Search found 359 matches
- 06 Jul 2012, 13:34
- Forum: Mapping / Modding tools & discussions
- Topic: Advice on modding error pls!
- Replies: 6
- Views: 2700
Advice on modding error pls!
Ok so i decided to fool around and make my own mode so i start with basic, trying to add a weapon the the game.... added in weapons tx and in names.. ok,game doesnt crash.Going one more step, trying to add tower with a new weapon and thats where trouble begins.I get an error. [resLoadFile:474] The l...
- 06 Jul 2012, 12:02
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 203876
Re: [mod]Next Research System (NRS)
all this files do is make the game crash >_>
- 06 Jul 2012, 00:43
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98502
Re: 3.1 beta11 has been released!
when you reseach new component the currently used in production template with old component desapears hence factory stops producing.i dont like it.
- 01 Jul 2012, 23:34
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 969621
Re: Models by Jorzi (AR)
yup, they shouldnt need rearm pads! But it would limit them to only light weapons!
- 28 Jun 2012, 09:00
- Forum: Other Talk
- Topic: Real life NEXUS INTRUDER PROGRAM
- Replies: 4
- Views: 2554
Re: Real life NEXUS INTRUDER PROGRAM
yeah,hehe... he gonan publish it and then militery gonna hang him by the ballz or otherwise he will dissupear lol!
- 28 Jun 2012, 08:54
- Forum: Ideas and suggestions
- Topic: New turrets
- Replies: 8
- Views: 4231
Re: New turrets
what about point defence turret for shooting down arty missiles?
- 26 Jun 2012, 23:40
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 969621
Re: Models by Jorzi (AR)
Perfect! ^_^
As for my idea of choppers,yes i wanted then to use infinite ammo but only able to equip light weapons,speed should be likehovers.As for HP it should be half of vtols.I was also thinking of a chopper prop with 2 weapon mounts for light weapons under the wings.
As for my idea of choppers,yes i wanted then to use infinite ammo but only able to equip light weapons,speed should be likehovers.As for HP it should be half of vtols.I was also thinking of a chopper prop with 2 weapon mounts for light weapons under the wings.
- 26 Jun 2012, 05:14
- Forum: Coding
- Topic: Structures by design
- Replies: 161
- Views: 83804
Re: Structures by design
tested the mod,love it but it crashed lol,hope to see it beter in the future!
- 26 Jun 2012, 00:49
- Forum: Technical Help / Troubleshooting
- Topic: Beta 10 crashing!!!!
- Replies: 3
- Views: 1829
Re: Beta 10 crashing!!!!
well beta 11 does that for sure in skirmish!alot!
- 24 Jun 2012, 09:05
- Forum: Ideas and suggestions
- Topic: "Update" feature on game menu
- Replies: 17
- Views: 5788
Re: "Update" feature on game menu
I vote for auto updater ^_^,saves me making new foders for new versions!
- 24 Jun 2012, 08:53
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98502
Re: 3.1 beta11 has been released!
having alot of crashes in skirmish games T_T
- 22 Jun 2012, 01:09
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 443816
Re: [3.1+] NullBot: an adaptive skirmish AI
i see new version there but what about the notes about changes?
- 22 Jun 2012, 01:03
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401649
Re: Warzone 2100: Contingency (Beta now released)
I was trying to say that building tab selection doesnt work well in sense of jumping back a page.example, first page of tabs is full of bunkers, since nothing else will fit in on the first page itll all go to the second page of tabs like guard towers.... the problem is that if i want to go through t...
- 21 Jun 2012, 15:25
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401649
Re: Warzone 2100: Contingency (Beta now released)
Love the mod but the building selection works badly in beta 10 and 11. In 11 also nexus AI in skirmish produces only cyborgs and is totaly defensive,not attacking units... so i take it there is some problems.
- 20 Jun 2012, 23:44
- Forum: Addon discussions
- Topic: [DEPRECIATED] Campaign 4 (Old thread)
- Replies: 428
- Views: 161368
Re: [ALPHA][Curr.Ver:Release-13]Campaign 4 Preview & Bug Rep
I know its nagging but when can we get something for betas?