Search found 182 matches

by Dylan Hsu
22 May 2010, 14:48
Forum: Other Talk
Topic: Meta-Game.
Replies: 37
Views: 10157

Re: Meta-Game.

I'm not willing to play in this, at least the first round, but if you present me with the "campaign map" I will gladly design maps for each strategic point/battle.
by Dylan Hsu
20 May 2010, 13:10
Forum: Ideas and suggestions
Topic: Speed reform
Replies: 36
Views: 10963

Speed reform

Here's my suggestion. Increase the amount by which engine upgrades increment unit speed.
by Dylan Hsu
19 May 2010, 13:23
Forum: Addon discussions
Topic: Blast! - Music WIP by Olrox
Replies: 38
Views: 15811

Re: Blast! - Music WIP by Olrox

Yeah, I wouldn't worry too much about what Dylan said - especially when you're just starting, you have to expect criticism - the only way to avoid hearing sh*t like that is to never put anything out at all - and we'd get nowhere. :P Sticks & stones... ................... FL always loads 120BPM ...
by Dylan Hsu
19 May 2010, 13:18
Forum: Addon discussions
Topic: 8c-Croatia Survival
Replies: 7
Views: 3285

Re: 8c-Croatia Survival

This looks great! Would you mind posting a screenshot of the map preview and a screenshot of the minimap in deity mode to show oil resources? Also, if you have stats about the map (# of oil, features, etc.) that would be useful to a fellow mapmaker. I look forward to surviving in Croatia...
by Dylan Hsu
17 May 2010, 04:17
Forum: Other Talk
Topic: Dylan is being ... Dylan
Replies: 9
Views: 2685

Dylan is being ... Dylan

bump

[Dylan had originally bumped the "Olrox has left the game" topic]
by Dylan Hsu
17 May 2010, 04:01
Forum: Addon discussions
Topic: Blast! - Music WIP by Olrox
Replies: 38
Views: 15811

Re: Blast! - Music by Olrox

[Bel-air spam removed]
by Dylan Hsu
17 May 2010, 03:42
Forum: Addon discussions
Topic: Blast! - Music WIP by Olrox
Replies: 38
Views: 15811

Re: Blast! - Music by Olrox

Hmm... Its nice - very good machine-ish instruments. However not much of a tune (don't know if that was your intent). I've tried to create a "BOOM - deregulated machines affected by explosion - trying to get up - BOOOM - deregulated, starts again" feeling, if you get what I mean :wink: Th...
by Dylan Hsu
17 May 2010, 03:26
Forum: Addon discussions
Topic: Blast! - Music WIP by Olrox
Replies: 38
Views: 15811

Re: Blast! - Music by Olrox

good effort from a FL newbie!!

I used to be really into FL so I can give you some tips on fleshing out your compositions if you like. Here's a sample of my work.
http://www.newgrounds.com/audio/listen/166705
by Dylan Hsu
16 May 2010, 16:54
Forum: Ideas and suggestions
Topic: Increase unit speed
Replies: 10
Views: 3261

Re: Increase unit speed

Zarel wrote:Game speed entirely needs to be sped up. This will be done by a game-speed chooser in the game setup screen.
In addition to that, unit speeds need an increment.
by Dylan Hsu
16 May 2010, 16:45
Forum: Addon discussions
Topic: *** 8c-Hamilcar
Replies: 9
Views: 4383

*** 8c-Hamilcar

8c-Hamilcar.wz 8 players, 4v4. 100 oil on map. The teams are in completely different positions. The mainland team must focus on defending their outlier, obtaining coastal control, and attacking the sandbars. The island team must defend the sandbars while whittling away the enemy's defense and setti...
by Dylan Hsu
15 May 2010, 22:52
Forum: Ideas and suggestions
Topic: Increase unit speed
Replies: 10
Views: 3261

Increase unit speed

I say increase unit speeds by around 20 to 30%.
by Dylan Hsu
09 May 2010, 19:55
Forum: Development
Topic: Too hard!
Replies: 36
Views: 17047

Re: Too hard!

tl;dr
by Dylan Hsu
09 May 2010, 19:06
Forum: Other Talk
Topic: Meta-Game.
Replies: 37
Views: 10157

Re: Meta-Game.

I know what you're getting at. Warzone doesn't have a big enough community to support this kind of thing yet. Baby steps.
by Dylan Hsu
09 May 2010, 18:12
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 102914

Re: flaME -- The Warzone 2100 Map Editor

I need words/captions/anything to describe the features, can't just rely on indiscriminate icons.
by Dylan Hsu
02 May 2010, 15:55
Forum: Development
Topic: Too hard!
Replies: 36
Views: 17047

Re: Too hard!

Skirmish mode is too hard! I can barely handle 1 easy opponent (almost no enemy)! The AI builds lots of units and they keep on upgrading. Please make the easiest enemy worse =P Maybe I am just terrible at WZ2100, but I bet there are gamers out there worse than me. Get better. http://forums.wz2100.n...