to change the code not to use them?
--Ano
Maybe its better to change the code not to use them?
--Ano
- 02 Sep 2006, 11:00
- Forum: Mapping / Modding tools & discussions
- Topic: Setup of the Editworld Editor
- Replies: 1
- Views: 3379
Setup of the Editworld Editor
Hi i recently downloaded the EditWorld Editor and need some help for setup.. On start, it needs several paths: Project Directory: Ok this one sounds logical Data Set Directory: Do i need to create an own one? Where can i find Wz's ? Height Map Directory: Do need to create the Heights maps first? Or ...
- 02 Sep 2006, 10:52
- Forum: Technical Help / Troubleshooting
- Topic: Sound effects are very quiet (inaudible, for the most part) in game.
- Replies: 11
- Views: 10136
Re: Sound effects are very quiet (inaudible, for the most part) in game.
i agree to that..rajasta wrote: Hm, no such problems here. You're sure to have the FX volume set reasonably high, right?
BTW, I find the sound of the oil pumps absolutely unnerving, especially since there's no music playing by default. IMO it should be a bit adjusted in volume.
Cheers,
-sascha
--Ano
- 02 Sep 2006, 10:51
- Forum: Technical Help / Troubleshooting
- Topic: How to play this game?
- Replies: 4
- Views: 5380
Re: How to play this game?
just join the chat on freenode (#warzone) and ask s.o. to play. I am looking forward to play withor against you.
Also the master server should be ready soon... so you can browse in a list of games and choose one..
--Ano
Also the master server should be ready soon... so you can browse in a list of games and choose one..
--Ano
- 02 Sep 2006, 10:44
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 23640
Re: New Features in Wz2100 which I want to see in future.
the modeling.. i saw some *.pie files, containing geometric, texture and similar information for bodies ( i think they exist for every thing you can design?).. but do any programs exist to export to this format?
--Ano
--Ano
- 30 Aug 2006, 15:29
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 23640
Re: New Features in Wz2100 which I want to see in future.
If you have a group of units and give them an attack order, the mobile repair unit (which is in this group of units) should guide the units and repair them ...
--Ano
--Ano
- 26 Aug 2006, 18:30
- Forum: Development
- Topic: 1920x1080 looks great...
- Replies: 12
- Views: 7944
Re: 1920x1080 looks great...
fov means Field of view
sry thats all i can say here
--Ano
sry thats all i can say here
--Ano
- 16 Aug 2006, 15:57
- Forum: Technical Help / Troubleshooting
- Topic: can't save as normal user
- Replies: 4
- Views: 5765
can't save as normal user
can you 'touch'(create) files in the dir /home/Larry/.warzone2100/savegame/ ?
have you tried as root chmod a+rw * -R in .warzone2100 ?
Just ideas, i am no expert
--Ano
have you tried as root chmod a+rw * -R in .warzone2100 ?
Just ideas, i am no expert
--Ano
- 16 Aug 2006, 15:54
- Forum: Technical Help / Troubleshooting
- Topic: Music in 2.0.4_RC1
- Replies: 10
- Views: 9664
Music in 2.0.4_RC1
@auto music search-Idea:
hmm why not creating the subdir "menu" and put there all the menu music (no matter which name) and in the "music" dir the normal game music..
--Ano
hmm why not creating the subdir "menu" and put there all the menu music (no matter which name) and in the "music" dir the normal game music..
--Ano
- 15 Aug 2006, 14:02
- Forum: Other Talk
- Topic: Questions about new wz 2.0.3 .
- Replies: 19
- Views: 11770
Questions about new wz 2.0.3 .
Maybee a small php script that do this automatically ?
or why not change the forums sourcecode to do this ?
--Ano
or why not change the forums sourcecode to do this ?
--Ano
- 13 Aug 2006, 14:05
- Forum: Development
- Topic: Warzone 2100:mmo Rts
- Replies: 7
- Views: 6132
Warzone 2100:mmo Rts
The multiplayer part is in a very early state atm and needs to be improved a lot. MMO RTS .. hm we need very big maps for that.. but could work i think... but as i said, the networkcode needs work. I am no wz-dev, but when this stupid bug is fixed (See https://gna.org/bugs/?func=detailitem&item_...
- 09 Aug 2006, 21:40
- Forum: Other Talk
- Topic: Questions about new wz 2.0.3 .
- Replies: 19
- Views: 11770
Questions about new wz 2.0.3 .
I can provide you a masterserver (as long as you don't exceed my trafficLimit of 2 TB per Month). I can also try to program the software but i never programed on linux and i have not much experience in programming with sockets. Is there somewhere a protocol spec? I want to programm this, would be a ...
- 09 Aug 2006, 21:34
- Forum: Technical Help / Troubleshooting
- Topic: The application is not initialized correctly
- Replies: 10
- Views: 9826
The application is not initialized correctly
I friend of mine experinced a similar or the same prolbem... installing this did help:
http://www.microsoft.com/downloads/deta ... 0b62a191ee
--Ano
http://www.microsoft.com/downloads/deta ... 0b62a191ee
--Ano