Search found 243 matches
- 01 Oct 2013, 22:47
- Forum: Coding
- Topic: need help reading .ini file
- Replies: 70
- Views: 42395
Re: need help reading .ini file
Hi, I am successfully cloned wz repo(my internet connection became better :)) and can make some pull requests. https://github.com/Warzone2100/warzone2100/pull/36 Things I can do with stats: 1. rename bodyPoint and hitppoints fields to body in all files (that name used in stats.cpp: psStats->body) 2....
- 20 Sep 2013, 11:10
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 175546
Re: [3.2+] NullBot 3 ‘Reloaded’
May be your log is empty because you have russian letters in path to log dir.
- 12 Aug 2013, 09:01
- Forum: Balance
- Topic: Reform of Research Tree
- Replies: 20
- Views: 20418
Re: Reform of Research Tree
you do it in image editor? If it is done with some special tools (or using layers in image editor), it can be parsed.crab_ wrote: plus i need week to put all data from diagram to research.ini
PS. I can make some test script that will check you text for some correctness.
- 05 Jun 2013, 23:33
- Forum: Coding
- Topic: need help reading .ini file
- Replies: 70
- Views: 42395
Re: need help reading .ini file
https://github.com/Warzone2100/warzone2100/blob/master/data/base/stats/ecm.ini "body" should be "bodyPoints"? https://github.com/Warzone2100/warzone2100/blob/master/data/base/stats/propulsion.ini "hitpoints" should be "bodyPoints"? Merge propulsionsounds.ini t...
- 31 May 2013, 20:54
- Forum: Mapping / Modding tools & discussions
- Topic: The wztools repository
- Replies: 8
- Views: 5364
Re: The wztools repository
It works. Pushed some data.NoQ wrote:Done, hope it worked (:
https://github.com/haoNoQ/wztools2100/t ... /stat_docs
json files with data is real outdated. I will fix some critical today or when back from vacation.
PS it will be 3.2 documentation.
Hint. You can edit README.md from github interface.
- 31 May 2013, 00:10
- Forum: Mapping / Modding tools & discussions
- Topic: The wztools repository
- Replies: 8
- Views: 5364
Re: The wztools repository
Add me to repo.
I am try to generate some docs. https://googledrive.com/host/0B12sy1FQt ... hWUFQzSzA/ It is real outdated. I can push code to repo.
I am try to generate some docs. https://googledrive.com/host/0B12sy1FQt ... hWUFQzSzA/ It is real outdated. I can push code to repo.
- 26 May 2013, 09:31
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 175546
Re: [3.2+] NullBot 3 ‘Reloaded’
void(0) is same as undefinedNoQ wrote:We only have undefined in JavaScript need to write bots in C to make one.
- 25 May 2013, 23:22
- Forum: Mapping / Modding tools & discussions
- Topic: addons author_mapname?
- Replies: 38
- Views: 17995
Re: addons author_mapname?
there is no good way to filter the stupid maps if they all start with M and the only reason they do that is they are vain as was mentioned. All names comes inside one sequence. It is easy to scroll it. :) There is filters in addon section. Is it enough? wz3.1 map selector is not good. I can`t help ...
- 25 May 2013, 06:28
- Forum: Mapping / Modding tools & discussions
- Topic: addons author_mapname?
- Replies: 38
- Views: 17995
Re: addons author_mapname?
more then 70 from 149 maps in addons starts with "m"Berg wrote: The disadvantage is if you have too many maps that start with the same name you cant actually select a map without hover the mouse over it and this can get annoying.
- 24 May 2013, 21:49
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 175546
- 24 May 2013, 18:16
- Forum: Mapping / Modding tools & discussions
- Topic: addons author_mapname?
- Replies: 38
- Views: 17995
Re: addons author_mapname?
Sorry NoQ, hmmm meybe indeed :hmm: I didn't even start with "mark my words" am I getting old? :hmm: ah no, it is because I am busy :3 I mark your words with Mero :) Mero_ Sorry Mero_ NoQ, Mero_ hmmm Mero_ meybe Mero_ indeed :hmm: Mero_ I Mero_ didn't Mero_ even Mero_ start Mero_ with Mero...
- 24 May 2013, 08:50
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 175546
Re: [3.2+] NullBot 3 ‘Reloaded’
Nitrate bot.Cyp wrote:ℵ₀₃
- 21 May 2013, 09:00
- Forum: Scripting
- Topic: Javascript API documentation
- Replies: 366
- Views: 179006
Re: Javascript API documentation
As long as there's a way to determine what version of the API you're working with (often by examination of specific functions, globals or constants) then in JS it's relatively straight forward to handle the changes in the API. Problems arise when something changes in such a way that it's very diffi...
- 20 May 2013, 23:22
- Forum: Scripting
- Topic: Javascript API documentation
- Replies: 366
- Views: 179006
Re: Javascript API documentation
Can you explain me what it means in warzone2100 context?Per wrote:I understand. The goal should be that "scripts never break".
- 20 May 2013, 20:20
- Forum: Scripting
- Topic: Javascript API documentation
- Replies: 366
- Views: 179006
Re: Javascript API documentation
May be you need just js objectNoQ wrote:Something likeand add one more add-on to the wzconfig wrapperCode: Select all
[CybRotMgGrd] aliasFor = CyborgLightBody
Code: Select all
var aliases = {'CybRotMgGrd': 'CyborgLightBody'}