Search found 449 matches
- 16 Aug 2012, 11:25
- Forum: Balance
- Topic: T2, T3 and adv.bases balance
- Replies: 20
- Views: 14368
Re: T2, T3 and adv.bases balance
Still silly... Well, to quote from your readme: "This mod use a list of research in the exact order found in 2.3.8 to produce a T2 and T3 that is coherent with the real game." I'm not sure what this means. If the "exact order" of the research list is OK, why then must it be made...
- 10 Aug 2012, 11:41
- Forum: Balance
- Topic: T2, T3 and adv.bases balance
- Replies: 20
- Views: 14368
Re: T2, T3 and adv.bases balance
zydonk : you're completely missing the point. The thread is not about balancing late-game weapons, we're balancing weapons at the very start of the game , where the start can happen at T2 or T3. This can be achieved not by changing weapon stats, but by changing initially researched technologies. Ah...
- 09 Aug 2012, 11:40
- Forum: Balance
- Topic: T2, T3 and adv.bases balance
- Replies: 20
- Views: 14368
Re: T2, T3 and adv.bases balance
I assume the reason the later stages have not been "balanced" is because most games don't last that long nowadays. Almost all balance mods (including the rebalance of the vanilla) are designed for mp.
- 09 Aug 2012, 11:32
- Forum: Development
- Topic: Any chance of this somehow appearing on GOG?
- Replies: 9
- Views: 4797
Re: Any chance of this somehow appearing on GOG?
Actually it's pretty straightforward. Use your "sin" email address and invent a name. That gets you a number of free games, most of which will play on later ms OSs (through DosBox - supplied and already setup). I bought a copy of Privateer (they don't keep card details). It plays perfectly...
- 07 Aug 2012, 12:30
- Forum: Mapping / Modding tools & discussions
- Topic: The 21 tiles rule official topic
- Replies: 13
- Views: 6423
Re: The 21 tiles rule official topic
Ah, that explains the H layout. I didn't comment on that because I wasn't sure of the actual arrangement. And I see more clearly now that the M plan is a modification of the T. In fact, there could be any number of layouts with varying angles for the wings in between. Let's call this the Birdy schem...
- 06 Aug 2012, 13:18
- Forum: Other Talk
- Topic: New Forum Layout
- Replies: 0
- Views: 988
New Forum Layout
Can I come out and admit that I don't understand the layout of the New Forum. We are presented with four divisions, each with subsection, one of which is the "Forum". The subsections are then sorted into further subsections with lists of "Topics" sometimes appended. Within many o...
- 06 Aug 2012, 13:02
- Forum: Mapping / Modding tools & discussions
- Topic: The 21 tiles rule official topic
- Replies: 13
- Views: 6423
Re: The 21 tiles rule official topic
Solid work, Il. I'm assuming both the H are T are to be viewed side on - on a north-south axis, that is. But isn't there an implied symmetry to the T layout, so that the attacker might also have an inverted T layout in his approach. The Pumpkin map "Mountain", for instance, is a complete b...
- 01 Aug 2012, 10:48
- Forum: Addon discussions
- Topic: mods
- Replies: 13
- Views: 5733
Re: mods
Why did I read all this? To experience a wee bit of the Theater of the Absurd without having to spring for costly tickets for you and a date who would subsequently tell you it was an interesting evening and that she'd give you a ring sometime if she had nothing better to do? . I feared it was becau...
- 01 Aug 2012, 10:45
- Forum: Addon discussions
- Topic: maps 2 vs 2
- Replies: 12
- Views: 5615
Re: maps 2 vs 2
Spoon for soup. If the girls I know only knew Japanese...Merowingg wrote:Chinese and Japanese to eat soups and talk to girls?
- 31 Jul 2012, 12:21
- Forum: Addon discussions
- Topic: maps 2 vs 2
- Replies: 12
- Views: 5615
Re: maps 2 vs 2
maps bien désolé :( si il y a pas l'image de la maps je sait pas comment les maitre :( maps very sorry if there is not the image of the maps I know how the master maître = master. mettre = to put. Déjà que la traduction automatique n'est pas terrible, fait gaffe à ton orthographe avant de traduire ...
- 31 Jul 2012, 12:13
- Forum: Addon discussions
- Topic: mods
- Replies: 13
- Views: 5733
Re: mods
Why did I read all this?
- 25 Jul 2012, 11:28
- Forum: Addon discussions
- Topic: [2.3] Fancy tilesets for the old game
- Replies: 16
- Views: 11710
Re: [2.3] Fancy tilesets for the old game
Nice, now those diehard 2.3.9 fans can stop crying over being left out of the pretty pretty tiles No one has, if only because of their poor definition... But I'll try NoQ's and see what's what. Remember, there's nothing actually wrong with the original tiles. Well. tried the tiles and the word is s...
- 20 Jul 2012, 13:22
- Forum: Addon discussions
- Topic: Modified trunk maps
- Replies: 6
- Views: 3443
Re: Modified trunk maps
Good to know they are useful. Good gaming y'all.
- 20 Jul 2012, 13:10
- Forum: Challenges
- Topic: What makes a good challenge?
- Replies: 7
- Views: 20946
Re: What makes a good challenge?
Talking ski here. To see a ski game purely in terms of challenge might be too narrow a view. It's RTStrategy, after all. I think it all boils down to the map, rather than the balance(ie the mod). The AI will always play a linear game; that is, it will always be either winning or losing. It cannot ho...
- 20 Jul 2012, 11:54
- Forum: Website feedback
- Topic: gna.org security
- Replies: 3
- Views: 2540
Re: gna.org security
Which is what I thought. I'll create a new bookmark and see if that fixes the prob.