Search found 1567 matches

by DevUrandom
15 Jul 2008, 16:37
Forum: 2.1.x
Topic: Game lags everytime an text appears on screen.
Replies: 3
Views: 2448

Re: Game lags everytime an text appears on screen.

Version 2.1_beta2? Or some other version of Warzone 2100?
by DevUrandom
14 Jul 2008, 21:52
Forum: Technical Help / Troubleshooting
Topic: Beta 2.2 Feedback
Replies: 2
Views: 1640

Re: Beta 2.2 Feedback

Hehe, don't take him too seriously. ;)
But still, at least *some* information is needed for anyone to be able to help you.
by DevUrandom
14 Jul 2008, 09:48
Forum: Development
Topic: something I am working on.
Replies: 20
Views: 9225

Re: something I am working on.

I needed the attached patch to make it work Blender 2.46, but it disables teamcolours, so I did not yet commit it.
by DevUrandom
13 Jul 2008, 20:41
Forum: Development
Topic: something I am working on.
Replies: 20
Views: 9225

Re: something I am working on.

kage wrote:also, there is a well written 3ds -> pie converter that i think was written, at least in part, by Devurandom (please correct me if I'm wrong)
The converter was written by Per; I wrote the GUI.
by DevUrandom
13 Jul 2008, 12:08
Forum: Development
Topic: something I am working on.
Replies: 20
Views: 9225

Re: something I am working on.

Maybe you could model in this resolution, and then render the detauls into a texture + bumpmap and reduce the model details. (Like done for the id-Tech-4 engine.) I'd be willing to add bumpmapping to the engine to support that work. (But not before a month from now, since I still got other high-prio...
by DevUrandom
11 Jul 2008, 09:00
Forum: Development
Topic: Would it be possible to port Warzone2100 on wii ?
Replies: 6
Views: 3535

Re: Would it be possible to port Warzone2100 on wii ?

I think that would be fun. :) Though know in advance that my time is currently rather limited and more than answering questions is likely not possible. Before you start, you should check whether SDL, OpenGL and OpenAL are available for the Wii. If they are not, that would impose a huge problem. You ...
by DevUrandom
10 Jul 2008, 10:50
Forum: Technical Help / Troubleshooting
Topic: Help with compiling in Windows XP
Replies: 14
Views: 6269

Re: Help with compiling in Windows XP

makerules/configure.mk -> Replace "mingw32-ar" with "ar".
Seems the precompiled MinGW has a very inconsistent naming scheme...
by DevUrandom
10 Jul 2008, 00:54
Forum: Technical Help / Troubleshooting
Topic: Help with compiling in Windows XP
Replies: 14
Views: 6269

Re: Help with compiling in Windows XP

The stuff between the s doesn't matter, but you're missing the SDL includes (aren't those in the dev-package?). They are in the devpkg, yes. As to the issues with flex: Before I change the svn blindly, I would like you to try something: Open makerules/common.mk and look for "%.lex.h %.lex.c: %...
by DevUrandom
09 Jul 2008, 21:22
Forum: Technical Help / Troubleshooting
Topic: Help with compiling in Windows XP
Replies: 14
Views: 6269

Re: Help with compiling in Windows XP

Same error, but this time it begins to run. C:\cmp>mingw32-make -f Makefile.win32 Checking config... PACKAGE_VERSION := TRUNK MODE := debug DEVDIR := C:/devpkg Config seems valid. mingw32-make[1]: Entering directory `C:/cmp/build_tools' mingw32-make[1]: makefile.raw: No such file or directory mingw...
by DevUrandom
09 Jul 2008, 11:57
Forum: Technical Help / Troubleshooting
Topic: Help with compiling in Windows XP
Replies: 14
Views: 6269

Re: Help with compiling in Windows XP

So, I'm trying to compile the source files in Windows XP, but I don't understand the "Setting things up to get ready for compiling" part of this page: http://wiki.wz2100.net/Windows_Compile_Guide_%28MinGW%29 . Can somebody shed some light on me? I understand the part of using the command ...
by DevUrandom
08 Jul 2008, 17:37
Forum: Development
Topic: Graphics request: Warzone 2100 logo
Replies: 44
Views: 18391

Re: Graphics request: Warzone 2100 logo

if you want i could look for another resurrection font. @devu: so does it fit in your secret purpose? The font itself looks ok. It's just a little bit lost in the lightning. -> How does it look if the lightning extends from the Resurrection to the Warzone 2100 in a few (just a few) cases? To move i...
by DevUrandom
08 Jul 2008, 12:24
Forum: Other Talk
Topic: tank tracks movement
Replies: 5
Views: 3385

Re: tank tracks movement

As (a) forward gears are usually more powerful than backwards (assume that, am no tank driver) and (b) amor is more powerful on the front (another assumption out of thin air), this sounds like a very logical step. afaik, traditionally if there's an enemy shooting at you (that is a reasonable threat...
by DevUrandom
07 Jul 2008, 23:40
Forum: Other Talk
Topic: tank tracks movement
Replies: 5
Views: 3385

Re: tank tracks movement

- tank should turn when driving backwards if target is more than x distance away As (a) forward gears are usually more powerful than backwards (assume that, am no tank driver) and (b) amor is more powerful on the front (another assumption out of thin air), this sounds like a very logical step. Basi...
by DevUrandom
07 Jul 2008, 10:34
Forum: Development
Topic: Brazilian portuguese translation
Replies: 71
Views: 32271

Re: Brazilian portuguese translation

Tucalipe wrote:TO DevUrandom: Is it OK if HolyDragoon and I speak portuguese here? It would be much easier to discuss the translations. Also, I don't know how many translators are there, but how about creating a forum rank/group "Translator"? :rolleyes:
Permission granted.
by DevUrandom
06 Jul 2008, 22:07
Forum: Development
Topic: Penetrable objects
Replies: 4
Views: 2308

Re: Penetrable objects

I am sorry, but I guess it is not possible to have that without a code change then. :(