Search found 88 matches

by rush2049
23 Sep 2006, 19:05
Forum: Development
Topic: Warzone 2100 licensing and copyright issues
Replies: 51
Views: 31539

Re: Warzone 2100 licensing and copyright issues

yes, the source code/ all the code you have is all we are alloud to use and that is what is under the GPL.

this was already discussed, forget where...  probably when the emails backand forth from pivotal were going around....
by rush2049
23 Sep 2006, 05:40
Forum: Development
Topic: Warzone 2100 licensing and copyright issues
Replies: 51
Views: 31539

Re: Warzone 2100 licensing and copyright issues

lol coyote... all I advise is this, I can personally garentee that any source code contained on the original zip file is what is liscenced under the gpu, the things that aren't are as I have stated: sound, some networking code,and the rpl's and rpl codec... all others have already been cleared, if y...
by rush2049
22 Sep 2006, 22:07
Forum: Development
Topic: Warzone 2100 licensing and copyright issues
Replies: 51
Views: 31539

Re: Warzone 2100 licensing and copyright issues

Ok I have been in the warzone scene for quite a while and I believe this is how it stands... we (pumpkin-2) had the understanding with now called pivotal and eidos, pivotal had the source code but were obligated with eidios which held the license for the IP that they did. Because they were working u...
by rush2049
21 Sep 2006, 21:19
Forum: News and announcements
Topic: We're back! And a brand new Domain!
Replies: 7
Views: 8763

Re: We're back! And a brand new Domain!

on some sites it is either both transport you down... so annoying

you reply pretty quick
by rush2049
21 Sep 2006, 21:18
Forum: Other Talk
Topic: a non descriptive title
Replies: 7
Views: 10344

Re: a non descriptive title

16 - age of permit lisence to drive (min 6 months till aquire junior lisence (junior lisence = be home before 11))
18 - full lisence aquired and can be tried as an adult in the court system and cigaretts can be legaly baught
21 - buying of alcohol permitted
40 - over the hill
by rush2049
21 Sep 2006, 21:08
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40402

Re: new headquarters and modeling - all here now.

that would be cool, if remmember correctly warzone has a simple 3d format, so the hard part would be figuring out blenders method of storing geometry and the UV texture coordinates for them...
by rush2049
21 Sep 2006, 21:06
Forum: News and announcements
Topic: We're back! And a brand new Domain!
Replies: 7
Views: 8763

Re: We're back! And a brand new Domain!

what? I am just saying they are different, I do not really care about the look as long as it does not hurt my eyes when I read long posts. butone thing I really dislike about some forums is that they auto scroll to the newest post, which gets me really annoyed when I haven't even read the first one....
by rush2049
19 Sep 2006, 21:20
Forum: Other Talk
Topic: a non descriptive title
Replies: 7
Views: 10344

a non descriptive title

It's my birthday and I'll game if I want to,
game if I want to,
game if I want to,
you would too if it happened to you, beep beep, beep beep, beep...


(or at least it was on monday)
by rush2049
19 Sep 2006, 21:18
Forum: News and announcements
Topic: We're back! And a brand new Domain!
Replies: 7
Views: 8763

Re: We're back! And a brand new Domain!

different forums....lol
by rush2049
19 Sep 2006, 21:17
Forum: Development
Topic: Drop the ingame-menu.
Replies: 8
Views: 7782

Re: Drop the ingame-menu.

I wouldn't be against it, if it could load the game up as fast or faster...

and would the 'starter' be just a menu system and/or would it include skirmish settings and such also...

and would it be full screen?
by rush2049
19 Sep 2006, 21:16
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40402

Re: new headquarters and modeling - all here now.

Okay, I started this last friday....  and sadley because I couldn't post I felt like Ishouldn't continue, lol so here it is as of now: [img width=300 height=218]http://img.photobucket.com/albums/v149/rush2049/blender%20work/HQ2texture1.jpg[/img] http://img.photobucket.com/albums/v149/rush2049/blende...
by rush2049
13 Sep 2006, 21:09
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40402

Re: new headquarters and modeling - all here now.

rodzilla, is he around still?

yes we would have to wait for him or someone expierienced with python to write a nice little plugin for blender....

ok i will look into concrete, aluminum +steel...
by rush2049
13 Sep 2006, 04:30
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40402

Re: new headquarters and modeling - all here now.

I think I finished organizing the UV windows, now on to learn how to make some nice looking textures fit well into distorted areas....
by rush2049
12 Sep 2006, 23:28
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40402

Re: new headquarters and modeling - all here now.

well, I have spent the greater part of 2.5 hours UV unwrapping....   and I have never UV mapped, or unmapped for that matter before,so I was following some 3 tut's....  I got most of the stuff to unwrap successfully... still got some tweaking to do, but you know how long that can take. I was wonde...
by rush2049
12 Sep 2006, 21:22
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40402

Re: new headquarters and modeling - all here now.

grizzly is your name ben? cause... well mine is too, or did I tell you sometime..

anyways, I will try my best to texture it using an image map....