Search found 449 matches

by zydonk
16 Aug 2012, 11:25
Forum: Balance
Topic: T2, T3 and adv.bases balance
Replies: 20
Views: 14368

Re: T2, T3 and adv.bases balance

Still silly... Well, to quote from your readme: "This mod use a list of research in the exact order found in 2.3.8 to produce a T2 and T3 that is coherent with the real game." I'm not sure what this means. If the "exact order" of the research list is OK, why then must it be made...
by zydonk
10 Aug 2012, 11:41
Forum: Balance
Topic: T2, T3 and adv.bases balance
Replies: 20
Views: 14368

Re: T2, T3 and adv.bases balance

zydonk : you're completely missing the point. The thread is not about balancing late-game weapons, we're balancing weapons at the very start of the game , where the start can happen at T2 or T3. This can be achieved not by changing weapon stats, but by changing initially researched technologies. Ah...
by zydonk
09 Aug 2012, 11:40
Forum: Balance
Topic: T2, T3 and adv.bases balance
Replies: 20
Views: 14368

Re: T2, T3 and adv.bases balance

I assume the reason the later stages have not been "balanced" is because most games don't last that long nowadays. Almost all balance mods (including the rebalance of the vanilla) are designed for mp.
by zydonk
09 Aug 2012, 11:32
Forum: Development
Topic: Any chance of this somehow appearing on GOG?
Replies: 9
Views: 4797

Re: Any chance of this somehow appearing on GOG?

Actually it's pretty straightforward. Use your "sin" email address and invent a name. That gets you a number of free games, most of which will play on later ms OSs (through DosBox - supplied and already setup). I bought a copy of Privateer (they don't keep card details). It plays perfectly...
by zydonk
07 Aug 2012, 12:30
Forum: Mapping / Modding tools & discussions
Topic: The 21 tiles rule official topic
Replies: 13
Views: 6423

Re: The 21 tiles rule official topic

Ah, that explains the H layout. I didn't comment on that because I wasn't sure of the actual arrangement. And I see more clearly now that the M plan is a modification of the T. In fact, there could be any number of layouts with varying angles for the wings in between. Let's call this the Birdy schem...
by zydonk
06 Aug 2012, 13:18
Forum: Other Talk
Topic: New Forum Layout
Replies: 0
Views: 988

New Forum Layout

Can I come out and admit that I don't understand the layout of the New Forum. We are presented with four divisions, each with subsection, one of which is the "Forum". The subsections are then sorted into further subsections with lists of "Topics" sometimes appended. Within many o...
by zydonk
06 Aug 2012, 13:02
Forum: Mapping / Modding tools & discussions
Topic: The 21 tiles rule official topic
Replies: 13
Views: 6423

Re: The 21 tiles rule official topic

Solid work, Il. I'm assuming both the H are T are to be viewed side on - on a north-south axis, that is. But isn't there an implied symmetry to the T layout, so that the attacker might also have an inverted T layout in his approach. The Pumpkin map "Mountain", for instance, is a complete b...
by zydonk
01 Aug 2012, 10:48
Forum: Addon discussions
Topic: mods
Replies: 13
Views: 5733

Re: mods

Why did I read all this? To experience a wee bit of the Theater of the Absurd without having to spring for costly tickets for you and a date who would subsequently tell you it was an interesting evening and that she'd give you a ring sometime if she had nothing better to do? . I feared it was becau...
by zydonk
01 Aug 2012, 10:45
Forum: Addon discussions
Topic: maps 2 vs 2
Replies: 12
Views: 5615

Re: maps 2 vs 2

Merowingg wrote:Chinese and Japanese to eat soups and talk to girls? :)
Spoon for soup. If the girls I know only knew Japanese...
by zydonk
31 Jul 2012, 12:21
Forum: Addon discussions
Topic: maps 2 vs 2
Replies: 12
Views: 5615

Re: maps 2 vs 2

maps bien désolé :( si il y a pas l'image de la maps je sait pas comment les maitre :( maps very sorry if there is not the image of the maps I know how the master maître = master. mettre = to put. Déjà que la traduction automatique n'est pas terrible, fait gaffe à ton orthographe avant de traduire ...
by zydonk
31 Jul 2012, 12:13
Forum: Addon discussions
Topic: mods
Replies: 13
Views: 5733

Re: mods

Why did I read all this?
by zydonk
25 Jul 2012, 11:28
Forum: Addon discussions
Topic: [2.3] Fancy tilesets for the old game
Replies: 16
Views: 11710

Re: [2.3] Fancy tilesets for the old game

Nice, now those diehard 2.3.9 fans can stop crying over being left out of the pretty pretty tiles No one has, if only because of their poor definition... But I'll try NoQ's and see what's what. Remember, there's nothing actually wrong with the original tiles. Well. tried the tiles and the word is s...
by zydonk
20 Jul 2012, 13:22
Forum: Addon discussions
Topic: Modified trunk maps
Replies: 6
Views: 3443

Re: Modified trunk maps

Good to know they are useful. Good gaming y'all.
by zydonk
20 Jul 2012, 13:10
Forum: Challenges
Topic: What makes a good challenge?
Replies: 7
Views: 20946

Re: What makes a good challenge?

Talking ski here. To see a ski game purely in terms of challenge might be too narrow a view. It's RTStrategy, after all. I think it all boils down to the map, rather than the balance(ie the mod). The AI will always play a linear game; that is, it will always be either winning or losing. It cannot ho...
by zydonk
20 Jul 2012, 11:54
Forum: Website feedback
Topic: gna.org security
Replies: 3
Views: 2540

Re: gna.org security

Which is what I thought. I'll create a new bookmark and see if that fixes the prob.