Search found 240 matches

by Tzeentch
07 Jan 2017, 23:23
Forum: Ideas and suggestions
Topic: auto fire weapons at appropriate targets
Replies: 5
Views: 3834

Re: auto fire weapons at appropriate targets

Prior DOW master myself, Agreed with Bethrezen's statements.
by Tzeentch
27 Dec 2016, 18:24
Forum: Technical Help / Troubleshooting
Topic: [SOLVED] I need a step by step HOW TO map creation, please
Replies: 5
Views: 1543

Re: I neeed a step by step HOW TO map editing / creating, pl

haha, something even bigger! How about a few rocket fortresses as well and some AA
by Tzeentch
19 Dec 2016, 09:32
Forum: Campaign
Topic: Does Traffic still a issue to the game?
Replies: 4
Views: 1974

Re: Does Traffic still a issue to the game?

thought at first this was to do with traffic lights, dunno Ant can't say on that one. Try out different stuff
by Tzeentch
10 Dec 2016, 21:08
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5345

Re: Artillery based AI

how much time will you spend working to improve this AI? I could make a few tests vs this one.
by Tzeentch
04 Dec 2016, 16:03
Forum: News and announcements
Topic: Release 3.2.2
Replies: 50
Views: 58406

Re: Release 3.2.2

I also found a spec file for this on an ftp server, so this could be a simple one line install command.

like rpm install basicially, or rpmbuild.
by Tzeentch
04 Dec 2016, 16:00
Forum: Technical Help / Troubleshooting
Topic: No option to disable shaders in 3.2.0 and 3.2.1?
Replies: 16
Views: 5383

Re: No option to disable shaders in 3.2.0 and 3.2.1?

Doruletz, I think your OS views may be a bit heavy. Linux also does what you don't want it to do. :)

Yeah Intel and Nvidia all over. AMD too many problems I have heard about.
by Tzeentch
25 Nov 2016, 23:20
Forum: Other Talk
Topic: Warzone 2100 Freezes ubuntu 16.10
Replies: 7
Views: 1823

Re: Warzone 2100 Freezes ubuntu 16.10

Don't use Ubuntu.

When did it freeze? At what point?
by Tzeentch
25 Nov 2016, 23:19
Forum: Other Talk
Topic: How can I speed up Warzone 2100!
Replies: 9
Views: 2526

Re: How can I speed up Warzone 2100!

I am confused. What?
by Tzeentch
25 Nov 2016, 23:19
Forum: Addon discussions
Topic: map by o0hshift 1vs3 size 220x80 mountain
Replies: 10
Views: 4628

Re: map by o0hshift 1vs3 size 220x80 mountain

I have trouble understanding what you are talking about.

Can you use straightforward English?
by Tzeentch
24 Nov 2016, 23:05
Forum: Addon discussions
Topic: Maps of sensor
Replies: 81
Views: 39102

Re: Maps of sensor

how about a counter sensor map? One that looks all scrambled. Like scrambled eggs
by Tzeentch
23 Nov 2016, 23:43
Forum: Ideas and suggestions
Topic: New research tech
Replies: 2
Views: 1564

Re: New research tech

ideas are fine however this may add additional complications to the existing tech tree. So thanks but in my mind this isn't the kinda thing I'd want.
by Tzeentch
23 Nov 2016, 23:42
Forum: Other Talk
Topic: How can I speed up Warzone 2100!
Replies: 9
Views: 2526

Re: How can I speed up Warzone 2100!

what client? how many missiles we talking? What specs your machine got?

More info my man
by Tzeentch
20 Nov 2016, 16:00
Forum: Addon discussions
Topic: NandGate map
Replies: 5
Views: 2991

Re: NandGate map

Can you attach a screenshot of the map as well?
by Tzeentch
17 Nov 2016, 18:14
Forum: News and announcements
Topic: Release 3.2.1
Replies: 35
Views: 40742

Re: Release 3.2.1

That bug was marked as closed (fixed) sure it is that one?
by Tzeentch
13 Nov 2016, 10:23
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5345

Re: Artillery based AI

what I liked to do was some hit and run to be annoying, I recall using small groups of pepperpots and bunker busters to strike fast then get out again. Surprised how effective that was at times.