Search found 209 matches
- 27 Aug 2007, 19:04
- Forum: Addon discussions
- Topic: New Maps
- Replies: 24
- Views: 16841
Re: New Maps
As for map ideas I have one. How about a map where two players start with different sized bases. One has a big nice easy to defend base but with almost no oil around it. The second one has a small patch very hard to defend and he must expand to other patches to make a bigger base but he has a lot of...
- 27 Aug 2007, 15:14
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17880
Re: Now THAT's a Techtree!
Those are nice tech trees, very helpfull ^_^
- 27 Aug 2007, 13:57
- Forum: Addon discussions
- Topic: First map - prototype islands
- Replies: 12
- Views: 8131
Re: First map - prototype islands
Like everyone complained about double barrels weapons should shoot 2 projectiles,then I made a patch to implement,but noone cares about it anymore. Sorry to go off topic but that actually sounds interesting and it's also the way the weapons should act. Do you still have the patch you made ? As to g...
- 27 Aug 2007, 13:52
- Forum: Other Talk
- Topic: Do you want these features to be implemented in warzone?
- Replies: 47
- Views: 17893
Re: Do you want these features to be implemented in warzone?
That's pretty sad because I like those features and from checking the choices of the other people in this thread there are quite a few who would like to have these things implemented as well.
- 27 Aug 2007, 12:43
- Forum: Technical Help / Troubleshooting
- Topic: What changes excactly when a Unit levels up ?
- Replies: 2
- Views: 1788
Re: What changes excactly when a Unit levels up ?
What is the accuracy bonus added for each level ?
- 27 Aug 2007, 12:42
- Forum: Technical Help / Troubleshooting
- Topic: How to make tanks with 2 turrets ?
- Replies: 4
- Views: 2460
Re: How to make tanks with 2 turrets ?
ok thanks a lot,
Is the nightly build compatible with 2.0.7 savegames ?
Is the nightly build compatible with 2.0.7 savegames ?
- 27 Aug 2007, 12:23
- Forum: Technical Help / Troubleshooting
- Topic: What changes excactly when a Unit levels up ?
- Replies: 2
- Views: 1788
What changes excactly when a Unit levels up ?
Hello, I already found that units gain +6% defense each level, but I don't know about the rest. Also, how does the +6% work ? 100+6% = 106, +6% etc or 100+6%, 100+12% Also does the defense apply to both types of armor resistance ? Are there other modifiers for when a unit levels ? Thanks for the inf...
- 27 Aug 2007, 12:19
- Forum: Technical Help / Troubleshooting
- Topic: How to make tanks with 2 turrets ?
- Replies: 4
- Views: 2460
How to make tanks with 2 turrets ?
Hello,
I'm running wz 2.0.7 but I don't see how to make the tanks with 2 turrets some people talk about ...
Can someone please explain to me what I should do ?
Thanks a lot
I'm running wz 2.0.7 but I don't see how to make the tanks with 2 turrets some people talk about ...
Can someone please explain to me what I should do ?
Thanks a lot
- 27 Aug 2007, 12:12
- Forum: Other Talk
- Topic: Happy Birthday, Lav Coyote 25!
- Replies: 6
- Views: 3264
Re: Happy Birthday, Lav Coyote 25!
I don't know the excact date, so maybe a bit late but ... HAPPY BIRTHDAY !
- 27 Aug 2007, 12:06
- Forum: Development
- Topic: Heroes and Commander Ideas
- Replies: 31
- Views: 11768
Heroes and Commander Ideas
Hello, As most here on the forums I think Commanders are underpowered. I don't think they should be damage dealers but rather hit takers or add another ability. I thought that maybe the commander could also include the sensor turret as well since it fits his job. He has to find and appoint ennemies ...
- 27 Aug 2007, 11:56
- Forum: Development
- Topic: New FMV how important is this to the community?
- Replies: 61
- Views: 22022
Re: New FMV how important is this to the community?
I really miss the wz FMV's and would like to see the old ones back, remade or not.
However I wouldn't mind a new campaign with new FMV's.
However I wouldn't mind a new campaign with new FMV's.
- 27 Aug 2007, 11:51
- Forum: Other Talk
- Topic: Do you want these features to be implemented in warzone?
- Replies: 47
- Views: 17893
Re: Do you want these features to be implemented in warzone?
I find point 3 and 5 interesting to implement.
Especially point 5 is very interesting to keep trained units alive.
Especially point 5 is very interesting to keep trained units alive.
- 27 Aug 2007, 11:50
- Forum: Other Talk
- Topic: unit movement
- Replies: 11
- Views: 5257
Re: unit movement
I also would like to see the unit pathfinding improved. If possible also make units better at finding a position to stop. When you move a group somewhere everyone finds its place except one/few who hit the others and they try to find new places and start getting dispersed. Sometimes I've also seen s...
- 27 Aug 2007, 11:46
- Forum: Other Talk
- Topic: hardware of systems used to run warzone 2100 GPL release...
- Replies: 33
- Views: 14681
Re: hardware of systems used to run warzone 2100 GPL release...
I'm using this system and the game works fine: Windows Vista ultimate 64bits Core 2 Duo E6600 @ 3.0Ghz (FSB1333) 2*1 Gb DDR2 Kingston @ 667Mhz Vga Nvidia Geforce 8800GTS 640Mb Mb MSI P965 Platinum 2*250Gb HDD Western Digital SATA 7200RPM 8MB (these are recycled from my old PC, pretty slow HDD's if y...