Search found 2007 matches
- 12 Aug 2019, 02:12
- Forum: Website feedback
- Topic: How to get an account
- Replies: 6
- Views: 7922
Re: How to get an account
After turning the registration back on it seems we have the porn spammers back.
- 12 Aug 2019, 00:50
- Forum: Website feedback
- Topic: How to get an account
- Replies: 6
- Views: 7922
Re: How to get an account
Registration enabled
- 10 Aug 2019, 22:22
- Forum: Website feedback
- Topic: Addons Login
- Replies: 7
- Views: 12800
Re: Addons Login
I tested the login and looks to be working correctly.
I cant fix what is not broken.
Try doing a few more forum posts it maybe you need to use up your new ness.
If you have an addon you want to upload it needs to be discussed in forum first see addon rules.
I cant fix what is not broken.
Try doing a few more forum posts it maybe you need to use up your new ness.
If you have an addon you want to upload it needs to be discussed in forum first see addon rules.
- 10 Aug 2019, 01:29
- Forum: Website feedback
- Topic: How to get an account
- Replies: 6
- Views: 7922
Re: How to get an account
Just recently we had a spate of spam posters if you made a post with links in it your account would have been deleted.
If you fail to make an account because your lost the activation email in your spam filter and it was trashed try again and look in your spam email folder for activation email.
If you fail to make an account because your lost the activation email in your spam filter and it was trashed try again and look in your spam email folder for activation email.
- 03 Aug 2019, 00:41
- Forum: Development
- Topic: The proper way to add new tilesets into the game
- Replies: 9
- Views: 8501
Re: The proper way to add new tilesets into the game
I like being right.
I do note you have not defined the edge tiles also make sure you have the text file for edge tiles.
See you cliff tiles Sharpe edges
Well done Berserk Cyborg.
- 03 Aug 2019, 00:36
- Forum: Development
- Topic: WZ stuttering at constant 60 fps
- Replies: 19
- Views: 14962
Re: WZ stuttering at constant 60 fps
Whenever I return to one of my all time favourite games - Warzone 2100 - I end up getting motion sickness by the all too choppy "soft scrolling". -.- This issue has been around a long time it may involve fixing your drivers for graphics or upgrading your pc. Turning on or off options in t...
- 30 Jul 2019, 21:14
- Forum: Artwork
- Topic: How do you rotate a graphical model?
- Replies: 9
- Views: 16722
Re: How do you rotate a graphical model?
If you look at the model is has many connectors it maybe your using the wrong one.
Also check you configuration it maybe stating its a VTOL and not a structure.
This will make it face the wrong way.
For a hint on how its done check out the connectors on the ripple rockets they are not used on vtol
Also check you configuration it maybe stating its a VTOL and not a structure.
This will make it face the wrong way.
For a hint on how its done check out the connectors on the ripple rockets they are not used on vtol
- 30 Jul 2019, 20:56
- Forum: Artwork
- Topic: How do you rotate a graphical model?
- Replies: 9
- Views: 16722
Re: How do you rotate a graphical model?
This is the model in wmit .
It looks to be facing up.
That model in used is a few places i suspect.
What is the path to that pie file.
I can only find gnhmsla.
The Green axis is Z.It looks to be facing up.
That model in used is a few places i suspect.
What is the path to that pie file.
I can only find gnhmsla.
- 30 Jul 2019, 00:36
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 196477
Re: Enhanced Balance Mod for 3.x
Converting all the model names to human readable is a fantastic idea.
Go forth with my blessings.
Also effects.
Go forth with my blessings.
Also effects.
- 30 Jul 2019, 00:31
- Forum: Website feedback
- Topic: Addons Login
- Replies: 7
- Views: 12800
Re: Addons Login
Log out of the forum and back in.
then try addons login
then try addons login
- 27 Jul 2019, 00:41
- Forum: Development
- Topic: The proper way to add new tilesets into the game
- Replies: 9
- Views: 8501
Re: The proper way to add new tilesets into the game
Cant you have the new campaign without mods?
- 23 Jul 2019, 23:35
- Forum: Ideas and suggestions
- Topic: Make option for units to stick together
- Replies: 2
- Views: 3559
Re: Make option for units to stick together
We have been looking forward to the re-instatement of the unit orders be patient.
viewtopic.php?f=6&t=12197&p=144593&hili ... rs#p144593
viewtopic.php?f=6&t=12197&p=144593&hili ... rs#p144593
- 23 Jul 2019, 12:42
- Forum: Development
- Topic: The proper way to add new tilesets into the game
- Replies: 9
- Views: 8501
Re: The proper way to add new tilesets into the game
It might be hard coded in flame? I can add new textures to warzone without code change. I also think you might be better to look at a new tile set maybe it can be added easier then adding more tiles to existing tile sets. /data/base/tileset see the text files /data/base/wrf see vidmem#.wrf just some...
- 22 Jul 2019, 22:56
- Forum: Ideas and suggestions
- Topic: How to make artifacts useful and relevant in multiplayer
- Replies: 4
- Views: 3981
Re: How to make artifacts useful and relevant in multiplayer
I don't think it would be a good idea to have research upgrades and similar. Its not going to enhance the game and you would need to make it perfectly balanced. Adding things is good but this seems dangerous. More it seems it might make balance out the window. Someone with insane amount of sensor bu...
- 20 Jul 2019, 22:31
- Forum: Addon discussions
- Topic: Adding another type of resource other than oil - water
- Replies: 4
- Views: 4273
Re: Adding another type of resource other than oil - water
Edit: I also wanted to mention my Area 52 map gives Player 1 a Reactor and 2 cooling towers, just for show though. I thought they might look better than the normal generator in an urban environment. There is no limit to the structures you can design. Calling them features is less hassle then trying...