Search found 108 matches

by cnceo
06 Sep 2014, 09:15
Forum: Addon discussions
Topic: X mod v 1.3
Replies: 11
Views: 11870

Re: X mod v 1.3

Very nice cyborg indeed :3 . What is the license by which you release those models? That would be nice to know, just in case someone would like to use those models for his/her project or combine it with other mecha models.
by cnceo
14 Jul 2014, 16:57
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 257554

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Sweet! It's such a nice project. I really hope, that I'll find some time in the future to contribute more stuff.
by cnceo
15 May 2014, 13:05
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 966667

Re: Models by Jorzi (AR)

AWSOM-O
by cnceo
24 Apr 2014, 15:33
Forum: Game related Discussions
Topic: The future of Warzone
Replies: 77
Views: 46742

Re: The future of Warzone

Very nice backdrops!
by cnceo
25 Mar 2014, 14:35
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54391

Re: Models by Alpha93

Nice! I wish i could contribute, but I'm occupied by stupid work 150% of my time... Hopefully I'll get to do some wz stuff again afterwards.
by cnceo
05 Jan 2014, 02:38
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 966667

Re: Models by Jorzi (AR)

The models are very good, as always :P However the proportions of the original models are really weird. I would love to see something a bit different. I'm thinking of some warhammer units like those: http://wh40k.lexicanum.com/mediawiki/im ... ptor24.jpg
by cnceo
03 Jan 2014, 18:34
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54391

Re: Models by Alpha93

Argh!!! I can feel the pain :augh:
by cnceo
02 Jan 2014, 20:09
Forum: Artwork
Topic: Higher quality textures for the old models ?
Replies: 112
Views: 212219

Re: Higher quality textures for the old models ?

It's just fixes for issues that right now I would consider bugs. I see no point in releasing this as a mod, in contrast to some bigger project like art rev. But the *.wz file is attached and everyone can download the file and state an opinion.
by cnceo
01 Jan 2014, 21:55
Forum: Artwork
Topic: Higher quality textures for the old models ?
Replies: 112
Views: 212219

Re: Higher quality textures for the old models ?

This is a comulative update of the textures since version 3.1.1. : http://warzone.1oooo.de/hdtex_140101.wz The update includes * Fixed HQ *.pie (faces and UV coordinates) * Fixed research-module4.pie to make it consistent with blresch4.pie * New boulder textures, more similar to the old ones * Adjus...
by cnceo
29 Dec 2013, 10:36
Forum: Artwork
Topic: Models & Textures by cnceo
Replies: 38
Views: 43996

Re: Models & Textures by cnceo

. It is a Super Nova explosion that could have that effect. A Black Hole is an implosion with gravitatinal forces so great even light cannot escape its field at the event horizon. Which stretches to the max what I think I understand about cosmology. :lol: . Pun intended. Actually I'm a physicist. :D
by cnceo
28 Dec 2013, 21:23
Forum: Artwork
Topic: Models & Textures by cnceo
Replies: 38
Views: 43996

Re: Models & Textures by cnceo

Heh, that's just me setting blender to 5 million percent specularity to simulate a black hole exploding right in front of the tank :wink: . Here is the *.pie and the texpages if you want to check it out: http://warzone.1oooo.de/lancer.zip
by cnceo
27 Dec 2013, 22:03
Forum: Artwork
Topic: Models & Textures by cnceo
Replies: 38
Views: 43996

Re: Models & Textures by cnceo

And.... backed and textured. Some stuff needs to be fixed, but I wanted to show some progress :wink: .
by cnceo
27 Dec 2013, 19:05
Forum: Artwork
Topic: Models & Textures by cnceo
Replies: 38
Views: 43996

Re: Models & Textures by cnceo

Okay, I see. I have to get more familiar with smoothing groups. Here is also a shot of the lancer with additional details
by cnceo
27 Dec 2013, 18:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 966667

Re: Models by Jorzi (AR)

Jorzi wrote:... they do provide some nice details, but unfortunately pulling off fake lighting with an otherwise dynamically lit texture can also look a bit bad, so I took the easy way out...
True. Better to leave this for some point in the future when there is a proper solution for animation and stuff.